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Fivos Kalogiannis

dblp:305/7347 · DBLP profile ↗
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9ranked-venue papers
6as first author
9since 2021 · last 2025
0009-0002-5235-6116ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 6 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
7 papers
Algorithmic game theory and mechanism design · 79% Mathematical optimization · 14% Computational complexity · 6%
Artificial intelligence
5 papers
Reinforcement learning · 96% Multi-agent systems · 4%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
2.942025
Solving Zero-Sum Convex Markov Games · ICML 2025
Computing Nash Equilibria in Potential Games with Private Uncoupled Constraints · AAAI 2024
Towards convergence to Nash equilibria in two-team zero-sum games · ICLR 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.832025
Solving Zero-Sum Convex Markov Games · ICML 2025
Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem · NeurIPS 2024
Zero-sum Polymatrix Markov Games: Equilibrium Collapse and Efficient Computation of Nash Equilibria · NeurIPS 2023
Algorithmic game theory and mechanism design
equilibrium computation
1.322023
Algorithms and Complexity for Computing Nash Equilibria in Adversarial Team Games · EC 2023
Zero-sum Polymatrix Markov Games: Equilibrium Collapse and Efficient Computation of Nash Equilibria · NeurIPS 2023
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
1.322023
Algorithms and Complexity for Computing Nash Equilibria in Adversarial Team Games · EC 2023
Zero-sum Polymatrix Markov Games: Equilibrium Collapse and Efficient Computation of Nash Equilibria · NeurIPS 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
1.122025
Solving Zero-Sum Convex Markov Games · ICML 2025
Efficiently Computing Nash Equilibria in Adversarial Team Markov Games · ICLR 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
zero-sum markov game
0.912025
Solving Zero-Sum Convex Markov Games · ICML 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
nash equilibrium learning
0.812024
Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem · NeurIPS 2024
Mathematical optimization
minimax optimization
0.812024
Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem · NeurIPS 2024
Mathematical optimization › minimax optimization
nonconvex-concave saddle point problem
0.812024
Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem · NeurIPS 2024
Algorithmic game theory and mechanism design › non-cooperative game
potential game
0.812024
Computing Nash Equilibria in Potential Games with Private Uncoupled Constraints · AAAI 2024
Algorithmic game theory and mechanism design › imperfect information games
adversarial team games
0.712023
Algorithms and Complexity for Computing Nash Equilibria in Adversarial Team Games · EC 2023
Algorithmic game theory and mechanism design › equilibrium computation
coarse correlated equilibrium
0.712023
Zero-sum Polymatrix Markov Games: Equilibrium Collapse and Efficient Computation of Nash Equilibria · NeurIPS 2023
Computational complexity
game complexity
0.712023
Algorithms and Complexity for Computing Nash Equilibria in Adversarial Team Games · EC 2023
Algorithmic game theory and mechanism design
stochastic games
0.712023
Zero-sum Polymatrix Markov Games: Equilibrium Collapse and Efficient Computation of Nash Equilibria · NeurIPS 2023
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.212024
Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem · NeurIPS 2024
Knowledge, reasoning and agents › Multi-agent systems › game theory
zero-sum games
0.212023
Towards convergence to Nash equilibria in two-team zero-sum games · ICLR 2023

Methods — techniques the papers use, named apart from their topics

policy gradient · 3.3nonconvex regularization · 1.7weakly-smooth optimization · 1.5non-convex optimization · 1.5polymatrix games · 1.3no-regret learning · 1.3equilibrium collapse · 1.3adversarial team games · 1.3gradient descent-ascent · 0.9gradient descent ascent · 0.9lagrangian formulation · 0.8
YearPublicationVenuePosition
2025 Solving Zero-Sum Convex Markov Games
abstract
We contribute the first provable guarantees of global convergence to Nash equilibria (NE) in two-player zero-sum convex Markov games (cMGs) by using independent policy gradient methods. Convex Markov games, recently defined by Gemp et al.(2024), extend Markov decision processes to multi-agent settings with preferences that are convex over occupancy measures, offering a broad framework for modeling generic strategic interactions. However, even the fundamental min-max case of cMGs presents significant challenges, including inherent nonconvexity, the absence of Bellman consistency, and the complexity of the infinite horizon. Our results follow a two-step approach. First, leveraging properties of hidden-convex–hidden-concave functions, we show that a simple nonconvex regularization transforms the min-max optimization problem into a nonconvex–proximal Polyak-{Ł}ojasiewicz (NC-pPL) objective. Crucially, this regularization can stabilize the iterates of independent policy gradient methods and ultimately lead them to converge to equilibria. Second, building on this reduction, we address the general constrained min-max problems under NC-pPL and two-sided pPL conditions, providing the first global convergence guarantees for stochastic nested and alternating gradient descent-ascent methods, which we believe may be of independent interest.
Fivos Kalogiannis, Emmanouil V. Vlatakis-Gkaragkounis, Ian Gemp, Georgios Piliouras
ICML1
2025 Policy Gradient Methods Converge Globally in Imperfect-Information Extensive-Form Games
abstract
Multi-agent reinforcement learning (MARL) has long been seen as inseparable from Markov games (Littman 1994). Yet, the most remarkable achievements of practical MARL have arguably been in extensive-form games (EFGs)---spanning games like Poker, Stratego, and Hanabi. At the same time, little is known about provable equilibrium convergence for MARL algorithms applied to EFGs as they stumble upon the inherent nonconvexity of the optimization landscape and the failure of the value-iteration subroutine in EFGs. To this goal, we utilize contemporary advances in nonconvex optimization theory to prove that regularized alternating policy gradient with (i) *direct policy parametrization*, (ii) *softmax policy parametrization*, and (iii) *softmax policy parametrization with natural policy gradient* updates converge to an approximate Nash equilibrium (NE) in the *last-iterate* in imperfect-information perfect-recall zero-sum EFGs. Namely, we observe that since the individual utilities are concave with respect to the sequence-form strategy, they satisfy gradient dominance w.r.t. the behavioral strategy---or, \textit{policy}, in reinforcement learning terms. We exploit this structure to further prove that the regularized utility satisfies the much stronger proximal Polyak- Łojasiewicz condition. In turn, we show that the different flavors of alternating policy gradient methods converge to an $\epsilon$-approximate NE with a number of iterations and trajectory samples that are polynomial in $1/\epsilon$ and the natural parameters of the game. Our work is a preliminary---yet principled---attempt in bridging the conceptual gap between the theory of Markov and imperfect-information EFGs while it aspires to stimulate a deeper dialogue between them.
Fivos Kalogiannis, Gabriele Farina
NeurIPS1
2024 Computing Nash Equilibria in Potential Games with Private Uncoupled Constraints
abstract
We consider the problem of computing Nash equilibria in potential games where each player's strategy set is subject to private uncoupled constraints. This scenario is frequently encountered in real-world applications like road network congestion games where individual drivers adhere to personal budget and fuel limitations. Despite the plethora of algorithms that efficiently compute Nash equilibria (NE) in potential games, the domain of constrained potential games remains largely unexplored. We introduce an algorithm that leverages the Lagrangian formulation of NE. The algorithm is implemented independently by each player and runs in polynomial time with respect to the approximation error, the sum of the size of the action-spaces, and the game's inherit parameters.
Nikolas Patris, Stelios Stavroulakis, Fivos Kalogiannis, Rose Zhang, Ioannis Panageas
AAAI3
2024 Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem
abstract
We study the problem of learning a Nash equilibrium (NE) in Markov games which is a cornerstone in multi-agent reinforcement learning (MARL). In particular, we focus on infinite-horizon adversarial team Markov games (ATMGs) in which agents that share a common reward function compete against a single opponent, *the adversary*. These games unify two-player zero-sum Markov games and Markov potential games, resulting in a setting that encompasses both collaboration and competition. Kalogiannis et al. (2023) provided an efficient equilibrium computation algorithm for ATMGs which presumes knowledge of the reward and transition functions and has no sample complexity guarantees. We contribute a learning algorithm that utilizes MARL policy gradient methods with iteration and sample complexity that is polynomial in the approximation error $\epsilon$ and the natural parameters of the ATMG, resolving the main caveats of the solution by (Kalogiannis et al., 2023). It is worth noting that previously, the existence of learning algorithms for NE was known for Markov two-player zero-sum and potential games but not for ATMGs. Seen through the lens of min-max optimization, computing a NE in these games consists a nonconvex--nonconcave saddle-point problem. Min-max optimization has received an extensive study. Nevertheless, the case of nonconvex--nonconcave landscapes remains elusive: in full generality, finding saddle-points is computationally intractable (Daskalakis et al., 2021). We circumvent the aforementioned intractability by developing techniques that exploit the hidden structure of the objective function via a nonconvex--concave reformulation. However, this introduces a challenge of a feasibility set with coupled constraints. We tackle these challenges by establishing novel techniques for optimizing weakly-smooth nonconvex functions, extending the framework of (Devolder et al., 2014).
Fivos Kalogiannis, Jingming Yan, Ioannis Panageas
NeurIPS1
2023 Efficiently Computing Nash Equilibria in Adversarial Team Markov Games
Fivos Kalogiannis, Ioannis Anagnostides, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis, Vaggos Chatziafratis, Stelios Stavroulakis
ICLR1
2023 Towards convergence to Nash equilibria in two-team zero-sum games
Fivos Kalogiannis, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis
ICLR1
2023 Zero-sum Polymatrix Markov Games: Equilibrium Collapse and Efficient Computation of Nash Equilibria
abstract
The works of (Daskalakis et al., 2009, 2022; Jin et al., 2022; Deng et al., 2023) indicate that computing Nash equilibria in multi-player Markov games is a computationally hard task. This fact raises the question of whether or not computational intractability can be circumvented if one focuses on specific classes of Markov games. One such example is two-player zero-sum Markov games, in which efficient ways to compute a Nash equilibrium are known. Inspired by zero-sum polymatrix normal-form games (Cai et al., 2016), we define a class of zero-sum multi-agent Markov games in which there are only pairwise interactions described by a graph that changes per state. For this class of Markov games, we show that an $\epsilon$-approximate Nash equilibrium can be found efficiently. To do so, we generalize the techniques of (Cai et al., 2016), by showing that the set of coarse-correlated equilibria collapses to the set of Nash equilibria. Afterwards, it is possible to use any algorithm in the literature that computes approximate coarse-correlated equilibria Markovian policies to get an approximate Nash equilibrium.
Fivos Kalogiannis, Ioannis Panageas
NeurIPS1
2023 Algorithms and Complexity for Computing Nash Equilibria in Adversarial Team Games
abstract
Adversarial team games model multiplayer strategic interactions in which a team of identically-interested players is competing against an adversarial player in a zero-sum game. Such games capture many well-studied settings in algorithmic game theory, unifying two-player zero-sum games and potential games, but go well-beyond to environments wherein the cooperation of one team---in the absence of explicit communication---is obstructed by competing entities; the latter setting remains poorly understood despite its numerous applications, and serves as an important step towards understanding more realistic strategic interactions that feature both competing and shared interests. Since the seminal work of Von Stengel and Koller (GEB '97), different solution concepts have received attention from an algorithmic standpoint. Yet, the complexity of the standard Nash equilibrium has remained open.
Ioannis Anagnostides, Fivos Kalogiannis, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis, Stephen McAleer
EC2
2021 A Deep Learning Pipeline for the Synthesis of Graphic Novels
Thomas Melistas, Giannis Siglidis, Fivos Kalogiannis, Ilan Manouach
ICCC3