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Markus Leuschner

dblp:305/6408 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational photography and imaging · 40% Virtual and augmented reality · 35% Rendering · 24%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
projection mapping
0.612022
Content-Aware Brightness Solving and Error Mitigation in Large-Scale Multi-Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2022
Computer vision › 3D vision
3d reconstruction
0.512021
Scan&Paint: Image-based Projection Painting · ISMAR 2021
Computer vision › 3D vision › depth estimation
depth map fusion
0.512021
Scan&Paint: Image-based Projection Painting · ISMAR 2021
Virtual and augmented reality
immersive interaction
0.512021
Scan&Paint: Image-based Projection Painting · ISMAR 2021
Rendering
GPU rendering
0.212022
Content-Aware Brightness Solving and Error Mitigation in Large-Scale Multi-Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2022
Rendering
real-time rendering
0.212022
Content-Aware Brightness Solving and Error Mitigation in Large-Scale Multi-Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

image-based rendering · 1.0depth recording · 1.0error classification · 0.6content-aware brightness solving · 0.6
YearPublicationVenuePosition
2022 Content-Aware Brightness Solving and Error Mitigation in Large-Scale Multi-Projection Mapping
abstract
Projection mapping with inexpensive hardware often suffers from calibration errors that lead to visually compromised results. In this paper, we classify common errors that lead to typical visual artifacts. Based on this classification, we present the first content-aware brightness solver. It is tailored for high GPU performance, yet efficiently hides the most common calibration artifacts. Moreover, it is specifically designed to handle both single and larger networked projection mapping setups with minimal latency.
Philipp Kurth, Markus Leuschner, Marc Stamminger, Frank Bauer 0001
IEEE Trans. Vis. Comput. Graph.2
2021 Scan&Paint: Image-based Projection Painting
abstract
We present a pop-up projection painting system that projects onto an unknown three-dimensional surface, while the user creates the projection content on the fly. The digital paint is projected immediately and follows the object if it is moved. If unexplored surface areas are thereby exposed, an automated trigger system issues new depth recordings that expand and refine the surface estimate. By intertwining scanning and projection painting we scan the exposed surface at the appropriate time and only if needed. Like image-based rendering, multiple automatically recorded depth maps are fused in screen space to synthesize novel views of the object, making projection poses independent from the scan positions. Since the user’s digital paint is also stored in images, we eliminate the need to reconstruct and parametrize a single full mesh, which makes geometry and color updates simple and fast.
Vanessa Klein, Markus Leuschner, Tobias Langen, Philipp Kurth, Marc Stamminger, Frank Bauer 0001
ISMAR2