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Marco Bagatella

dblp:304/3195 · DBLP profile ↗
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8ranked-venue papers
3as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 57% Motion planning and robot control · 18% Transfer learning and domain adaptation · 6%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 22 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
1.722025
Zero-Shot Offline Imitation Learning via Optimal Transport · ICML 2025
Active Fine-Tuning of Multi-Task Policies · ICML 2025
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.922025
Goal-conditioned Offline Planning from Curious Exploration · NeurIPS 2023
Zero-Shot Offline Imitation Learning via Optimal Transport · ICML 2025
Machine learning › Transfer learning and domain adaptation › fine-tuning
active finetuning
0.912025
Active Fine-Tuning of Multi-Task Policies · ICML 2025
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning
0.912025
Active Fine-Tuning of Multi-Task Policies · ICML 2025
Machine learning › Reinforcement learning
multi-task reinforcement learning
0.912025
Active Fine-Tuning of Multi-Task Policies · ICML 2025
Machine learning › Reinforcement learning › imitation learning
occupancy matching
0.912025
Zero-Shot Offline Imitation Learning via Optimal Transport · ICML 2025
Machine learning › Reinforcement learning › imitation learning
offline imitation learning
0.912025
Zero-Shot Offline Imitation Learning via Optimal Transport · ICML 2025
Machine learning › Trustworthy machine learning
counterfactual data augmentation
0.812024
Causal Action Influence Aware Counterfactual Data Augmentation · ICML 2024
Machine learning › Deep learning architectures and training
data augmentation
0.812024
Causal Action Influence Aware Counterfactual Data Augmentation · ICML 2024
Machine learning › Graph learning
graph neural network
0.812024
Modelling Microbial Communities with Graph Neural Networks · ICML 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.812024
Causal Action Influence Aware Counterfactual Data Augmentation · ICML 2024
Robotics › Motion planning and robot control › robot learning
offline robot learning
0.812024
Causal Action Influence Aware Counterfactual Data Augmentation · ICML 2024
Robotics › Motion planning and robot control
robot learning
0.812024
Causal Action Influence Aware Counterfactual Data Augmentation · ICML 2024
Bioinformatics and computational biology › computational microbiology › microbiome analysis
microbial community modeling
0.812024
Modelling Microbial Communities with Graph Neural Networks · ICML 2024
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
goal-conditioned policy learning
0.712023
Efficient Learning of High Level Plans from Play · ICRA 2023
Robotics › Motion planning and robot control › motion planning › manipulation planning
long-horizon manipulation
0.712023
Efficient Learning of High Level Plans from Play · ICRA 2023
Robotics › Motion planning and robot control › motion planning
manipulation planning
0.712023
Efficient Learning of High Level Plans from Play · ICRA 2023
Machine learning › Reinforcement learning › model-based reinforcement learning
model-based planning
0.712023
Goal-conditioned Offline Planning from Curious Exploration · NeurIPS 2023
Machine learning › Reinforcement learning
model-based reinforcement learning
0.512021
Planning from Pixels in Environments with Combinatorially Hard Search Spaces · NeurIPS 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
visual planning
0.512021
Planning from Pixels in Environments with Combinatorially Hard Search Spaces · NeurIPS 2021
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.212023
Goal-conditioned Offline Planning from Curious Exploration · NeurIPS 2023
Machine learning › Reinforcement learning
exploration
0.212023
Goal-conditioned Offline Planning from Curious Exploration · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

simulation · 1.5graph neural network · 1.5world model · 0.9optimal transport · 0.9information gain · 0.9goal-conditioned value function · 0.9behavioral cloning · 0.9active learning · 0.9counterfactual reasoning · 0.8causal influence quantification · 0.8
YearPublicationVenuePosition
2025 Active Fine-Tuning of Multi-Task Policies
abstract
Pre-trained generalist policies are rapidly gaining relevance in robot learning due to their promise of fast adaptation to novel, in-domain tasks. This adaptation often relies on collecting new demonstrations for a specific task of interest and applying imitation learning algorithms, such as behavioral cloning. However, as soon as several tasks need to be learned, we must decide *which tasks should be demonstrated and how often?* We study this multi-task problem and explore an interactive framework in which the agent *adaptively* selects the tasks to be demonstrated. We propose AMF (Active Multi-task Fine-tuning), an algorithm to maximize multi-task policy performance under a limited demonstration budget by collecting demonstrations yielding the largest information gain on the expert policy. We derive performance guarantees for AMF under regularity assumptions and demonstrate its empirical effectiveness to efficiently fine-tune neural policies in complex and high-dimensional environments.
Marco Bagatella, Jonas Hübotter, Georg Martius, Andreas Krause 0001
ICML1
2025 Zero-Shot Offline Imitation Learning via Optimal Transport
abstract
Zero-shot imitation learning algorithms hold the promise of reproducing unseen behavior from as little as a single demonstration at test time. Existing practical approaches view the expert demonstration as a sequence of goals, enabling imitation with a high-level goal selector, and a low-level goal-conditioned policy. However, this framework can suffer from myopic behavior: the agent’s immediate actions towards achieving individual goals may undermine long-term objectives. We introduce a novel method that mitigates this issue by directly optimizing the occupancy matching objective that is intrinsic to imitation learning. We propose to lift a goal-conditioned value function to a distance between occupancies, which are in turn approximated via a learned world model. The resulting method can learn from offline, suboptimal data, and is capable of non-myopic, zero-shot imitation, as we demonstrate in complex, continuous benchmarks. The code is available at https://github.com/martius-lab/zilot.
Thomas Rupf, Marco Bagatella, Nico Gürtler, Jonas Frey, Georg Martius
ICML2
2025 DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning
abstract
Sparse-reward reinforcement learning (RL) can model a wide range of highly complex tasks. Solving sparse-reward tasks is RL's core premise — requiring efficient exploration coupled with long-horizon credit assignment — and overcoming these challenges is key for building self-improving agents with superhuman ability. We argue that solving complex and high-dimensional tasks requires solving simpler tasks that are *relevant* to the target task. In contrast, most prior work designs strategies for selecting exploratory tasks with the objective of solving *any* task, making exploration of challenging high-dimensional, long-horizon tasks intractable. We find that the sense of direction, necessary for effective exploration, can be extracted from existing reinforcement learning algorithms, without needing any prior information. Based on this finding, we propose a method for _**di**rected **s**parse-reward goal-**co**nditioned **ve**ry long-horizon **R**L_ (DISCOVER), which selects exploratory goals in the direction of the target task. We connect DISCOVER to principled exploration in bandits, formally bounding the time until the target task becomes achievable in terms of the agent's initial distance to the target, but independent of the volume of the space of all tasks. Empirically, we perform a thorough evaluation in high-dimensional simulated environments. We find that the directed goal selection of DISCOVER solves exploration problems that are beyond the reach of prior state-of-the-art exploration methods in RL.
Leander Diaz-Bone, Marco Bagatella, Jonas Hübotter, Andreas Krause 0001
NeurIPS2
2024 Modelling Microbial Communities with Graph Neural Networks
abstract
Understanding the interactions and interplay of microorganisms is a great challenge with many applications in medical and environmental settings. In this work, we model bacterial communities directly from their genomes using graph neural networks (GNNs). GNNs leverage the inductive bias induced by the set nature of bacteria, enforcing permutation invariance and granting combinatorial generalization. We propose to learn the dynamics implicitly by directly predicting community relative abundance profiles at steady state, thus escaping the need for growth curves. On two real-world datasets, we show for the first time generalization to unseen bacteria and different community structures. To investigate the prediction results more deeply, we create a simulation for flexible data generation and analyze effects of bacteria interaction strength, community size, and training data amount.
Albane Ruaud, Cansu Sancaktar, Marco Bagatella, Christoph Ratzke, Georg Martius
ICML3
2024 Causal Action Influence Aware Counterfactual Data Augmentation
abstract
Offline data are both valuable and practical resources for teaching robots complex behaviors. Ideally, learning agents should not be constrained by the scarcity of available demonstrations, but rather generalize beyond the training distribution. However, the complexity of real-world scenarios typically requires huge amounts of data to prevent neural network policies from picking up on spurious correlations and learning non-causal relationships. We propose CAIAC, a data augmentation method that can create feasible synthetic transitions from a fixed dataset without having access to online environment interactions. By utilizing principled methods for quantifying causal influence, we are able to perform counterfactual reasoning by swapping $\textit{action}$-unaffected parts of the state-space between independent trajectories in the dataset. We empirically show that this leads to a substantial increase in robustness of offline learning algorithms against distributional shift.
Núria Armengol Urpi, Marco Bagatella, Marin Vlastelica Pogancic, Georg Martius
ICML2
2023 Efficient Learning of High Level Plans from Play
abstract
Real-world robotic manipulation tasks remain an elusive challenge, since they involve both fine-grained environment interaction, as well as the ability to plan for long-horizon goals. Although deep reinforcement learning (RL) methods have shown encouraging results when planning end-to-end in high-dimensional environments, they remain fundamentally limited by poor sample efficiency due to inefficient exploration, and by the complexity of credit assignment over long horizons. In this work, we present Efficient Learning of High-Level Plans from Play (ELF-P), a framework for robotic learning that bridges motion planning and deep RL to achieve long-horizon complex manipulation tasks. We leverage task-agnostic play data to learn a discrete behavioral prior over object-centric primitives, modeling their feasibility given the current context. We then design a high-level goal-conditioned policy which (1) uses primitives as building blocks to scaffold complex long-horizon tasks and (2) leverages the behavioral prior to accelerate learning. We demonstrate that ELF-P has significantly better sample efficiency than relevant baselines over multiple realistic manipulation tasks and learns policies that can be easily transferred to physical hardware.
Núria Armengol Urpi, Marco Bagatella, Otmar Hilliges, Georg Martius, Stelian Coros
ICRA2
2023 Goal-conditioned Offline Planning from Curious Exploration
abstract
Curiosity has established itself as a powerful exploration strategy in deep reinforcement learning. Notably, leveraging expected future novelty as intrinsic motivation has been shown to efficiently generate exploratory trajectories, as well as a robust dynamics model. We consider the challenge of extracting goal-conditioned behavior from the products of such unsupervised exploration techniques, without any additional environment interaction. We find that conventional goal-conditioned reinforcement learning approaches for extracting a value function and policy fall short in this difficult offline setting. By analyzing the geometry of optimal goal-conditioned value functions, we relate this issue to a specific class of estimation artifacts in learned values. In order to mitigate their occurrence, we propose to combine model-based planning over learned value landscapes with a graph-based value aggregation scheme. We show how this combination can correct both local and global artifacts, obtaining significant improvements in zero-shot goal-reaching performance across diverse simulated environments.
Marco Bagatella, Georg Martius
NeurIPS1
2021 Planning from Pixels in Environments with Combinatorially Hard Search Spaces
abstract
The ability to form complex plans based on raw visual input is a litmus test for current capabilities of artificial intelligence, as it requires a seamless combination of visual processing and abstract algorithmic execution, two traditionally separate areas of computer science. A recent surge of interest in this field brought advances that yield good performance in tasks ranging from arcade games to continuous control; these methods however do not come without significant issues, such as limited generalization capabilities and difficulties when dealing with combinatorially hard planning instances. Our contribution is two-fold: (i) we present a method that learns to represent its environment as a latent graph and leverages state reidentification to reduce the complexity of finding a good policy from exponential to linear (ii) we introduce a set of lightweight environments with an underlying discrete combinatorial structure in which planning is challenging even for humans. Moreover, we show that our methods achieves strong empirical generalization to variations in the environment, even across highly disadvantaged regimes, such as “one-shot” planning, or in an offline RL paradigm which only provides low-quality trajectories.
Marco Bagatella, Miroslav Olsák, Michal Rolínek, Georg Martius
NeurIPS1