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Xiangqiao Meng

dblp:304/4063 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2026
0000-0002-3156-5747ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 38% Visual content generation and editing · 35% Image and video coding · 18%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image colorization
1.622025
Computer-Aided Colorization State-of-the-Science: A Survey · IEEE Trans. Vis. Comput. Graph. 2025
AnimeDiffusion: Anime Diffusion Colorization · IEEE Trans. Vis. Comput. Graph. 2024
Visual content generation and editing › image colorization
exemplar-based colorization
1.022025
AnimeDiffusion: Anime Diffusion Colorization · IEEE Trans. Vis. Comput. Graph. 2024
Computer-Aided Colorization State-of-the-Science: A Survey · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › mesh processing
mesh repair
1.012026
Robust and fast local repair for intersecting triangle meshes · Comput. Aided Des. 2026
Image and video processing
energy minimization
0.912025
Weighted Squared Volume Minimization (WSVM) for Generating Uniform Tetrahedral Meshes · IEEE Trans. Vis. Comput. Graph. 2025
Image and video coding › image quality assessment
image aesthetics assessment
0.912025
Computer-Aided Colorization State-of-the-Science: A Survey · IEEE Trans. Vis. Comput. Graph. 2025
Image and video coding
image quality assessment
0.912025
Computer-Aided Colorization State-of-the-Science: A Survey · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › mesh processing
mesh optimization
0.912025
Weighted Squared Volume Minimization (WSVM) for Generating Uniform Tetrahedral Meshes · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › mesh generation
tetrahedral meshing
0.912025
Weighted Squared Volume Minimization (WSVM) for Generating Uniform Tetrahedral Meshes · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › mesh generation › tetrahedral meshing
tetrahedral mesh quality improvement
0.912025
Weighted Squared Volume Minimization (WSVM) for Generating Uniform Tetrahedral Meshes · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Generative modeling › diffusion model
conditional diffusion model
0.812024
AnimeDiffusion: Anime Diffusion Colorization · IEEE Trans. Vis. Comput. Graph. 2024
Machine learning › Generative modeling
diffusion model
0.812024
AnimeDiffusion: Anime Diffusion Colorization · IEEE Trans. Vis. Comput. Graph. 2024
Visual content generation and editing › image colorization
line art colorization
0.812024
AnimeDiffusion: Anime Diffusion Colorization · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

hybrid training strategy · 1.5classifier-free guidance · 1.5GAN · 1.5local repair · 1.0weighted squared volume minimization · 0.9survey · 0.9delaunay tetrahedralization · 0.9
YearPublicationVenuePosition
2026 Multi-Level Interconnect Planning for Signal-Power-Thermal Integrity in 2.5D/3D Integration
abstract
Chiplets are a promising architecture for high-performance AI computing, but their package-level interconnects create a tightly coupled multiphysics problem involving signal delivery, power delivery, and heat dissipation. This challenge is compounded by the need to co-optimize the interposer and substrate, which have divergent design rules and performance sensitivities. To address these challenges, we propose MIP-SPT, a framework for multi-level interconnect planning. We introduce a hierarchical variable sched- uling strategy that decouples interposer and substrate variables, significantly reducing the search space. MIP-SPT then employs a multi-phase Bayesian optimization scheme to fully explore the streamlined design space. Crucially, our framework quantitatively models the effects of multiphysics coupling during planning to achieve rapid design closure. Experimental results show that our work reduces manufacturing cost by 22.4% compared to the baseline single-phase Bayesian optimization under equivalent design con- straints. In addition, it outperforms two existing works, lowering interconnect cost by 23.1% and 18.1%, respectively.
Siyuan Miao, Lingkang Zhu, Xiangqiao Meng, Wenkai Yang, Chengyu Zhu, Lei He 0001
ISPD3
2026 Robust and fast local repair for intersecting triangle meshes
Taoran Liu, Hongfei Ye, Xiangqiao Meng, Jianjun Chen 0002
Comput. Aided Des.3
2025 Computer-Aided Colorization State-of-the-Science: A Survey
abstract
This article reviews published research in the field of computer-aided colorization technology. We argue that within this context, the colorization task can be considered to originate from computer graphics, advance by introducing computer vision, and progress towards the fusion of vision and graphics. Hence, we propose a specific taxonomy and organize the research work chronologically. We extend the existing reconstruction-based colorization evaluation techniques on the basis that aesthetic assessment should be introduced to ensure the computer-coloredimages closely satisfy human visual-related requirements. We then perform an aesthetic assessment using the proposed metric and existing evaluations, comparing the colorization performance of seven representative unconditional colorization models. Finally, we identify unresolved issues and propose fruitful areas for future research and development.
Yu Cao 0019, Xin Duan, Xiangqiao Meng, P. Y. Mok 0001, Ping Li 0016, Tong-Yee Lee
IEEE Trans. Vis. Comput. Graph.3
2025 Weighted Squared Volume Minimization (WSVM) for Generating Uniform Tetrahedral Meshes
abstract
This paper presents a new algorithm, Weighted Squared Volume Minimization (WSVM), for generating high-quality tetrahedral meshes from closed triangle meshes. Drawing inspiration from the principle of minimal surfaces that minimize squared surface area, WSVM employs a new energy function integrating weighted squared volumes for tetrahedral elements. When minimized with constant weights, this energy promotes uniform volumes among the tetrahedra. Adjusting the weights to account for local geometry further achieves uniform dihedral angles within the mesh. The algorithm begins with an initial tetrahedral mesh generated via Delaunay tetrahedralization and proceeds by sequentially minimizing volume-oriented and then dihedral angle-oriented energies. At each stage, it alternates between optimizing vertex positions and refining mesh connectivity through the iterative process. The algorithm operates fully automatically and requires no parameter tuning. Evaluations on a variety of 3D models demonstrate that WSVM consistently produces tetrahedral meshes of higher quality, with fewer slivers and enhanced uniformity compared to existing methods.
Kaixin Yu, Yifu Wang, Peng Song 0001, Xiangqiao Meng, Ying He 0001, Jianjun Chen 0002
IEEE Trans. Vis. Comput. Graph.4
2024 AnimeDiffusion: Anime Diffusion Colorization
abstract
Being essential in animation creation, colorizing anime line drawings is usually a tedious and time-consuming manual task. Reference-based line drawing colorization provides an intuitive way to automatically colorize target line drawings using reference images. The prevailing approaches are based on generative adversarial networks (GANs), yet these methods still cannot generate high-quality results comparable to manually-colored ones. In this article, a new AnimeDiffusion approach is proposed via hybrid diffusions for the automatic colorization of anime face line drawings. This is the first attempt to utilize the diffusion model for reference-based colorization, which demands a high level of control over the image synthesis process. To do so, a hybrid end-to-end training strategy is designed, including phase 1 for training diffusion model with classifier-free guidance and phase 2 for efficiently updating color tone with a target reference colored image. The model learns denoising and structure-capturing ability in phase 1, and in phase 2, the model learns more accurate color information. Utilizing our hybrid training strategy, the network convergence speed is accelerated, and the colorization performance is improved. Our AnimeDiffusion generates colorization results with semantic correspondence and color consistency. In addition, the model has a certain generalization performance for line drawings of different line styles. To train and evaluate colorization methods, an anime face line drawing colorization benchmark dataset, containing 31,696 training data and 579 testing data, is introduced and shared. Extensive experiments and user studies have demonstrated that our proposed AnimeDiffusion outperforms state-of-the-art GAN-based methods and another diffusion-based model, both quantitatively and qualitatively.
Yu Cao 0019, Xiangqiao Meng, P. Y. Mok 0001, Tong-Yee Lee, Xueting Liu 0001, Ping Li 0016
IEEE Trans. Vis. Comput. Graph.2