EDBT 2026 Demo / reviewers in the wild / expert
Blake Holman
dblp:304/4119
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0002-3638-163XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Data-Dependent Memory-Hard Functions: Sustained Space and Cumulative Complexity Trade-Offs in the Parallel Random Oracle Model
Jeremiah Blocki, Blake Holman |
CRYPTO (6) | 2 |
| 2025 | The Impact of Reversibility on Parallel Pebbling
Jeremiah Blocki, Blake Holman, Seunghoon Lee 0004 |
EUROCRYPT (1) | 2 |
| 2022 | Sustained Space and Cumulative Complexity Trade-Offs for Data-Dependent Memory-Hard Functions
Jeremiah Blocki, Blake Holman |
CRYPTO (3) | 2 |
| 2022 | The Parallel Reversible Pebbling Game: Analyzing the Post-quantum Security of iMHFs
Jeremiah Blocki, Blake Holman, Seunghoon Lee 0004 |
TCC (1) | 2 |
| 2021 | Watch Where You're Going! Gaze and Head Orientation as Predictors for Social Robot NavigationabstractMobile robots deployed in human-populated environments must be able to safely and comfortably navigate in close proximity to people. Head orientation and gaze are both mechanisms which help people to interpret where other people intend to walk, which in turn enables them to coordinate their movement. Head orientation has previously been leveraged to develop classifiers which are able to predict the goal of a person’s walking motion. Gaze is believed to generally precede head orientation, with a person quickly moving their eyes to a target and then following it with a turn of their head. This study leverages state-of-the-art virtual reality technology to place participants into a simulated environment in which their gaze and motion can be observed. The results of this study indicate that position, velocity, head orientation, and gaze can all be used as predictive features of the goal of a person’s walking motion. The results also indicate that gaze both precedes head orientation and can be used to predict the goal of a person’s walking motion at a higher level of accuracy earlier in their walking trajectory. These findings can be leveraged in the design of social navigation systems for mobile robots. Blake Holman, Abrar Anwar, Mauricio Tec, Justin W. Hart, Peter Stone 0001 |
ICRA | 1 |