Demo Data from EDBT 2026 / reviewers in the wild / expert
Pascal Chang
dblp:303/8773
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0002-8590-8039ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Visual content generation and editing · 81% Geometric modeling and processing · 8% Image and video processing · 8% | |
| Artificial intelligence
2 papers |
Generative modeling · 100% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.6 | 2 | 2025 | LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping · CVPR 2025 How I Warped Your Noise: a Temporally-Correlated Noise Prior for Diffusion Models · ICLR 2024 |
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization |
0.9 | 1 | 2025 | Shaping Strands with Neural Style Transfer · ACM Trans. Graph. 2025 |
Visual content generation and editing › image editing
generative image editing |
0.9 | 1 | 2025 | LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping · CVPR 2025 |
Visual content generation and editing › style transfer
neural style transfer |
0.9 | 1 | 2025 | Shaping Strands with Neural Style Transfer · ACM Trans. Graph. 2025 |
Visual content generation and editing
style transfer |
0.9 | 1 | 2025 | Shaping Strands with Neural Style Transfer · ACM Trans. Graph. 2025 |
Visual content generation and editing
video generation |
0.8 | 1 | 2024 | How I Warped Your Noise: a Temporally-Correlated Noise Prior for Diffusion Models · ICLR 2024 |
Image and video processing
image warping |
0.3 | 1 | 2025 | LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping · CVPR 2025 |
Image and video processing
video restoration |
0.2 | 1 | 2024 | How I Warped Your Noise: a Temporally-Correlated Noise Prior for Diffusion Models · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
latent rectified flow · 1.7laplacian pyramid warping · 1.7noise transport · 1.5diffusion model · 1.5neural style transfer · 0.9style learning · 0.5distribution learning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Neural Render Proxies for Interactive and Differentiable Lighting
Sergio Sancho, Alexander Rath, Marco Manzi, Pascal Chang, Amit Bermano, Derek Nowrouzezahrai, Markus Gross 0001, Marios Papas |
Comput. Graph. Forum | 4 |
| 2025 | LookingGlass: Generative Anamorphoses via Laplacian Pyramid WarpingabstractAnamorphosis refers to a category of images that are intentionally distorted, making them unrecognizable when viewed directly. Their true form only reveals itself when seen from a specific viewpoint, which can be through some catadioptric device like a mirror or a lens. While the construction of these mathematical devices can be traced back to as early as the 17th century [28], they are only interpretable when viewed from a specific vantage point and tend to lose meaning when seen normally. In this paper, we revisit these famous optical illusions with a generative twist. With the help of latent rectified flow models, we propose a method to create anamorphic images that still retain a valid interpretation when viewed directly. To this end, we introduce Laplacian Pyramid Warping, a frequency-aware image warping technique key to generating high-quality visuals. Our work extends Visual Anagrams [17] to latent space models and to a wider range of spatial transforms, enabling the creation of novel generative perceptual illusions. Pascal Chang, Sergio Sancho, Jingwei Tang, Markus Gross 0001, Vinicius C. Azevedo |
CVPR | 1 |
| 2025 | Shaping Strands with Neural Style TransferabstractThe intricate geometric complexity of knots, tangles, dreads and clumps require sophisticated grooming systems that allow artists to both realistically model and artistically control fur and hair systems. Recent volumetric and 3D neural style transfer techniques provided a new paradigm of art directability, allowing artists to modify assets drastically with the use of single style images. However, these previous 3D neural stylization approaches were limited to volumes and meshes. In this paper we propose the first stylization pipeline to support hair and fur. Through a carefully tailored fur/hair representation, our approach allows complex, 3D consistent and temporally coherent grooms that are stylized using style images. Beyzanur Coban, Pascal Chang, Guilherme G. Haetinger, Jingwei Tang, Vinicius C. Azevedo |
ACM Trans. Graph. | 2 |
| 2024 | How I Warped Your Noise: a Temporally-Correlated Noise Prior for Diffusion ModelsabstractVideo editing and generation methods often rely on pre-trained image-based diffusion models. During the diffusion process, however, the reliance on rudimentary noise sampling techniques that do not preserve correlations present in subsequent frames of a video is detrimental to the quality of the results. This either produces high-frequency flickering, or texture-sticking artifacts that are not amenable to post-processing. With this in mind, we propose a novel method for preserving temporal correlations in a sequence of noise samples. This approach is materialized by a novel noise representation, dubbed $\int$-noise (integral noise), that reinterprets individual noise samples as a continuously integrated noise field: pixel values do not represent discrete values, but are rather the integral of an underlying infinite-resolution noise over the pixel area. Additionally, we propose a carefully tailored transport method that uses $\int$-noise to accurately advect noise samples over a sequence of frames, maximizing the correlation between different frames while also preserving the noise properties. Our results demonstrate that the proposed $\int$-noise can be used for a variety of tasks, such as video restoration, surrogate rendering, and conditional video generation. Pascal Chang, Jingwei Tang, Markus Gross 0001, Vinicius C. Azevedo |
ICLR | 1 |
| 2021 | Urban Brush: Intuitive and Controllable Urban Layout EditingabstractEfficient urban layout generation is an interesting and important problem in many applications dealing with computer graphics and entertainment. We introduce a novel framework for intuitive and controllable small and large-scale urban layout editing. The key inspiration comes from the observation that cities develop in small incremental changes e.g., a building is replaced, or a new road is created. We introduce a set of atomic operations that consistently modify the city. For example, two buildings are merged, a block is split in two, etc. Our second inspiration comes from volumetric editings, such as clay manipulation, where the manipulated material is preserved. The atomic operations are used in interactive brushes that consistently modify the urban layout. The city is populated with agents. Like volume transfer, the brushes attract or repulse the agents, and blocks can be merged and populated with smaller buildings. We also introduce a large-scale brush that repairs a part of the city by learning style as distributions of orientations and intersections. Bedrich Benes, Xiaochen Zhou, Pascal Chang, Marie-Paule Cani |
UIST | 3 |