Zhengyu Meng

dblp:304/9644 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 61% 3D vision · 30% Robot manipulation · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
3d diffusion models
0.912025
Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction · CVPR 2025
Computer vision › 3D vision
3d shape reconstruction
0.912025
Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.912025
Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction · CVPR 2025
Robotics › Robot manipulation
tactile sensing
0.312025
Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction · CVPR 2025

Methods — techniques the papers use, named apart from their topics

touch embedding · 0.9reinforcement learning · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2025 Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction
abstract
Diffusion models have made breakthroughs in 3D generation tasks. Current 3D diffusion models focus on reconstructing target shape from images or a set of partial observations. While excelling in global context understanding, they struggle to capture the local details of complex shapes and limited to the occlusion and lighting conditions. To overcome these limitations, we utilize tactile images to capture the local 3D information and propose a Touch2Shape model, which leverages a touch-conditioned diffusion model to explore and reconstruct the target shape from touch. For shape reconstruction, we have developed a touch embedding module to condition the diffusion model in creating a compact representation and a touch shape fusion module to refine the reconstructed shape. For shape exploration, we combine the diffusion model with reinforcement learning to train a policy. This involves using the generated latent vector from the diffusion model to guide the touch exploration policy training through a novel reward design. Experiments validate the reconstruction quality thorough both qualitatively and quantitative analysis, and our touch exploration policy further boosts reconstruction performance.
Zhaoxuan Zhang, Jiajin Qiu, Dilong Sun, Zhengyu Meng, Xiaopeng Wei
CVPR5