Byeongjun Park

dblp:305/7147 · DBLP profile ↗
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11ranked-venue papers
5as first author
11since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 9 since 2021Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021
YearPublicationVenuePosition
2025 Diffusion Model Patching via Mixture-of-Prompts
abstract
We present Diffusion Model Patching (DMP), a simple method to boost the performance of pre-trained diffusion models that have already reached convergence, with a negligible increase in parameters. DMP inserts a small, learnable set of prompts into the model's input space while keeping the original model frozen. The effectiveness of DMP is not merely due to the addition of parameters but stems from its dynamic gating mechanism, which selects and combines a subset of learnable prompts at every step of the generative process (i.e., reverse denoising steps). This strategy, which we term "mixture-of-prompts'', enables the model to draw on the distinct expertise of each prompt, essentially "patching'' the model's functionality at every step with minimal yet specialized parameters. Uniquely, DMP enhances the model by further training on the original dataset already used for training, even in a scenario where significant improvements are typically not expected due to model convergence. Experiments show that DMP significantly enhances the converged FID of DiT-L/2 on FFHQ by 10.38%, achieved with only a 1.43% parameter increase and 50K additional training iterations.
Seokil Ham, Sangmin Woo, Hyojun Go, Byeongjun Park, Changick Kim
AAAI5
2025 SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
abstract
Text-based generation and editing of 3D scenes hold significant potential for streamlining content creation through intuitive user interactions. While recent advances leverage 3D Gaussian Splatting (3DGS) for high-fidelity and real-time rendering, existing methods are often specialized and task-focused, lacking a unified framework for both generation and editing. In this paper, we introduce SplatFlow, a comprehensive framework that addresses this gap by enabling direct 3DGS generation and editing. SplatFlow comprises two main components: a multi-view rectified flow (RF) model and a Gaussian Splatting Decoder (GSDecoder). The multi-view RF model operates in latent space, generating multi-view images, depths, and camera poses simultaneously, conditioned on text prompts—thus addressing challenges like diverse scene scales and complex camera trajectories in real-world settings. Then, the GSDecoder efficiently translates these latent outputs into 3DGS representations through a feed-forward 3DGS method. Leveraging training-free inversion and inpainting techniques, SplatFlow enables seamless 3DGS editing and supports a broad range of 3D tasks—including object editing, novel view synthesis, and camera pose estimation—within a unified framework without requiring additional complex pipelines. We validate SplatFlow’s capabilities on the MVImgNet and DL3DV-7K datasets, demonstrating its versatility and effectiveness in various 3D generation, editing, and inpainting-based tasks. Our project page is available at https://gohyojun15.github.io/SplatFlow/.
Hyojun Go, Byeongjun Park, Jiho Jang, Soonwoo Kwon, Changick Kim
CVPR2
2025 VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling
abstract
We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of real-world scenes, while ensuring generalization to arbitrary text prompts, previous methods fine-tune 2D generative models to jointly model camera poses and multi-view images. However, these methods suffer from instability when extending 2D generative models to joint modeling due to the modality gap, which necessitates additional models to stabilize training and inference. In this work, we propose an architecture and a sampling strategy to jointly model multi-view images and camera poses when fine-tuning a video generation model. Our core idea is a dual-stream architecture that attaches a dedicated pose generation model alongside a pre-trained video generation model via communication blocks, generating multi-view images and camera poses through separate streams. This design reduces interference between the pose and image modalities. Additionally, we propose an asynchronous sampling strategy that denoises camera poses faster than multi-view images, allowing rapidly denoised poses to condition multi-view generation, reducing mutual ambiguity and enhancing cross-modal consistency. Trained on multiple large-scale real-world datasets (RealEstate10K, MVImgNet, DL3DV-10K, ACID), VideoRFSplat outperforms existing text-to-3D direct generation methods that heavily depend on post-hoc refinement via score distillation sampling, achieving superior results without such refinement.
Hyojun Go, Byeongjun Park, Hyelin Nam, Byung-Hoon Kim, Hyungjin Chung, Changick Kim
ICCV2
2025 SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering
Byeongjun Park, Hyojun Go, Hyelin Nam, Byung-Hoon Kim, Hyungjin Chung, Changick Kim
ICCV1
2024 HarmonyView: Harmonizing Consistency and Diversity in One-Image-to-3D
abstract
Recent progress in single-image 3D generation highlights the importance of multi-view coherency, leveraging 3D priors from large-scale diffusion models pretrained on Internet-scale images. However, the aspect of novel-view diversity remains underexplored within the research landscape due to the ambiguity in converting a 2D image into 3D content, where numerous potential shapes can emerge. Here, we aim to address this research gap by simultaneously addressing both consistency and diversity. Yet, striking a balance between these two aspects poses a considerable challenge due to their inherent trade-offs. This work introduces HarmonyView, a simple yet effective diffusion sampling technique adept at decomposing two intricate aspects in single-image 3D generation: consistency and diversity. This approach paves the way for a more nuanced exploration of the two critical dimensions within the sampling process. Moreover, we propose a new evaluation metric based on CLIP image and text encoders to comprehensively assess the diversity of the generated views, which closely aligns with human evaluators' judgments. In experiments, HarmonyView achieves a harmonious balance, demonstrating a win-win scenario in both consistency and diversity.
Sangmin Woo, Byeongjun Park, Hyojun Go, Changick Kim
CVPR2
2024 Switch Diffusion Transformer: Synergizing Denoising Tasks with Sparse Mixture-of-Experts
Byeongjun Park, Hyojun Go, Sangmin Woo, Seokil Ham, Changick Kim
ECCV (53)1
2024 Denoising Task Routing for Diffusion Models
abstract
Diffusion models generate highly realistic images by learning a multi-step denoising process, naturally embodying the principles of multi-task learning (MTL). Despite the inherent connection between diffusion models and MTL, there remains an unexplored area in designing neural architectures that explicitly incorporate MTL into the framework of diffusion models. In this paper, we present Denoising Task Routing (DTR), a simple add-on strategy for existing diffusion model architectures to establish distinct information pathways for individual tasks within a single architecture by selectively activating subsets of channels in the model. What makes DTR particularly compelling is its seamless integration of prior knowledge of denoising tasks into the framework: (1) Task Affinity: DTR activates similar channels for tasks at adjacent timesteps and shifts activated channels as sliding windows through timesteps, capitalizing on the inherent strong affinity between tasks at adjacent timesteps. (2) Task Weights: During the early stages (higher timesteps) of the denoising process, DTR assigns a greater number of task-specific channels, leveraging the insight that diffusion models prioritize reconstructing global structure and perceptually rich contents in earlier stages, and focus on simple noise removal in later stages. Our experiments reveal that DTR not only consistently boosts diffusion models' performance across different evaluation protocols without adding extra parameters but also accelerates training convergence. Finally, we show the complementarity between our architectural approach and existing MTL optimization techniques, providing a more complete view of MTL in the context of diffusion training. Significantly, by leveraging this complementarity, we attain matched performance of DiT-XL using the smaller DiT-L with a reduction in training iterations from 7M to 2M. Our project page is available at https://byeongjun-park.github.io/DTR/
Byeongjun Park, Sangmin Woo, Hyojun Go, Changick Kim
ICLR1
2024 Point-DynRF: Point-based Dynamic Radiance Fields from a Monocular Video
abstract
Dynamic radiance fields have emerged as a promising approach for generating novel views from a monocular video. However, previous methods enforce the geometric consistency to dynamic radiance fields only between adjacent input frames, making it difficult to represent the global scene geometry and degenerates at the viewpoint that is spatio-temporally distant from the input camera trajectory. To solve this problem, we introduce point-based dynamic radiance fields (Point-DynRF), a novel framework where the global geometric information and the volume rendering process are trained by neural point clouds and dynamic radiance fields, respectively. Specifically, we reconstruct neural point clouds directly from geometric proxies and optimize both radiance fields and the geometric proxies using our proposed losses, allowing them to complement each other. We validate the effectiveness of our method with experiments on the NVIDIA Dynamic Scenes Dataset and several causally captured monocular video clips.
Byeongjun Park, Changick Kim
WACV1
2024 Bridging Implicit and Explicit Geometric Transformation for Single-Image View Synthesis
abstract
Creating novel views from a single image has achieved tremendous strides with advanced autoregressive models, as unseen regions have to be inferred from the visible scene contents. Although recent methods generate high-quality novel views, synthesizing with only one explicit or implicit 3D geometry has a trade-off between two objectives that we call the "seesaw" problem: 1) preserving reprojected contents and 2) completing realistic out-of-view regions. Also, autoregressive models require a considerable computational cost. In this paper, we propose a single-image view synthesis framework for mitigating the seesaw problem while utilizing an efficient non-autoregressive model. Motivated by the characteristics that explicit methods well preserve reprojected pixels and implicit methods complete realistic out-of-view regions, we introduce a loss function to complement two renderers. Our loss function promotes that explicit features improve the reprojected area of implicit features and implicit features improve the out-of-view area of explicit features. With the proposed architecture and loss function, we can alleviate the seesaw problem, outperforming autoregressive-based state-of-the-art methods and generating an image ≈ 100 times faster. We validate the efficiency and effectiveness of our method with experiments on RealEstate10 K and ACID datasets.
Byeongjun Park, Hyojun Go, Changick Kim
IEEE Trans. Pattern Anal. Mach. Intell.1
2022 Temporal Flow Mask Attention for Open-Set Long-Tailed Recognition of Wild Animals in Camera-Trap Images
abstract
Camera traps, unmanned observation devices, and deep learning-based image recognition systems have greatly reduced human effort in collecting and analyzing wildlife images. However, data collected via above apparatus exhibits 1) long-tailed and 2) open-ended distribution problems. To tackle the open-set long-tailed recognition problem, we propose the Temporal Flow Mask Attention Network that comprises three key building blocks: 1) an optical flow module, 2) an attention residual module, and 3) a meta-embedding classifier. We extract temporal features of sequential frames using the optical flow module and learn informative representation using attention residual blocks. Moreover, we show that applying the meta-embedding technique boosts the performance of the method in open-set long-tailed recognition. We apply this method on a Korean De-militarized Zone (DMZ) dataset. We conduct extensive experiments, and quantitative and qualitative analyses to prove that our method effectively tackles the open-set long-tailed recognition problem while being robust to unknown classes.
Jeongsoo Kim, Sangmin Woo, Byeongjun Park, Changick Kim
ICIP3
2021 Fine-Grained Multi-Class Object Counting
abstract
Many animal species in the wild are at the risk of extinction. To deal with this situation, ecologists have monitored the population changes of endangered species. However, the current wildlife monitoring method is extremely laborious as the animals are counted manually. Automated counting of animals by species can facilitate this work and further renew the ways for ecological studies. However, to the best of our knowledge, few works and publicly available datasets have been proposed on multi-class object counting which is applicable to counting several animal species. In this paper, we propose a fine-grained multi-class object counting dataset, named KR-GRUIDAE, which contains endangered red-crowned crane and white-naped crane in the family Gruidae. We also propose a specialized network for multi-class object counting and line segment density maps, and show their effectiveness by comparing results of existing crowd counting methods on the KR-GRUIDAE dataset.
Hyojun Go, Junyoung Byun, Byeongjun Park, Myung-Ae Choi, Seunghwa Yoo, Changick Kim
ICIP3