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Young Wu

dblp:304/7498 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 85% Multi-agent systems · 15%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 72% Mathematical optimization · 28%
Network and information security
3 papers
Security and privacy of machine learning · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.422024
Data Poisoning to Fake a Nash Equilibria for Markov Games · AAAI 2024
Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learning · AAAI 2023
Machine learning › Reinforcement learning › robust reinforcement learning
adversarial reinforcement learning
0.812024
Optimal Attack and Defense for Reinforcement Learning · AAAI 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.812024
Data Poisoning to Fake a Nash Equilibria for Markov Games · AAAI 2024
Knowledge, reasoning and agents › Multi-agent systems › game theory
nash equilibrium
0.812024
Data Poisoning to Fake a Nash Equilibria for Markov Games · AAAI 2024
Machine learning › Reinforcement learning
robust reinforcement learning
0.812024
Optimal Attack and Defense for Reinforcement Learning · AAAI 2024
Security and privacy of machine learning
adversarial attack
0.812024
Optimal Attack and Defense for Reinforcement Learning · AAAI 2024
Security and privacy of machine learning
poisoning attack
0.812024
Data Poisoning to Fake a Nash Equilibria for Markov Games · AAAI 2024
Mathematical optimization › continuous optimization
convex optimization
0.812024
Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Value · ICML 2024
Algorithmic game theory and mechanism design
stochastic games
0.812024
Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Value · ICML 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
offline multi-agent reinforcement learning
0.712023
Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learning · AAAI 2023
Security and privacy of machine learning › poisoning attack
reward poisoning
0.712023
Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learning · AAAI 2023
Algorithmic game theory and mechanism design
regret minimization
0.612022
Game Redesign in No-regret Game Playing · IJCAI 2022

Methods — techniques the papers use, named apart from their topics

linear programming · 2.8stackelberg game · 1.5partially-observable stochastic game · 1.5markov decision process · 1.5inverse reinforcement learning · 1.5random perturbation · 0.8convex optimization · 0.8no-regret learning algorithms · 0.6
YearPublicationVenuePosition
2024 Optimal Attack and Defense for Reinforcement Learning
abstract
To ensure the usefulness of Reinforcement Learning (RL) in real systems, it is crucial to ensure they are robust to noise and adversarial attacks. In adversarial RL, an external attacker has the power to manipulate the victim agent's interaction with the environment. We study the full class of online manipulation attacks, which include (i) state attacks, (ii) observation attacks (which are a generalization of perceived-state attacks), (iii) action attacks, and (iv) reward attacks. We show the attacker's problem of designing a stealthy attack that maximizes its own expected reward, which often corresponds to minimizing the victim's value, is captured by a Markov Decision Process (MDP) that we call a meta-MDP since it is not the true environment but a higher level environment induced by the attacked interaction. We show that the attacker can derive optimal attacks by planning in polynomial time or learning with polynomial sample complexity using standard RL techniques. We argue that the optimal defense policy for the victim can be computed as the solution to a stochastic Stackelberg game, which can be further simplified into a partially-observable turn-based stochastic game (POTBSG). Neither the attacker nor the victim would benefit from deviating from their respective optimal policies, thus such solutions are truly robust. Although the defense problem is NP-hard, we show that optimal Markovian defenses can be computed (learned) in polynomial time (sample complexity) in many scenarios.
Jeremy McMahan, Young Wu, Xiaojin Zhu 0001, Qiaomin Xie
AAAI2
2024 Data Poisoning to Fake a Nash Equilibria for Markov Games
abstract
We characterize offline data poisoning attacks on Multi-Agent Reinforcement Learning (MARL), where an attacker may change a data set in an attempt to install a (potentially fictitious) unique Markov-perfect Nash equilibrium for a two-player zero-sum Markov game. We propose the unique Nash set, namely the set of games, specified by their Q functions, with a specific joint policy being the unique Nash equilibrium. The unique Nash set is central to poisoning attacks because the attack is successful if and only if data poisoning pushes all plausible games inside it. The unique Nash set generalizes the reward polytope commonly used in inverse reinforcement learning to MARL. For zero-sum Markov games, both the inverse Nash set and the set of plausible games induced by data are polytopes in the Q function space. We exhibit a linear program to efficiently compute the optimal poisoning attack. Our work sheds light on the structure of data poisoning attacks on offline MARL, a necessary step before one can design more robust MARL algorithms.
Young Wu, Jeremy McMahan, Xiaojin Zhu 0001, Qiaomin Xie
AAAI1
2024 Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Value
abstract
We study the game modification problem, where a benevolent game designer or a malevolent adversary modifies the reward function of a zero-sum Markov game so that a target deterministic or stochastic policy profile becomes the unique Markov perfect Nash equilibrium and has a value within a target range, in a way that minimizes the modification cost. We characterize the set of policy profiles that can be installed as the unique equilibrium of a game and establish sufficient and necessary conditions for successful installation. We propose an efficient algorithm that solves a convex optimization problem with linear constraints and then performs random perturbation to obtain a modification plan with a near-optimal cost.
Young Wu, Jeremy McMahan, Yiding Chen, Yudong Chen 0001, Jerry Zhu, Qiaomin Xie
ICML1
2023 Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learning
abstract
In offline multi-agent reinforcement learning (MARL), agents estimate policies from a given dataset. We study reward-poisoning attacks in this setting where an exogenous attacker modifies the rewards in the dataset before the agents see the dataset. The attacker wants to guide each agent into a nefarious target policy while minimizing the Lp norm of the reward modification. Unlike attacks on single-agent RL, we show that the attacker can install the target policy as a Markov Perfect Dominant Strategy Equilibrium (MPDSE), which rational agents are guaranteed to follow. This attack can be significantly cheaper than separate single-agent attacks. We show that the attack works on various MARL agents including uncertainty-aware learners, and we exhibit linear programs to efficiently solve the attack problem. We also study the relationship between the structure of the datasets and the minimal attack cost. Our work paves the way for studying defense in offline MARL.
Young Wu, Jeremy McMahan, Xiaojin Zhu 0001, Qiaomin Xie
AAAI1
2022 Game Redesign in No-regret Game Playing
abstract
We study the game redesign problem in which an external designer has the ability to change the payoff function in each round, but incurs a design cost for deviating from the original game. The players apply no-regret learning algorithms to repeatedly play the changed games with limited feedback. The goals of the designer are to (i) incentivize players to take a specific target action profile frequently; (ii) incur small cumulative design cost. We present game redesign algorithms with the guarantee that the target action profile is played in T-o(T) rounds while incurring only o(T) cumulative design cost. Simulations on four classic games confirm the ef- fectiveness of our proposed redesign algorithms.
Yuzhe Ma, Young Wu, Xiaojin Zhu 0001
IJCAI2