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Kefan Su

dblp:303/4763 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 61% Multi-agent systems · 13% Efficient and distributed learning · 11%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.822024
Divergence-Regularized Multi-Agent Actor-Critic · ICML 2022
Multi-Agent Coordination via Multi-Level Communication · NeurIPS 2024
Machine learning › Reinforcement learning
auto-bidding
0.812024
AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games · NeurIPS 2024
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination
0.812024
Multi-Agent Coordination via Multi-Level Communication · NeurIPS 2024
Algorithmic game theory and mechanism design › mechanism design › auction design
ad auction
0.812024
AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games · NeurIPS 2024
Machine learning › Optimization for machine learning
hyperparameter optimization
0.712023
Multi-Agent Automated Machine Learning · CVPR 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
Multi-Agent Automated Machine Learning · CVPR 2023
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search
0.712023
Multi-Agent Automated Machine Learning · CVPR 2023
Machine learning › Reinforcement learning
actor-critic methods
0.612022
Divergence-Regularized Multi-Agent Actor-Critic · ICML 2022
Machine learning › Reinforcement learning › regularization for reinforcement learning
KL regularization
0.612022
Divergence-Regularized Multi-Agent Actor-Critic · ICML 2022
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.212022
Divergence-Regularized Multi-Agent Actor-Critic · ICML 2022

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.5linear programming · 1.5generative model · 1.5generalized second price auction · 1.5value-based intention modeling · 0.8sequential communication · 0.8off-policy learning · 0.7credit assignment · 0.7entropy regularization · 0.6divergence regularization · 0.6
YearPublicationVenuePosition
2025 Planning with Quantized Opponent Models
abstract
Planning under opponent uncertainty is a fundamental challenge in multi-agent environments, where an agent must act while inferring the hidden policies of its opponents. Existing type-based methods rely on manually defined behavior classes and struggle to scale, while model-free approaches are sample-inefficient and lack a principled way to incorporate uncertainty into planning. We propose Quantized Opponent Models (QOM), which learn a compact catalog of opponent types via a quantized autoencoder and maintain a Bayesian belief over these types online. This posterior supports both a belief-weighted meta-policy and a Monte-Carlo planning algorithm that directly integrates uncertainty, enabling real-time belief updates and focused exploration. Experiments show that QOM achieves superior performance with lower search cost, offering a tractable and effective solution for belief-aware planning.
Xiaopeng Yu 0001, Kefan Su, Zongqing Lu 0002
NeurIPS2
2024 Multi-Agent Coordination via Multi-Level Communication
abstract
The partial observability and stochasticity in multi-agent settings can be mitigated by accessing more information about others via communication. However, the coordination problem still exists since agents cannot communicate actual actions with each other at the same time due to the circular dependencies. In this paper, we propose a novel multi-level communication scheme, Sequential Communication (SeqComm). SeqComm treats agents asynchronously (the upper-level agents make decisions before the lower-level ones) and has two communication phases. In the negotiation phase, agents determine the priority of decision-making by communicating hidden states of observations and comparing the value of intention, which is obtained by modeling the environment dynamics. In the launching phase, the upper-level agents take the lead in making decisions and then communicate their actions with the lower-level agents. Theoretically, we prove the policies learned by SeqComm are guaranteed to improve monotonically and converge. Empirically, we show that SeqComm outperforms existing methods in a variety of cooperative multi-agent tasks.
Gang Ding, Zeyuan Liu, Zhirui Fang, Kefan Su, Liwen Zhu 0003, Zongqing Lu 0002
NeurIPS4
2024 AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games
abstract
Decision-making in large-scale games is an essential research area in artificial intelligence (AI) with significant real-world impact. However, the limited access to realistic large-scale game environments has hindered research progress in this area. In this paper, we present AuctionNet, a benchmark for bid decision-making in large-scale ad auctions derived from a real-world online advertising platform. AuctionNet is composed of three parts: an ad auction environment, a pre-generated dataset based on the environment, and performance evaluations of several baseline bid decision-making algorithms. More specifically, the environment effectively replicates the integrity and complexity of real-world ad auctions through the interaction of several modules: the ad opportunity generation module employs deep generative networks to bridge the gap between simulated and real-world data while mitigating the risk of sensitive data exposure; the bidding module implements diverse auto-bidding agents trained with different decision-making algorithms; and the auction module is anchored in the classic Generalized Second Price (GSP) auction but also allows for customization of auction mechanisms as needed. To facilitate research and provide insights into the environment, we have also pre-generated a substantial dataset based on the environment. The dataset contains 10 million ad opportunities, 48 diverse auto-bidding agents, and over 500 million auction records. Performance evaluations of baseline algorithms such as linear programming, reinforcement learning, and generative models for bid decision-making are also presented as a part of AuctionNet. AuctionNet has powered the NeurIPS 2024 Auto-Bidding in Large-Scale Auctions competition, providing competition environments for over 1,500 teams. We believe that AuctionNet is applicable not only to research on bid decision-making in ad auctions but also to the general area of decision-making in large-scale games. Code: https://github.com/alimama-tech/AuctionNet.
Kefan Su, Yusen Huo, Zhilin Zhang 0003, Shuai Dou, Chuan Yu 0002, Jian Xu 0015, Zongqing Lu 0002, Bo Zheng 0007
NeurIPS1
2023 Multi-Agent Automated Machine Learning
abstract
In this paper, we propose multi-agent automated machine learning (MA2ML) with the aim to effectively handle joint optimization of modules in automated machine learning (AutoML). MA2ML takes each machine learning module, such as data augmentation (AUG), neural architecture search (NAS), or hyper-parameters (HPO), as an agent and the final performance as the reward, to formulate a multi-agent reinforcement learning problem. MA2ML explicitly assigns credit to each agent according to its marginal contribution to enhance cooperation among modules, and incorporates off-policy learning to improve search efficiency. Theoretically, MA2ML guarantees monotonic improvement of joint optimization. Extensive experiments show that MA2ML yields the state-of-the-art top-1 accuracy on ImageNet under constraints of computational cost, e.g., 79.7%/80.5% with FLOPs fewer than 600M/800M. Exten\sive ablation studies verify the benefits of credit assignment and off-policy learning of MA2ML.
Zhaozhi Wang, Kefan Su, Jian Zhang 0018, Huizhu Jia, Qixiang Ye, Zongqing Lu 0002
CVPR2
2022 Divergence-Regularized Multi-Agent Actor-Critic
abstract
Entropy regularization is a popular method in reinforcement learning (RL). Although it has many advantages, it alters the RL objective and makes the converged policy deviate from the optimal policy of the original Markov Decision Process (MDP). Though divergence regularization has been proposed to settle this problem, it cannot be trivially applied to cooperative multi-agent reinforcement learning (MARL). In this paper, we investigate divergence regularization in cooperative MARL and propose a novel off-policy cooperative MARL framework, divergence-regularized multi-agent actor-critic (DMAC). Theoretically, we derive the update rule of DMAC which is naturally off-policy, guarantees the monotonic policy improvement and convergence in both the original MDP and the divergence-regularized MDP, and is not biased by the regularization. We also give a bound of the discrepancy between the converged policy and the optimal policy in the original MDP. DMAC is a flexible framework and can be combined with many existing MARL algorithms. Empirically, we evaluate DMAC in a didactic stochastic game and StarCraft Multi-Agent Challenge and show that DMAC substantially improves the performance of existing MARL algorithms.
Kefan Su, Zongqing Lu 0002
ICML1