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Yuxiang Chai

dblp:304/3397 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 46% Language models and text generation · 33% Vision and language · 16%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 67% Interaction techniques and input · 33%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
GUI agent
2.022026
MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents · ACL (1) 2026
UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026
Computer vision › Vision and language › vision-language model
multimodal large language model
1.012026
UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026
Machine learning › Reinforcement learning
policy optimization
1.012026
UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026
Machine learning › Reinforcement learning › knowledge-based reinforcement learning
rule-based reinforcement learning
1.012026
UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026
Interaction techniques and input
mobile interaction
1.012026
MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents · ACL (1) 2026
Natural language and speech › Language models and text generation › LLM agents
mobile GUI agent
0.912025
UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents · NeurIPS 2025
Natural language and speech › Language models and text generation › LLM agents
multimodal large language model agent
0.912025
UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents · NeurIPS 2025
Machine learning › Reinforcement learning › reward learning
reward modeling
0.912025
UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents · NeurIPS 2025
Natural language and speech › Language models and text generation
LLM agents
0.312026
MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents · ACL (1) 2026

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.0group relative policy optimization · 2.0benchmark · 2.0rule-based rewards · 1.0rule-based reward · 1.0trajectory corruption · 0.9reward-guided exploration · 0.9hard negative mining · 0.9
YearPublicationVenuePosition
2026 UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning
abstract
The recent DeepSeek-R1 has showcased the emergence of reasoning capabilities in large language models (LLMs) through reinforcement learning (RL) with rule-based rewards. Despite its success in language tasks, its application in multimodal domains, particularly in graphic user interface (GUI) agent tasks, remains under-explored. To address this gap, we propose UI-R1, the first framework to investigate how rule-based RL can enhance the reasoning capabilities of multimodal large language models (MLLMs) for GUI action prediction tasks. UI-R1 introduces a novel rule-based action reward scheme, enabling model optimization via policy-based algorithms such as Group Relative Policy Optimization (GRPO). To further improve efficiency at inference time, we present UI-R1-Efficient, a two-stage training paradigm that reduces reasoning length while boosting overall performance. In addition, we construct a compact yet high-quality dataset containing 2K challenging tasks across five prevalent mobile device action types. Experiments show that our proposed models (e.g., UI-R1-3B) achieve substantial improvements over the base model (Qwen2.5-VL-3B) on both in-domain (ID) and out-of-domain (OOD) tasks, with average accuracy gains of 18.3% on ScreenSpot, 6.0% on ScreenSpot-Pro, and 10.9% on ANDROIDCONTROL. Moreover, our efficient versions deliver competitive performance compared to considerably larger state-of-the-art models, underscoring the potential of reinforcement learning to advance GUI control and paving the way for future research in Human-Computer Interaction (HCI).
Zhengxi Lu, Yuxiang Chai, Yaxuan Guo, Xi Yin 0011, Hao Wang 0251, Han Xiao 0010, Shuai Ren 0002, Pengxiang Zhao, Guanjing Xiong, Hongsheng Li 0001
AAAI2
2026 MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents
abstract
Pengxiang Zhao, Guangyi Liu, Yaozhen Liang, Weiqing He, Zhengxi Lu, WenHao Wang, Yuehao Huang, Yuxiang Chai, Zhaolu Kang, Yaxuan Guo, Hao Wang, Kexin Zhang, Liang Liu, Yong Liu. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Pengxiang Zhao, Yaozhen Liang, Weiqing He, Zhengxi Lu, WenHao Wang, Yuehao Huang, Yuxiang Chai, Zhaolu Kang, Yaxuan Guo
ACL (1)8
2025 UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents
abstract
In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently processes historical context and unifies action-level and task-level rewards. To support the training of UI-Genie-RM, we develop deliberately-designed data generation strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI-Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory generation without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.
Han Xiao 0010, Guozhi Wang, Yuxiang Chai, Zimu Lu, Weifeng Lin, Lue Fan, Liuyang Bian, Shuai Ren 0002, Yafei Wen, Xiaoxin Chen 0001, Aojun Zhou, Hongsheng Li 0001
NeurIPS3
2021 NYU-VPR: Long-Term Visual Place Recognition Benchmark with View Direction and Data Anonymization Influences
abstract
Visual place recognition (VPR) is critical in not only localization and mapping for autonomous driving vehicles, but also assistive navigation for the visually impaired population. To enable a long-term VPR system on a large scale, several challenges need to be addressed. First, different applications could require different image view directions, such as front views for self-driving cars while side views for the low vision people. Second, VPR in metropolitan scenes can often cause privacy concerns due to the imaging of pedestrian and vehicle identity information, calling for the need for data anonymization before VPR queries and database construction. Both factors could lead to VPR performance variations that are not well understood yet. To study their influences, we present the NYU-VPR dataset that contains more than 200,000 images over a 2km×2km area near the New York University campus, taken within the whole year of 2016. We present benchmark results on several popular VPR algorithms showing that side views are significantly more challenging for current VPR methods while the influence of data anonymization is almost negligible, together with our hypothetical explanations and in-depth analysis.
Diwei Sheng, Yuxiang Chai, Chen Feng 0002, Jianzhe Lin, Cláudio T. Silva, John-Ross Rizzo
IROS2