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Zachary McNulty

dblp:304/4156 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 67% Reinforcement learning · 27% Motion planning and robot control · 6%
Computer graphics and multimedia
1 paper
Computational fabrication · 100%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.712023
Inverse Reinforcement Learning Framework for Transferring Task Sequencing Policies from Humans to Robots in Manufacturing Applications · ICRA 2023
Robotics › Robot manipulation › robot programming
task sequencing
0.712023
Inverse Reinforcement Learning Framework for Transferring Task Sequencing Policies from Humans to Robots in Manufacturing Applications · ICRA 2023
Robotics › Robot manipulation
grasping
0.512021
A Simulation-Based Grasp Planner for Enabling Robotic Grasping during Composite Sheet Layup · ICRA 2021
Robotics › Robot manipulation › grasping
grasp planning
0.512021
A Simulation-Based Grasp Planner for Enabling Robotic Grasping during Composite Sheet Layup · ICRA 2021
Human-robot interaction
learning from demonstration
0.212023
Inverse Reinforcement Learning Framework for Transferring Task Sequencing Policies from Humans to Robots in Manufacturing Applications · ICRA 2023

Methods — techniques the papers use, named apart from their topics

inverse reinforcement learning · 1.3active learning · 1.3simulation-based planning · 1.0real-time tracking · 1.0
YearPublicationVenuePosition
2023 Inverse Reinforcement Learning Framework for Transferring Task Sequencing Policies from Humans to Robots in Manufacturing Applications
abstract
In this work, we present an inverse reinforcement learning approach for solving the problem of task sequencing for robots in complex manufacturing processes. Our proposed framework is adaptable to variations in process and can perform sequencing for entirely new parts. We prescribe an approach to capture feature interactions in a demonstration dataset based on a metric that computes feature interaction coverage. We then actively learn the expert's policy by keeping the expert in the loop. Our training and testing results reveal that our model can successfully learn the expert's policy. We demonstrate the performance of our method on a real-world manufacturing application where we transfer the policy for task sequencing to a manipulator. Our experiments show that the robot can perform these tasks to produce human-competitive performance. Code and video can be found at: https://sites.google.com/usc.edu/irlfortasksequencing
Omey M. Manyar, Zachary McNulty, Stefanos Nikolaidis, Satyandra K. Gupta
ICRA2
2022 Examining the impact of emotion and agency on negotiator behavior
abstract
Virtual human expressions can shape user behavior [1, 2, 3], yet in negotiation, findings have been underwhelming. For example, human negotiators can use anger to claim value (i.e., extract concessions) [4], but anger has no effect when exhibited by a virtual human [5]. Other psychological work suggests that emotions can create value (e.g., happy negotiators can better discover tradeoffs across issues that "grow the pie"), but little research has examined how virtual human expressions shape value creation. Here we present an agent architecture and pilot study that examines differences between how the emotional expressions of human and virtual-human opponents shape value claiming and value creation. We replicate the finding that virtual human anger fails to influence value claiming but discover counter-intuitive findings on value creation. We argue these findings highlight the potential for intelligent virtual humans to yield insight into human psychology.
Zachary McNulty, Alex Gentle, Prerak Tusharkumar Pradhan, Jonathan Gratch
IVA2
2021 A Simulation-Based Grasp Planner for Enabling Robotic Grasping during Composite Sheet Layup
abstract
Composites are increasingly becoming a material of choice in the aerospace and automotive industries. Currently, many composite parts are produced by manually laying up sheets on complex molds. Composite sheet layup requires executing two main tasks: (1) grasping a sheet and (2) draping it on the mold. Automating the layup process requires automation of these two tasks. This paper is focused on the automation of the grasping task using robots. This requires an automated generation of grasp plans to enable robots to hold the sheet during the draping process. We present a simulation-based approach for determining robot grasp locations on the composite sheets. We also present an intervention controller that uses a real-time sheet tracking system during plan execution and can prevent failures. We demonstrate the performance of the developed system using a large complex part.
Omey M. Manyar, Jaineel Desai, Nimish Deogaonkar, Rex Jomy Joseph, Rishi K. Malhan, Zachary McNulty, Jernej Barbic, Satyandra K. Gupta
ICRA6