Demo Data from EDBT 2026 / reviewers in the wild / expert
Sangjun Eom
dblp:304/4665
· DBLP profile ↗
7ranked-venue papers
7as first author
7since 2021 · last 2026
0000-0003-2075-6932ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 37% Health and well-being technologies · 18% Games and playful interaction · 18% | |
| Computer graphics and multimedia
4 papers |
Virtual and augmented reality · 81% Image and video processing · 15% Computational fabrication · 4% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Emerging computing paradigms · 100% | |
| Computer networks
2 papers |
Edge and fog computing · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Medical and health informatics · 100% |
Topics — the 17 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
1.1 | 2 | 2022 | Through an AR Lens: Augmented Reality Magnification through Feature Detection and Matching · SenSys 2022 NeuroLens: Augmented Reality-based Contextual Guidance through Surgical Tool Tracking in Neurosurgery · ISMAR 2022 |
Games and playful interaction
exergames |
1.0 | 1 | 2026 | Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit · IEEE Trans. Vis. Comput. Graph. 2026 |
Health and well-being technologies › rehabilitation
virtual reality rehabilitation |
1.0 | 1 | 2026 | Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit · IEEE Trans. Vis. Comput. Graph. 2026 |
Immersive interaction
augmented reality interaction |
0.9 | 1 | 2025 | Augmented Reality-Based Contextual Guidance Through Surgical Tool Tracking in Neurosurgery · IEEE Trans. Vis. Comput. Graph. 2025 |
Learning and educational technologies
medical training |
0.9 | 1 | 2025 | Augmented Reality-Based Contextual Guidance Through Surgical Tool Tracking in Neurosurgery · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction › augmented reality
surgical guidance |
0.9 | 1 | 2025 | Augmented Reality-Based Contextual Guidance Through Surgical Tool Tracking in Neurosurgery · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality › augmented reality
augmented reality applications |
0.7 | 1 | 2023 | Demo Abstract: Edge-based Augmented Reality Guidance System for Retinal Laser Therapy via Feature Matching · IPSN 2023 |
Virtual and augmented reality › augmented reality
medical augmented reality |
0.7 | 1 | 2023 | Demo Abstract: Edge-based Augmented Reality Guidance System for Retinal Laser Therapy via Feature Matching · IPSN 2023 |
Image and video processing
image magnification |
0.6 | 1 | 2022 | Through an AR Lens: Augmented Reality Magnification through Feature Detection and Matching · SenSys 2022 |
Virtual and augmented reality › augmented reality › medical augmented reality
surgical guidance |
0.6 | 1 | 2022 | NeuroLens: Augmented Reality-based Contextual Guidance through Surgical Tool Tracking in Neurosurgery · ISMAR 2022 |
Interaction techniques and input › visual feedback
visual guidance |
0.6 | 1 | 2022 | Through an AR Lens: Augmented Reality Magnification through Feature Detection and Matching · SenSys 2022 |
Emerging computing paradigms
neuromorphic computing |
0.5 | 1 | 2021 | Embedded Neuromorphic Architecture for Form + Function 4-D Printing of Robotic Materials: Emulation of Optimized Neurons · ICRA 2021 |
Emerging computing paradigms
neuromorphic hardware |
0.5 | 1 | 2021 | Embedded Neuromorphic Architecture for Form + Function 4-D Printing of Robotic Materials: Emulation of Optimized Neurons · ICRA 2021 |
Immersive interaction
virtual reality interaction |
0.3 | 1 | 2026 | Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit · IEEE Trans. Vis. Comput. Graph. 2026 |
Medical and health informatics › medical education
surgical training |
0.2 | 1 | 2022 | NeuroLens: Augmented Reality-based Contextual Guidance through Surgical Tool Tracking in Neurosurgery · ISMAR 2022 |
Edge and fog computing › edge computing systems
edge computing architecture |
0.2 | 1 | 2022 | Through an AR Lens: Augmented Reality Magnification through Feature Detection and Matching · SenSys 2022 |
Computational fabrication › additive manufacturing
4d printing |
0.1 | 1 | 2021 | Embedded Neuromorphic Architecture for Form + Function 4-D Printing of Robotic Materials: Emulation of Optimized Neurons · ICRA 2021 |
Methods — techniques the papers use, named apart from their topics
feature matching · 2.0edge computing · 2.0homography matching · 1.7feature detection · 1.7holographic display · 1.1eye gaze analysis · 1.1catheter tracking · 1.1user study · 1.0memristor synapse · 1.0body tracking · 1.0analog neural network · 1.0tool tracking · 0.9eye tracking · 0.9augmented reality · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care UnitabstractEarly mobilization is a structured protocol designed to facilitate motor recovery in intensive care unit (ICU) patients with ICU-acquired weakness. This process is typically implemented by an interdisciplinary team of nurses, physical therapists, and other healthcare professionals. However, its application is often constrained by the patients' critical conditions, limited mobility, and the challenges of coordinating care within resource-intensive ICU environments. In this study, we developed a patient-centered virtual reality (VR) exergame through an interdisciplinary design process involving clinicians and therapists, tailored to the constraints of critical care. The exergame incorporates progressive mobility levels that mirror early mobilization practices, and includes an embodied avatar to provide guidance and motivation. Using Meta Quest 3 body tracking, the system captures and visualizes patients' movements, thereby providing motivational engagement and quantifiable mobility metrics. We evaluated the exergame in two stages: a dual-user study involving healthy participants and healthcare professionals or students (N = 13), and a subsequent study with cardiothoracic ICU patients (N = 18) to assess feasibility, design validity, and clinical acceptance. Across both studies, participants reported high enjoyment and engagement without discomfort or stress. Furthermore, patients demonstrated increases in movement speed, range of motion, and workspace volume of the upper body across game levels. Physiological monitoring further indicated that the exergame elicited exertion without inducing excessive cardiovascular responses. These findings highlight the feasibility of VR exergames as a clinically acceptable and engaging adjunct to early mobilization in critical care, offering a novel pathway to improve rehabilitation outcomes for ICU patients. Sangjun Eom, Liheng Zou, Ernesto Escobar, Gabriel Streisfeld, Anna Mall, Bradi Granger, Maria Gorlatova |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | Augmented Reality-Based Contextual Guidance Through Surgical Tool Tracking in NeurosurgeryabstractExternal ventricular drain (EVD) is a common, yet challenging neurosurgical procedure of placing a catheter into the brain ventricular system that requires prolonged training for surgeons to improve the catheter placement accuracy. In this article, we introduce NeuroLens, an Augmented Reality (AR) system that provides neurosurgeons with guidance that aids them in completing an EVD catheter placement. NeuroLens builds on prior work in AR-assisted EVD to present a registered hologram of a patient's ventricles to the surgeons, and uniquely incorporates guidance on the EVD catheter's trajectory, angle of insertion, and distance to the target. The guidance is enabled by tracking the EVD catheter. We evaluate NeuroLens via a study with 33 medical students and 9 neurosurgeons, in which we analyzed participants' EVD catheter insertion accuracy and completion time, eye gaze patterns, and qualitative responses. Our study, in which NeuroLens was used to aid students and surgeons in inserting an EVD catheter into a realistic phantom model of a human head, demonstrated the potential of NeuroLens as a tool that will aid and educate novice neurosurgeons. On average, the use of NeuroLens improved the EVD placement accuracy of the year 1 students by 39.4%, of the year 2$-$-4 students by 45.7%, and of the neurosurgeons by 16.7%. Furthermore, students who focused more on NeuroLens-provided contextual guidance achieved better results, and novice surgeons improved more than the expert surgeons with NeuroLens's assistance. Sangjun Eom, Seijung Kim, Joshua Jackson, David Sykes, Shervin Rahimpour, Maria Gorlatova |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Demo Abstract: Edge-based Augmented Reality Guidance System for Retinal Laser Therapy via Feature MatchingabstractIn ophthalmology, retinal laser therapy is a treatment for retinopathy that requires the use of magnifying lens to treat damaged regions of retinal landmarks, hence creating challenges of inverted magnified images and requiring prolonged training. Augmented Reality (AR) can benefit clinicians during retinal laser therapy by guiding them with retinal landmark holograms and contextual information. Though recent developments in AR magnification show that a direct overlay of the magnified scenes can be achieved, retinal laser therapy requires high precision and visual acuity while maintaining the visual perception of the rest of the environment. Therefore, we demonstrate an AR-based selective magnification system that provides contextual and visualization-based guidance to clinicians. An edge-computing architecture is developed for detecting and matching the feature points between the magnified image and color fundus image of the retina to identify the magnified region of retinal landmarks. We showcase how our AR guidance system can assist clinicians during retinal laser therapy. Sangjun Eom, Ritvik Janamsetty, Majda Hadziahmetovic, Miroslav Pajic, Maria Gorlatova |
IPSN | 1 |
| 2022 | NeuroLens: Augmented Reality-based Contextual Guidance through Surgical Tool Tracking in NeurosurgeryabstractExternal ventricular drain (EVD) is a common, yet challenging neurosurgical procedure of placing a catheter into the brain ventricular system that requires prolonged training for surgeons to improve the catheter placement accuracy. In this paper, we introduce NeuroLens, an Augmented Reality (AR) system that provides neurosurgeons with guidance that aides them in completing an EVD catheter placement. NeuroLens builds on prior work in AR-assisted EVD to present a registered hologram of a patient’s ventricles to the surgeons, and uniquely incorporates guidance on the EVD catheter’s trajectory, angle of insertion, and distance to the target. The guidance is enabled by tracking the EVD catheter. We evaluate NeuroLens via a study with 33 medical students, in which we analyzed students’ EVD catheter insertion accuracy and completion time, eye gaze patterns, and qualitative responses. Our study, in which NeuroLens was used to aid students in inserting an EVD catheter into a realistic phantom model of a human head, demonstrated the potential of NeuroLens as a tool that will aid and educate novice neurosurgeons. On average, the use of NeuroLens improved the EVD placement accuracy of year 1 students by 39.4% and of the year 2–4 students by 45.7%. Furthermore, students who focused more on NeuroLens-provided contextual guidance achieved better results. Sangjun Eom, David Sykes, Shervin Rahimpour, Maria Gorlatova |
ISMAR | 1 |
| 2022 | Through an AR Lens: Augmented Reality Magnification through Feature Detection and MatchingabstractSensing and Augmented Reality (AR) can benefit a wide range of applications that involve the use of magnifying lenses. Recent developments in AR magnification provide a direct overlay of the magnified scenes in AR. However, instrumentation tasks that require high precision and visual acuity need to selectively magnify a region of interest while maintaining the visual perception of the rest of the environment. In this demo, we present AR-Magnifier, an AR magnification system through feature detection and matching. We propose a general framework based on an edge-computing architecture that can be applied to various types of instrumentation tasks. A pipeline is developed for detecting feature points and computing the homography matching to identify the magnified region of an object. We showcase how selective magnification in AR through sensing can assist the user in complex instrumentation tasks by providing visualization-based guidance. Sangjun Eom, Majda Hadziahmetovic, Miroslav Pajic, Maria Gorlatova |
SenSys | 1 |
| 2022 | TupperwareEarth: Bringing Intelligent User Assistance to the "Internet of Kitchen Things"abstractSmart devices have entered all spheres of modern living, from monitoring the steps we walk to managing refrigerator inventory, ushering in the dawn of a new urban experience. The kitchen is the heart of the home; a place to share, care for and nurture the family unit, but also a place seeing the greatest impact from the introduction of smart devices. The smart sensing and remote control capability of smart appliances have enabled great physical convenience for users but have had less impact on cognitive conveniences. While such devices can sensewhatthey are working with, they fail to understandwhothey are working for, leaving much of the burden of trivial planning and decision making to humans with less personalized services. Hence, we introduce TupperwareEarth, a knowledge-based ontological semantic network for the “Internet of Kitchen Things” with the aim of reducing physical as well as cognitive loads of humans in cooking tasks. Also, we present a testbed for exploring kitchen innovation and validating the effectiveness of TupperwareEarth that combines intelligent kitchen storage containers, Smart Tupperware, and existing smart kitchen appliances through an Internet of Things network and a user-friendly front-end interface, Tuppy. Using this testbed, the quantitative user studies show a 33% reduction in average food preparation time and qualitative user surveys show that 75% of the users observed a significant reduction in cognitive loads, thereby validating the cognitive conveniences granted by TupperwareEarth. Sangjun Eom, Haozhe Zhou, Upinder Kaur, Richard M. Voyles, David Kusuma |
IEEE Internet Things J. | 1 |
| 2021 | Embedded Neuromorphic Architecture for Form + Function 4-D Printing of Robotic Materials: Emulation of Optimized NeuronsabstractThis paper describes the optimization of a neuromorphic architecture for printable organic neurons as part of an ongoing project to develop Form + Function 4-D Printing. The previously proposed architecture prioritizes simplicity and massive redundancy for a printable analog neural network consisting of only one transistor plus memristors for synapses, per neuron, but sacrifices negative synaptic weights. This paper demonstrates an optimization technique to minimize the insertion of inverting amplifiers to realize a minimal approximating set of negative weights. This helps to develop a compact, printable and accurate neuromorphic computer to bring new function to the 3-D printing of form in multi-functional robotic materials. An example robotic skin is developed with the ability to compute the centroid of touch "compiled into the skin" to an average accuracy of 9.19% in comparison to an unconstrained Artificial Neural Network (ANN). The presented soft robotic skin is fabricated by hand using conventional silicon components, but serves as a proof-of-concept for radical new capabilities in Form + Function 4-D Printing. Sangjun Eom, Praveen Abbaraju, Yuqing Xu, Bharath Rajiv Nair, Richard M. Voyles |
ICRA | 1 |