Demo Data from EDBT 2026 / reviewers in the wild / expert
Daniil E. Kirilenko
dblp:304/3977
· DBLP profile ↗
4ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Planning, search and constraint satisfaction · 52% Representation and self-supervised learning · 30% Generative modeling · 18% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › pathfinding
grid-based pathfinding |
1.1 | 2 | 2025 | Generative models for grid-based and image-based pathfinding · Artif. Intell. 2025 TransPath: Learning Heuristics for Grid-Based Pathfinding via Transformers · AAAI 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
pathfinding |
0.9 | 1 | 2025 | Generative models for grid-based and image-based pathfinding · Artif. Intell. 2025 |
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning |
0.8 | 1 | 2024 | Object-Centric Learning with Slot Mixture Module · ICLR 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.7 | 1 | 2023 | TransPath: Learning Heuristics for Grid-Based Pathfinding via Transformers · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
image-based pathfinding · 0.9generative modeling · 0.9slot attention · 0.8gaussian mixture model · 0.8clustering · 0.8transformer · 0.7supervised learning · 0.7focal search · 0.7a* · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Generative models for grid-based and image-based pathfinding
Daniil E. Kirilenko, Anton Andreychuk, Aleksandr I. Panov, Konstantin S. Yakovlev |
Artif. Intell. | 1 |
| 2024 | Object-Centric Learning with Slot Mixture ModuleabstractObject-centric architectures usually apply a differentiable module to the entire feature map to decompose it into sets of entity representations called slots. Some of these methods structurally resemble clustering algorithms, where the cluster's center in latent space serves as a slot representation. Slot Attention is an example of such a method, acting as a learnable analog of the soft k-means algorithm. Our work employs a learnable clustering method based on the Gaussian Mixture Model. Unlike other approaches, we represent slots not only as centers of clusters but also incorporate information about the distance between clusters and assigned vectors, leading to more expressive slot representations. Our experiments demonstrate that using this approach instead of Slot Attention improves performance in object-centric scenarios, achieving state-of-the-art results in the set property prediction task. Daniil E. Kirilenko, Vitaliy Vorobyov, Alexey K. Kovalev, Aleksandr I. Panov |
ICLR | 1 |
| 2023 | TransPath: Learning Heuristics for Grid-Based Pathfinding via TransformersabstractHeuristic search algorithms, e.g. A*, are the commonly used tools for pathfinding on grids, i.e. graphs of regular structure that are widely employed to represent environments in robotics, video games, etc. Instance-independent heuristics for grid graphs, e.g. Manhattan distance, do not take the obstacles into account, and thus the search led by such heuristics performs poorly in obstacle-rich environments. To this end, we suggest learning the instance-dependent heuristic proxies that are supposed to notably increase the efficiency of the search. The first heuristic proxy we suggest to learn is the correction factor, i.e. the ratio between the instance-independent cost-to-go estimate and the perfect one (computed offline at the training phase). Unlike learning the absolute values of the cost-to-go heuristic function, which was known before, learning the correction factor utilizes the knowledge of the instance-independent heuristic. The second heuristic proxy is the path probability, which indicates how likely the grid cell is lying on the shortest path. This heuristic can be employed in the Focal Search framework as the secondary heuristic, allowing us to preserve the guarantees on the bounded sub-optimality of the solution. We learn both suggested heuristics in a supervised fashion with the state-of-the-art neural networks containing attention blocks (transformers). We conduct a thorough empirical evaluation on a comprehensive dataset of planning tasks, showing that the suggested techniques i) reduce the computational effort of the A* up to a factor of 4x while producing the solutions, whose costs exceed those of the optimal solutions by less than 0.3% on average; ii) outperform the competitors, which include the conventional techniques from the heuristic search, i.e. weighted A*, as well as the state-of-the-art learnable planners. The project web-page is: https://airi-institute.github.io/TransPath/. Daniil E. Kirilenko, Anton Andreychuk, Aleksandr I. Panov, Konstantin S. Yakovlev |
AAAI | 1 |
| 2022 | Vector Symbolic Scene Representation for Semantic Place RecognitionabstractMost state-of-the-art methods do not explicitly use scene semantics for place recognition by the images. We address this problem and propose a new two-stage approach referred to as TSVLoc. It solves the place recognition task as the image retrieval problem and enriches any well-known method. In the first model-agnostic stage, any modern neural network model that does not directly use semantics, e.g., HF-Net, NetVLAD, or Patch-NetVLAD, can be used. In the second stage, we apply the Vector Symbolic Architectures (VSA) framework to construct semantic scene representation. Our method uses semantic segmentation of an image to extract objects and their relations and applies VSA operations to form semantic scene representation. For this, an optional usage of the depth map was considered, which showed promising results. The effectiveness of our approach is demonstrated through extensive experiments on the open large-scale datasets: the indoor HPointLoc dataset built in the Habitat simulation environment and the outdoor Oxford RobotCar dataset. The proposed solution significantly improves the quality of the place recognition. Daniil E. Kirilenko, Alexey K. Kovalev, Yaroslav K. Solomentsev, Alexander Melekhin, Dmitry A. Yudin, Aleksandr I. Panov |
IJCNN | 1 |