EDBT 2026 Demo / reviewers in the wild / expert
Xiaozheng Zheng
dblp:305/5577
· DBLP profile ↗
10ranked-venue papers
6as first author
10since 2021 · last 2025
0000-0001-5758-2089ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 6 first-author · 10 since 2021Artificial intelligence and machine learning · 7 · 4 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian PriorsabstractIn this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior knowledge is essential. Therefore, we propose a framework comprising prior learning and avatar creation phases. The prior learning phase leverages 3D head priors derived from a large-scale multi-view dynamic dataset, and the avatar creation phase applies these priors for few-shot personalization. Our approach effectively captures these priors by utilizing a Gaussian Splatting-based auto-decoder network with part-based dynamic modeling. Our method employs identity-shared encoding with personalized latent codes for individual identities to learn the attributes of Gaussian primitives. During the avatar creation phase, we achieve fast head avatar personalization by leveraging inversion and fine-tuning strategies. Extensive experiments demonstrate that our model effectively exploits head priors and successfully generalizes them to few-shot personalization, achieving photo-realistic rendering quality, multi-view consistency, and stable animation. Xiaozheng Zheng, Zhaohu Li, Zhuo Su 0006, Yang Zhao 0025, Guidong Wang, Lan Xu 0003 |
3DV | 1 |
| 2025 | EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty ModelingabstractEstimating full-body motion using the tracking signals of head and hands from VR devices holds great potential for various applications. However, the sparsity and unique distribution of observations present a significant challenge, resulting in an ill-posed problem with multiple feasible solutions (i.e., hypotheses). This amplifies uncertainty and ambiguity in full-body motion estimation, especially for the lower-body joints. Therefore, we propose a new method, EnvPoser, that employs a two-stage framework to perform full-body motion estimation using sparse tracking signals and pre-scanned environment from VR devices. EnvPoser models the multi-hypothesis nature of human motion through an uncertainty-aware estimation module in the first stage. In the second stage, we refine these multi-hypothesis estimates by integrating semantic and geometric environmental constraints, ensuring that the final motion estimation aligns realistically with both the environmental context and physical interactions. Qualitative and quantitative experiments on two public datasets demonstrate that our method achieves state-of-the-art performance, highlighting significant improvements in human motion estimation within motion-environment interaction scenarios. Project page: https://xspc.github.io/EnvPoser/. Songpengcheng Xia, Zhuo Su 0006, Xiaozheng Zheng, Guidong Wang, Qi Wu 0007, Ling Pei |
CVPR | 4 |
| 2024 | HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse ObservationsabstractIt is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Dis-play (HMD) such as Meta Quest and PICO. In this pa-per, we propose HMD-Poser, the first unified approach to recover full-body motions using scalable sparse observations from HMD and body-worn 1MUs. In particular, it can support a variety of input scenarios, such as HMD, HMD+2IMUs, HMD+3IMUs, etc. The scalability of in-puts may accommodate users' choices for both high tracking accuracy and easy-to-wear. A lightweight temporal-spatial feature learning network is proposed in HMD-Poser to guarantee that the model runs in real-time on HMDs. Furthermore, HMD-Poser presents online body shape es-timation to improve the position accuracy of body joints. Extensive experimental results on the challenging AMASS dataset show that HMD-Poser achieves new state-of-the-art results in both accuracy and real-time performance. We also build a new free-dancing motion dataset to evaluate HMD-Poser's on-device performance and investigate the performance gap between synthetic data and real-captured sensor data. Finally, we demonstrate our HMD-Poser with a real-time Avatar-driving application on a commercial HMD. Our code and free-dancing motion dataset are available here. Zhen Fan 0015, Tianyuan Du, Zhuo Su 0006, Xiaozheng Zheng |
CVPR | 7 |
| 2024 | OHTA: One-shot Hand Avatar via Data-driven Implicit PriorsabstractIn this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand represen-tations swiftly from a single image. With the burgeoning domains of the digital human, the need for quick and per-sonalized hand avatar creation has become increasingly critical. Existing techniques typically require extensive in-put data and may prove cumbersome or even impractical in certain scenarios. To enhance accessibility, we present a novel method OHTA (One-shot Hand avaTAr) that en-ables the creation of detailed hand avatars from merely one image. OHTA tackles the inherent difficulties of this data-limited problem by learning and utilizing data-driven hand priors. Specifically, we design a hand prior model initially employed for 1) learning various hand priors with available data and subsequently for 2) the inversion and fitting of the target identity with prior knowledge. OHTA demonstrates the capability to create high-fidelity hand avatars with con-sistent animatable quality, solely relying on a single image. Furthermore, we illustrate the versatility of OHTA through diverse applications, encompassing text-to-avatar conver-sion, hand editing, and identity latent space manipulation. Xiaozheng Zheng, Zhuo Su 0006, Zeran Xu, Zhaohu Li, Yang Zhao 0025, Zhou Xue |
CVPR | 1 |
| 2024 | SMR: Spatial-Guided Model-Based Regression for 3D Hand Pose and Mesh Reconstructionabstract3D hand reconstruction is an important technique for human-computer interaction. Interactive experience depends on the accuracy, efficiency, and robustness of the algorithm. Therefore, in this paper, we first propose a balanced framework called spatial-aware regression (SAR) to achieve precise and fast reconstruction. SAR can bridge convolutional networks and graph-structure networks more effectively than existing frameworks to fully exploit extracted spatial information using a novel spatial-aware initial graph building module. In addition, SAR uses adaptive-GCN to make keypoints interact efficiently and effectively; and regresses 2.5D belief maps to characterize uncertainty. SAR is highly flexible because it can predict an arbitrary number of keypoints and apply pose-guided refinement for coarse to fine regression. To produce more rational results for challenging cases and mitigate 3D label reliance, we also propose a more robust model-based framework called spatial-guided model-based regression (SMR) that is based on SAR. There are two critical designs of SMR: 1) it uses SAR to enhance the features with pose information to help the regression of hand model parameters; and 2) it regresses parameters in a spatially aware manner that is similar to SAR. Experiments demonstrate that the proposed frameworks surpass existing fully-supervised approaches on the FreiHAND, HO-3D, RHD, and STB datasets. Also, the performances of the proposed frameworks under weakly/self-supervised settings outperform other competitors. Meanwhile, the proposed frameworks are accurate and efficient. Haifeng Sun 0001, Xiaozheng Zheng, Pengfei Ren 0001, Jingyu Wang 0001, Qi Qi 0001, Jianxin Liao |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2023 | Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB ImageabstractReconstructing interacting hands from a single RGB image is a very challenging task. On the one hand, severe mutual occlusion and similar local appearance between two hands confuse the extraction of visual features, resulting in the misalignment of estimated hand meshes and the image. On the other hand, there are complex spatial relationship between interacting hands, which significantly increases the solution space of hand poses and increases the difficulty of network learning. In this paper, we propose a decoupled iterative refinement framework to achieve pixel-alignment hand reconstruction while efficiently modeling the spatial relationship between hands. Specifically, we define two feature spaces with different characteristics, namely 2D visual feature space and 3D joint feature space. First, we obtain joint-wise features from the visual feature map and utilize a graph convolution network and a transformer to perform intra- and inter-hand information interaction in the 3D joint feature space, respectively. Then, we project the joint features with global information back into the 2D visual feature space in an obfuscation-free manner and utilize the 2D convolution for pixel-wise enhancement. By performing multiple alternate enhancements in the two feature spaces, our method can achieve an accurate and robust reconstruction of interacting hands. Our method outperforms all existing two-hand reconstruction methods by a large margin on the InterHand2.6M dataset. Pengfei Ren 0001, Xiaozheng Zheng, Zhou Xue, Haifeng Sun 0001, Qi Qi 0001, Jingyu Wang 0001, Jianxin Liao |
ICCV | 3 |
| 2023 | Realistic Full-Body Tracking from Sparse Observations via Joint-Level ModelingabstractTo bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays (HMDs) and hand controllers is heavily under-constrained, a carefully designed end-to-end neural network is of great potential to solve the problem by learning from large-scale motion data. To this end, we propose a two-stage framework that can obtain accurate and smooth full-body motions with the three tracking signals of head and hands only. Our framework explicitly models the joint-level features in the first stage and utilizes them as spatiotemporal tokens for alternating spatial and temporal transformer blocks to capture joint-level correlations in the second stage. Furthermore, we design a set of loss terms to constrain the task of a high degree of freedom, such that we can exploit the potential of our joint-level modeling. With extensive experiments on the AMASS motion dataset and real-captured data, we validate the effectiveness of our designs and show our proposed method can achieve more accurate and smooth motion compared to existing approaches. Xiaozheng Zheng, Zhuo Su 0006, Zhou Xue, Xiaojie Jin 0004 |
ICCV | 1 |
| 2023 | HaMuCo: Hand Pose Estimation via Multiview Collaborative Self-Supervised LearningabstractRecent advancements in 3D hand pose estimation have shown promising results, but its effectiveness has primarily relied on the availability of large-scale annotated datasets, the creation of which is a laborious and costly process. To alleviate the label-hungry limitation, we propose a self-supervised learning framework, HaMuCo, that learns a single-view hand pose estimator from multi-view pseudo 2D labels. However, one of the main challenges of self-supervised learning is the presence of noisy labels and the "groupthink" effect from multiple views. To overcome these issues, we introduce a cross-view interaction network that distills the single-view estimator by utilizing the cross-view correlated features and enforcing multi-view consistency to achieve collaborative learning. Both the single-view estimator and the cross-view interaction network are trained jointly in an end-to-end manner. Extensive experiments show that our method can achieve state-of-the-art performance on multi-view self-supervised hand pose estimation. Furthermore, the proposed cross-view interaction network can also be applied to hand pose estimation from multi-view input and outperforms previous methods under the same settings. Xiaozheng Zheng, Zhou Xue, Pengfei Ren 0001, Jingyu Wang 0001 |
ICCV | 1 |
| 2021 | Joint-Aware Regression: Rethinking Regression-Based Method for 3D Hand Pose Estimation
Xiaozheng Zheng, Pengfei Ren 0001, Haifeng Sun 0001, Jingyu Wang 0001, Qi Qi 0001, Jianxin Liao |
BMVC | 1 |
| 2021 | SAR: Spatial-Aware Regression for 3D Hand Pose and Mesh Reconstruction from a Monocular RGB Imageabstract3D hand reconstruction is a popular research topic in recent years, which has great potential for VR/AR applications. However, due to the limited computational resource of VR/AR equipment, the reconstruction algorithm must balance accuracy and efficiency to make the users have a good experience. Nevertheless, current methods are not doing well in balancing accuracy and efficiency. Therefore, this paper proposes a novel framework that can achieve a fast and accurate 3D hand reconstruction. Our framework relies on three essential modules, including spatial-aware initial graph building (SAIGB), graph convolutional network (GCN) based belief maps regression (GBBMR), and pose-guided refinement (PGR). At first, given image feature maps extracted by convolutional neural networks, SAIGB builds a spatial-aware and compact initial feature graph. Each node in this graph represents a vertex of the mesh and has vertex-specific spatial information that is helpful for accurate and efficient regression. After that, GBBMR first utilizes adaptive-GCN to introduce interactions between vertices to capture short-range and long-range dependencies between vertices efficiently and flexibly. Then, it maps vertices’ features to belief maps that can model the uncertainty of predictions for more accurate predictions. Finally, we apply PGR to compress the redundant vertices’ belief maps to compact-joints’ belief maps with the pose guidance and use these joints’ belief maps to refine previous predictions better to obtain more accurate and robust reconstruction results. Our method achieves state-of-the-art performance on four public benchmarks, FreiHAND, HO-3D, RHD, and STB. Moreover, our method can run at a speed of two to three times that of previous state-of-the-art methods. Our code is available at https://github.com/zxz267/SAR. Xiaozheng Zheng, Pengfei Ren 0001, Haifeng Sun 0001, Jingyu Wang 0001, Qi Qi 0001, Jianxin Liao |
ISMAR | 1 |