Demo Data from EDBT 2026 / reviewers in the wild / expert
Min Whoo Lee
dblp:304/8447
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
0.8 | 1 | 2024 | Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning · AAAI 2024 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.8 | 1 | 2024 | Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning · AAAI 2024 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.5 | 1 | 2021 | Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
multi-goal reinforcement learning |
0.5 | 1 | 2021 | Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learning · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
potential-based reward shaping · 0.8cross-density visualizer · 0.8self-supervised learning · 0.5cross-entropy loss · 0.5attention · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement LearningabstractToddlers evolve from free exploration with sparse feedback to exploiting prior experiences for goal-directed learning with denser rewards. Drawing inspiration from this Toddler-Inspired Reward Transition, we set out to explore the implications of varying reward transitions when incorporated into Reinforcement Learning (RL) tasks. Central to our inquiry is the transition from sparse to potential-based dense rewards, which share optimal strategies regardless of reward changes. Through various experiments, including those in egocentric navigation and robotic arm manipulation tasks, we found that proper reward transitions significantly influence sample efficiency and success rates. Of particular note is the efficacy of the toddler-inspired Sparse-to-Dense (S2D) transition. Beyond these performance metrics, using Cross-Density Visualizer technique, we observed that transitions, especially the S2D, smooth the policy loss landscape, promoting wide minima that enhance generalization in RL models. Yoonsung Kim, Hee Bin Yoo, Min Whoo Lee, Kibeom Kim, Won-Seok Choi 0006, Minsu Lee 0001, Byoung-Tak Zhang |
AAAI | 4 |
| 2021 | Goal-Aware Cross-Entropy for Multi-Target Reinforcement LearningabstractLearning in a multi-target environment without prior knowledge about the targets requires a large amount of samples and makes generalization difficult. To solve this problem, it is important to be able to discriminate targets through semantic understanding. In this paper, we propose goal-aware cross-entropy (GACE) loss, that can be utilized in a self-supervised way using auto-labeled goal states alongside reinforcement learning. Based on the loss, we then devise goal-discriminative attention networks (GDAN) which utilize the goal-relevant information to focus on the given instruction. We evaluate the proposed methods on visual navigation and robot arm manipulation tasks with multi-target environments and show that GDAN outperforms the state-of-the-art methods in terms of task success ratio, sample efficiency, and generalization. Additionally, qualitative analyses demonstrate that our proposed method can help the agent become aware of and focus on the given instruction clearly, promoting goal-directed behavior. Kibeom Kim, Min Whoo Lee, Yoonsung Kim, Je-Hwan Ryu, Minsu Lee 0001, Byoung-Tak Zhang |
NeurIPS | 2 |