Demo Data from EDBT 2026 / reviewers in the wild / expert
Yihao Yu
dblp:304/9377
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 51% Robot navigation and mapping · 49% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 91% Virtual and augmented reality · 9% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › depth estimation
depth completion |
1.6 | 2 | 2025 | Depth Completion With Multiple Balanced Bases and Confidence for Dense Monocular SLAM · IEEE Trans. Vis. Comput. Graph. 2025 Omnidirectional Dense SLAM for Back-to-back Fisheye Cameras · ICRA 2024 |
Computer vision › 3D vision
depth estimation |
1.0 | 2 | 2025 | Omnidirectional Dense SLAM for Back-to-back Fisheye Cameras · ICRA 2024 Depth Completion With Multiple Balanced Bases and Confidence for Dense Monocular SLAM · IEEE Trans. Vis. Comput. Graph. 2025 |
Robotics › Robot navigation and mapping › SLAM › dense SLAM
dense monocular SLAM |
0.9 | 1 | 2025 | Depth Completion With Multiple Balanced Bases and Confidence for Dense Monocular SLAM · IEEE Trans. Vis. Comput. Graph. 2025 |
Robotics › Robot navigation and mapping
SLAM |
0.9 | 1 | 2025 | Depth Completion With Multiple Balanced Bases and Confidence for Dense Monocular SLAM · IEEE Trans. Vis. Comput. Graph. 2025 |
Robotics › Robot navigation and mapping › SLAM
dense SLAM |
0.8 | 1 | 2024 | Omnidirectional Dense SLAM for Back-to-back Fisheye Cameras · ICRA 2024 |
Robotics › Robot navigation and mapping › SLAM
visual SLAM |
0.8 | 1 | 2024 | Omnidirectional Dense SLAM for Back-to-back Fisheye Cameras · ICRA 2024 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
large-scale scene reconstruction |
0.8 | 1 | 2024 | Efficient High-Quality Vectorized Modeling of Large-Scale Scenes · Int. J. Comput. Vis. 2024 |
Computer vision › 3D vision
3d reconstruction |
0.5 | 1 | 2021 | Mobile3DScanner: An Online 3D Scanner for High-quality Object Reconstruction with a Mobile Device · IEEE Trans. Vis. Comput. Graph. 2021 |
Computer vision › 3D vision › pose estimation
pose tracking |
0.5 | 1 | 2021 | Mobile3DScanner: An Online 3D Scanner for High-quality Object Reconstruction with a Mobile Device · IEEE Trans. Vis. Comput. Graph. 2021 |
Robotics › Robot navigation and mapping › visual odometry
visual-inertial odometry |
0.2 | 1 | 2024 | Omnidirectional Dense SLAM for Back-to-back Fisheye Cameras · ICRA 2024 |
Virtual and augmented reality › augmented reality
augmented reality authoring |
0.1 | 1 | 2021 | Mobile3DScanner: An Online 3D Scanner for High-quality Object Reconstruction with a Mobile Device · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
bundle adjustment · 1.9adaptive voxel resizing · 1.0TSDF fusion · 1.0depth weight factors · 0.9confidence map prediction · 0.9sliding window optimization · 0.8multi-basis depth representation · 0.8fisheye camera model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Depth Completion With Multiple Balanced Bases and Confidence for Dense Monocular SLAMabstractDense SLAM based on monocular cameras does indeed have immense application value in the field of AR/VR, especially when it is performed on a mobile device. In this article, we propose a novel method that integrates a light-weight depth completion network into a sparse SLAM system using a multi-basis depth representation, so that dense mapping can be performed online even on a mobile phone. Specifically, we present a specifically optimized multi-basis depth completion network, called BBC-Net, tailored to the characteristics of traditional sparse SLAM systems. BBC-Net can predict multiple balanced bases and a confidence map from a monocular image with sparse points generated by off-the-shelf keypoint-based SLAM systems. The final depth is a linear combination of predicted depth bases that can be easily optimized by tuning the corresponding weights. To seamlessly incorporate the weights into traditional SLAM optimization and ensure efficiency and robustness, we design a set of depth weight factors, which makes our network a versatile plug-in module, facilitating easy integration into various existing sparse SLAM systems and significantly enhancing global depth consistency through bundle adjustment. To verify the portability of our method, we integrate BBC-Net into two representative SLAM systems. The experimental results on various datasets show that the proposed method achieves better performance in monocular dense mapping than the state-of-the-art methods. We provide an online demo running on a mobile phone, which verifies the efficiency and mapping quality of the proposed method in real-world scenarios. Weijian Xie, Guanyi Chu, Quanhao Qian, Yihao Yu, Danpeng Chen, Shangjin Zhai, Nan Wang 0020, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2024 | Omnidirectional Dense SLAM for Back-to-back Fisheye CamerasabstractWe propose a real-time visual-inertial dense SLAM system that utilizes the online data streams from back-to-back dual fisheye cameras setup, providing 360◦coverage of the environment. Firstly, we employ a sliding-window-based front-end to estimate real-time poses from the binocular fisheye images and IMU data. Then, we implement a lightweight panoramic depth completion network based on multi-basis depth representation. The network takes panoramic images (obtained by stitching dual-fisheye images with extrinsics and intrinsic parameters) and sparse depths (generated by the front-end local tracking) as input and predicts multiple depth bases along with corresponding confidence as output. The final dense depth is the linear combination of the multiple depth bases. Thanks to the multi-basis depth representation, we can continuously optimize the 360° depth with the traditional optimizer to achieve higher global consistency in depth. We conducted experiments on both simulated and real-world datasets to evaluate our method. The results demonstrate that the proposed method outperforms SoTA methods in terms of depth prediction and 3D reconstruction. In addition, we develop a demo that can run on a mobile to demonstrate the real-time capabilities of our method. Weijian Xie, Guanyi Chu, Quanhao Qian, Yihao Yu, Shangjin Zhai, Danpeng Chen, Nan Wang 0020, Hujun Bao, Guofeng Zhang 0001 |
ICRA | 4 |
| 2024 | Efficient High-Quality Vectorized Modeling of Large-Scale Scenes
Xiaojun Xiang, Hanqing Jiang, Yihao Yu, Donghui Shen, Jianan Zhen, Hujun Bao, Xiaowei Zhou 0001, Guofeng Zhang 0001 |
Int. J. Comput. Vis. | 3 |
| 2021 | Mobile3DScanner: An Online 3D Scanner for High-quality Object Reconstruction with a Mobile DeviceabstractWe present a novel online 3D scanning system for high-quality object reconstruction with a mobile device, called Mobile3DScanner. Using a mobile device equipped with an embedded RGBD camera, our system provides online 3D object reconstruction capability for users to acquire high-quality textured 3D object models. Starting with a simultaneous pose tracking and TSDF fusion module, our system allows users to scan an object with a mobile device to get a 3D model for real-time preview. After the real-time scanning process is completed, the scanned 3D model is globally optimized and mapped with multi-view textures as an efficient postprocess to get the final textured 3D model on the mobile device. Unlike most existing state-of-the-art systems which can only scan homeware objects such as toys with small dimensions due to the limited computation and memory resources of mobile platforms, our system can reconstruct objects with large dimensions such as statues. We propose a novel visual-inertial ICP approach to achieve real-time accurate 6DoF pose tracking of each incoming frame on the front end, while maintaining a keyframe pool on the back end where the keyframe poses are optimized by local BA. Simultaneously, the keyframe depth maps are fused by the optimized poses to a TSDF model in real-time. Especially, we propose a novel adaptive voxel resizing strategy to solve the out-of-memory problem of large dimension TSDF fusion on mobile platforms. In the post-process, the keyframe poses are globally optimized and the keyframe depth maps are optimized and fused to obtain a final object model with more accurate geometry. The experiments with quantitative and qualitative evaluation demonstrate the effectiveness of the proposed 3D scanning system based on a mobile device, which can successfully achieve online high-quality 3D reconstruction of natural objects with larger dimensions for efficient AR content creation. Xiaojun Xiang, Hanqing Jiang, Guofeng Zhang 0001, Yihao Yu, Xingbin Yang, Danpeng Chen, Hujun Bao |
IEEE Trans. Vis. Comput. Graph. | 4 |