EDBT 2026 Demo / reviewers in the wild / expert
Aravind Ramakrishnan
dblp:305/7064
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0001-6827-5615ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fracture simulation |
0.7 | 1 | 2023 | Breaking Good: Fracture Modes for Realtime Destruction · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
modal analysis · 0.7eigenvalue problem · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Rigid Body Adversarial AttacksabstractDue to their performance and simplicity, rigid body simulators are often used in applications where the objects of interest can considered very stiff. However, no material has infinite stiffness, which means there are potentially cases where the non-zero compliance of the seemingly rigid object can cause a significant difference between its trajectories when simulated in a rigid body or deformable simulator. Similarly to how adversarial attacks are developed against image classifiers, we propose an adversarial attack against rigid body simulators. In this adversarial attack, we solve an optimization problem to construct perceptually rigid adversarial objects that have the same collision geometry and moments of mass to a reference object, so that they behave identically in rigid body simulations but maximally different in more accurate deformable simulations. We demonstrate the validity of our method by comparing simulations of several examples in commercially available simulators. Aravind Ramakrishnan, David I. W. Levin, Alec Jacobson |
3DV | 1 |
| 2023 | Breaking Good: Fracture Modes for Realtime DestructionabstractDrawing a direct analogy with the well-studied vibration or elastic modes, we introduce an object’s fracture modes , which constitute its preferred or most natural ways of breaking. We formulate a sparsified eigenvalue problem, which we solve iteratively to obtain the n lowest-energy modes. These can be precomputed for a given shape to obtain a prefracture pattern that can substitute the state of the art for realtime applications at no runtime cost but significantly greater realism. Furthermore, any realtime impact can be projected onto our modes to obtain impact-dependent fracture patterns without the need for any online crack propagation simulation. We not only introduce this theoretically novel concept, but also show its fundamental and practical advantages in a diverse set of examples and contexts. Silvia Sellán, Jack Luong, Leticia Mattos Da Silva, Aravind Ramakrishnan, Alec Jacobson |
ACM Trans. Graph. | 4 |