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Tobias Langen

dblp:305/5619 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.512021
Scan&Paint: Image-based Projection Painting · ISMAR 2021
Computer vision › 3D vision › depth estimation
depth map fusion
0.512021
Scan&Paint: Image-based Projection Painting · ISMAR 2021
Virtual and augmented reality
immersive interaction
0.512021
Scan&Paint: Image-based Projection Painting · ISMAR 2021

Methods — techniques the papers use, named apart from their topics

image-based rendering · 1.0depth recording · 1.0
YearPublicationVenuePosition
2021 Scan&Paint: Image-based Projection Painting
abstract
We present a pop-up projection painting system that projects onto an unknown three-dimensional surface, while the user creates the projection content on the fly. The digital paint is projected immediately and follows the object if it is moved. If unexplored surface areas are thereby exposed, an automated trigger system issues new depth recordings that expand and refine the surface estimate. By intertwining scanning and projection painting we scan the exposed surface at the appropriate time and only if needed. Like image-based rendering, multiple automatically recorded depth maps are fused in screen space to synthesize novel views of the object, making projection poses independent from the scan positions. Since the user’s digital paint is also stored in images, we eliminate the need to reconstruct and parametrize a single full mesh, which makes geometry and color updates simple and fast.
Vanessa Klein, Markus Leuschner, Tobias Langen, Philipp Kurth, Marc Stamminger, Frank Bauer 0001
ISMAR3