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Longteng Duan

dblp:304/3952 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 60% Generative modeling · 40%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
2d diffusion model
0.912025
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction · ICCV 2025
Computer vision › 3D vision
3d reconstruction
0.912025
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction · ICCV 2025
Machine learning › Generative modeling
diffusion model
0.912025
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction · ICCV 2025
Computer vision › 3D vision › 3d human reconstruction
human avatar reconstruction
0.912025
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction · ICCV 2025
Computer vision › 3D vision › 3d human reconstruction › human avatar reconstruction
monocular human avatar
0.912025
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction · ICCV 2025

Methods — techniques the papers use, named apart from their topics

model inversion · 0.9generative avatar prior · 0.9gaussian splatting · 0.9
YearPublicationVenuePosition
2025 MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction
abstract
We present MoGA, a novel method to reconstruct high-fidelity 3D Gaussian avatars from a single-view image. The main challenge lies in inferring unseen appearance and geometric details while ensuring 3D consistency and realism. Most previous methods rely on 2D diffusion models to synthesize unseen views; however, these generated views are sparse and inconsistent, resulting in unrealistic 3D artifacts and blurred appearance. To address these limitations, we leverage a generative avatar model, that can generate diverse 3D avatars by sampling deformed Gaussians from a learned prior distribution. Due to limited 3D training data, such a 3D model alone cannot capture all image details of unseen identities. Consequently, we integrate it as a prior, ensuring 3D consistency by projecting input images into its latent space and enforcing additional 3D appearance and geometric constraints. Our novel approach formulates Gaussian avatar creation as model inversion by fitting the generative avatar to synthetic views from 2D diffusion models. The generative avatar provides an initialization for model fitting, enforces 3D regularization, and helps in refining pose. Experiments show that our method surpasses state-of-the-art techniques and generalizes well to real-world scenarios. Our Gaussian avatars are also inherently animatable. For code, see https://zj-dong.github.io/MoGA/.
Longteng Duan, Jie Song 0006, Michael J. Black, Andreas Geiger 0001
ICCV2
2021 Mechanism Design for Facility Location with Fractional Preferences and Minimum Distance
Longteng Duan, Zifan Gong, Minming Li, Chenhao Wang 0001
COCOON1