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Luyan Jiang

dblp:303/6699 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0004-0744-4824ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Visualization and visual analytics · 33%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
mixed reality
0.212024
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality · CHI 2024
Virtual and augmented reality › immersive interaction
tangible interaction
0.212024
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality · CHI 2024

Methods — techniques the papers use, named apart from their topics

workshop study · 1.5prototype evaluation · 1.5design space · 1.5
YearPublicationVenuePosition
2024 Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality
abstract
Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions. Tangible cubes, with their rich interaction affordances, high maneuverability, and stable structure, are particularly well-suited for exploring multi-dimensional data types. However, the design potential of these cubes is underexplored. This study introduces a design space for tangible cubes in MR, focusing on interaction space, visualization space, sizes, and multiplicity. Using spatio-temporal data, we explored the interaction affordances of these cubes in a workshop (N=24). We identified unique interactions like rotating, tapping, and stacking, which are linked to augmented reality (AR) visualization commands. Integrating user-identified interactions, we created a design space for tangible-cube interactions and visualization. A prototype visualizing global health spending with small cubes was developed and evaluated, supporting both individual and combined cube manipulation. This research enhances our grasp of tangible interaction in MR, offering insights for future design and application in diverse data contexts.
Shuqi He, Haonan Yao, Luyan Jiang, Yue Li 0023, Hai-Ning Liang, Lingyun Yu 0001
CHI3
2021 Light-Weight Multi-view Topology Consistent Facial Geometry and Reflectance Capture
Penglei Ji, Hanchao Li, Luyan Jiang, Xinguo Liu
CGI3