Hung-Ming Sung

dblp:304/1197 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 61% Haptics and multimodal interaction · 30% Wearable and physiological sensing · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality
multisensory virtual reality
0.512021
aBio: Active Bi-Olfactory Display Using Subwoofers for Virtual Reality · ACM Multimedia 2021
Haptics and multimodal interaction › olfactory interfaces
olfactory display
0.512021
aBio: Active Bi-Olfactory Display Using Subwoofers for Virtual Reality · ACM Multimedia 2021
Immersive interaction
virtual reality
0.512021
aBio: Active Bi-Olfactory Display Using Subwoofers for Virtual Reality · ACM Multimedia 2021

Methods — techniques the papers use, named apart from their topics

vortex ring generation · 0.5subwoofer-based actuation · 0.5
YearPublicationVenuePosition
2021 aBio: Active Bi-Olfactory Display Using Subwoofers for Virtual Reality
abstract
Including olfactory cues in virtual reality (VR) would enhance user immersion in the virtual environment, and precise control of smell would facilitate a more realistic experience for users. In this paper, we present aBio, an active bi-olfactory display system that delivers scents precisely to specific locations rather than diffusing scented air into the atmosphere. aBio provides users with a natural olfactory experience in free air by colliding two vortex rings launched from dual speaker-based vortex generators, which also has the effect of cushioning the force of air impact. According to the various requests of different applications, the collision point of the vortex rings can be positioned anywhere in front of the user's nose. To verify the effectiveness of our device and understand user sensations when using different parameters in our system, we conduct a series of experiments and user studies. The results show that the proposed system is effective in the sense that users perceive smell without sensible haptic disturbance while the system consumes only a very small amount of fragrant essential oil. We believe that aBio has great potential for increasing the level of presence in VR by delivering smells with high efficiency.
Youyang Hu, Yao Fu Jan, Kuan-Wei Tseng, You-Shin Tsai, Hung-Ming Sung, Jin-Yao Lin, Yi-Ping Hung
ACM Multimedia5