Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ning Ni 0004

dblp:305/0170-4 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0003-1308-3645ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational fabrication · 50% Computer animation and physical simulation · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication › additive manufacturing
4d printing
0.612022
Computational Design of Self-Actuated Deformable Solids via Shape Memory Material · IEEE Trans. Vis. Comput. Graph. 2022
Computer animation and physical simulation › physically-based modeling
material modeling
0.612022
Computational Design of Self-Actuated Deformable Solids via Shape Memory Material · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

non-convex optimization · 0.6dual-material strategy · 0.6
YearPublicationVenuePosition
2023 Numerical Coarsening with Neural Shape Functions
abstract
Abstract We propose to use nonlinear shape functions represented as neural networks in numerical coarsening to achieve generalization capability as well as good accuracy. To overcome the challenge of generalization to different simulation scenarios, especially nonlinear materials under large deformations, our key idea is to replace the linear mapping between coarse and fine meshes adopted in previous works with a nonlinear one represented by neural networks. However, directly applying an end‐to‐end neural representation leads to poor performance due to over‐huge parameter space as well as failing to capture some intrinsic geometry properties of shape functions. Our solution is to embed geometry constraints as the prior knowledge in learning, which greatly improves training efficiency and inference robustness. With the trained neural shape functions, we can easily adopt numerical coarsening in the simulation of various hyperelastic models without any other preprocessing step required. The experiment results demonstrate the efficiency and generalization capability of our method over previous works.
Ning Ni 0004, Xiao-Ming Fu 0001, Ligang Liu 0001
Comput. Graph. Forum1
2022 Computational Design of Self-Actuated Deformable Solids via Shape Memory Material
abstract
The emerging 4D printing techniques open new horizons for fabricating self-actuated deformable objects by combing strength of 3D printing and stimuli-responsive shape memory materials. This article focuses on designing self-actuated deformable solids for 4D printing such that a solid can be programmed into a temporary shape and later recovers to its original shape after heating. To avoid a high material cost, we choose a dual-material strategy that mixes an expensive thermo-responsive shape memory polymer (SMP) material with a common elastic material, which however leads to undesired deformation at the shape programming stage. We model this shape programming process as two elastic models with different parameters linked by a median shape based on customizing a constitutive model of thermo-responsive SMPs. Taking this material modeling as a foundation, we formulate our design problem as a nonconvex optimization to find the distribution of SMP materials over the whole object as well as the median shape, and develop an efficient and parallelizable method to solve it. We show that our proposed approach is able to design self-actuated deformable objects that cannot be achieved by state of the art approaches, and demonstrate their usefulness with three example applications.
Wenqing Ouyang, Zhongyuan Liu, Ning Ni 0004, Yann Savoye, Peng Song 0001, Ligang Liu 0001
IEEE Trans. Vis. Comput. Graph.4