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Monika Probst

dblp:304/2903 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Segmentation and scene understanding · 87% 3D vision · 13%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
medical image segmentation
0.712023
A skeletonization algorithm for gradient-based optimization · ICCV 2023
Computer vision › Segmentation and scene understanding › medical image segmentation
vessel segmentation
0.712023
A skeletonization algorithm for gradient-based optimization · ICCV 2023
Geometric modeling and processing
skeletonization
0.712023
A skeletonization algorithm for gradient-based optimization · ICCV 2023
Computer vision › 3D vision › image registration
multimodal registration
0.212023
A skeletonization algorithm for gradient-based optimization · ICCV 2023

Methods — techniques the papers use, named apart from their topics

gradient-based optimization · 1.3convolutional operations · 1.3
YearPublicationVenuePosition
2023 A skeletonization algorithm for gradient-based optimization
abstract
The skeleton of a digital image is a compact representation of its topology, geometry, and scale. It has utility in many computer vision applications, such as image description, segmentation, and registration. However, skeletonization has only seen limited use in contemporary deep learning solutions. Most existing skeletonization algorithms are not differentiable, making it impossible to integrate them with gradient-based optimization. Compatible algorithms based on morphological operations and neural networks have been proposed, but their results often deviate from the geometry and topology of the true medial axis. This work introduces the first three-dimensional skeletonization algorithm that is both compatible with gradient-based optimization and preserves an object’s topology. Our method is exclusively based on matrix additions and multiplications, convolutional operations, basic non-linear functions, and sampling from a uniform probability distribution, allowing it to be easily implemented in any major deep learning library. In benchmarking experiments, we prove the advantages of our skeletonization algorithm compared to non-differentiable, morphological, and neural-network-based baselines. Finally, we demonstrate the utility of our algorithm by integrating it with two medical image processing applications that use gradient-based optimization: deep-learning-based blood vessel segmentation, and multimodal registration of the mandible in computed tomography and magnetic resonance images.
Martin J. Menten, Johannes C. Paetzold, Veronika A. M. Zimmer, Suprosanna Shit, Ivan Ezhov, Robbie Holland, Monika Probst, Julia A. Schnabel, Daniel Rueckert
ICCV7