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Shneka Muthu Kumara Swamy

dblp:304/7821 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2026
0009-0002-9842-4516ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
SLAM
0.812024
APPEAR: Adaptive Pose Estimation for Mobile Augmented Reality · ISMAR 2024
Virtual and augmented reality › tracking
augmented reality tracking
0.812024
APPEAR: Adaptive Pose Estimation for Mobile Augmented Reality · ISMAR 2024
Virtual and augmented reality
pose estimation
0.812024
APPEAR: Adaptive Pose Estimation for Mobile Augmented Reality · ISMAR 2024

Methods — techniques the papers use, named apart from their topics

visual odometry · 1.5SLAM · 1.5
YearPublicationVenuePosition
2026 SPARC: Proximity-aware Scheduling of AR Mapping and Cloud-based GenAI Upsampling for Efficient Multi-User SLAM
abstract
The scalability of multi-user SLAM is fundamentally limited by the constrained network and computational resources. Existing approaches either focus on SLAM for single-user scenarios or overload networks and servers by streaming dense, uniform camera data and treating all users equally. This results in poor pose estimation accuracy or slow updates to multiple users. Our key insight is that the sparsity and heterogeneity of user activity reveal that not all users or frames contribute equally to the shared map. Building on this, we propose SPARC - Proximity-aware Scheduling of AR Mapping and a blur-aware adaptive Cloud-based GenAI sampling method, which together form a cloud-native framework for efficient multi-user SLAM. On the client side, adaptive, context-aware frame transmission selectively forwards high-value frames. On the server side, generative AI (GenAI)-based upsampling reconstructs dense scene features from sparse inputs, while a proximity-aware scheduler prioritizes updates for users with higher drift or critical interactions. Together, these components reduce redundant transmission, improve resource allocation, and enable fairness without sacrificing accuracy. We show through extensive experimentation that our method reduces the latency by 2× to 4× compared to state-of-the-art while maintaining similar or better tracking accuracy. More broadly, this work reimagines SLAM as a cloud-native service, paving the way for scalable, real-time AR/VR applications where many users seamlessly interact in shared environments.
Shneka Muthu Kumara Swamy, Mallesham Dasari, Nicholas Mastronarde, Jacob Chakareski
MMSys1
2024 APPEAR: Adaptive Pose Estimation for Mobile Augmented Reality
abstract
In Mobile Augmented Reality (MAR) applications, rendering virtual objects accurately on the user’s screen relies on knowing the poses of the user and the virtual objects. Typically, Simultaneous Localization and Mapping (SLAM) is used for pose estimation, but SLAM consumes lots of space and time. Many MAR applications such as gaming and navigation do not need continuous mapping, hence Visual Odometry (VO) is developed that provides localization without map generation. This paper evaluates VO’s accuracy compared to SLAM by specifically considering feature points at varying depths which distinguishes indoor and outdoor environments. Our findings suggest VO performs better with distant feature points (i.e., commonly outdoors), while SLAM excels with closer feature points (i.e., typically indoors). These findings inspire us to design APPEAR, an adaptive approach that switches between VO and SLAM as needed. We implemented and evaluated APPEAR on a computer rather than a smartphone because the chosen VO method was not available on a phone. APPEAR demonstrates memory savings of up to 100 MB and a 1.67 x speed boost on medium-sized datasets without losing accuracy. Additionally, while Absolute Trajectory Error (ATE) has been the primary metric for evaluating pose estimation, we argue for more comprehensive quality metrics for MAR applications: accuracy, precision, and recall. We also define selective ATE where ATE is only calculated in the region where the virtual objects are visible.
Shneka Muthu Kumara Swamy, Qi Han 0001
ISMAR1
2023 Quality Evaluation of Image Segmentation in Mobile Augmented Reality
Shneka Muthu Kumara Swamy, Qi Han 0001
MobiQuitous (2)1
2021 Quality Preserving Voice Stream Multicast over Mobile Low Power Wireless Networks
abstract
During disasters when the communication and power infrastructures are unavailable, we can deploy low-power, low-cost, portable wireless nodes and use them to facilitate multi-hop voice communication between the survivors and the rescue team. Similarly, using multi-hop, multicast, we can facilitate communication between the rescue team and multiple survivors, with whom direct communication is not possible. This paper examines a multi-layer adaptive approach to the problem, the voice data captured from the sender are compressed based on the availability of the bandwidth and contention it might cause in the network. We also perform distributed admission control to ensure that the new streams entering the network do not affect the old ones. To evaluate, we implement the ideas on a testbed of 18 Raspberry Pi equipped with Xbee radios. Our experimental results show that voice data can be multicast to at least 6 destinations with acceptable voice quality in this setup.
Shneka Muthu Kumara Swamy, Qi Han 0001
LCN1