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Zechu Li

dblp:305/7531 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 64% Robot manipulation · 13% Generative modeling · 13%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025
Robotics › Robot manipulation
diffusion policy
0.912025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning
maximum entropy reinforcement learning
0.912025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning › policy learning
policy parameterization
0.912025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025
Machine learning › Efficient and distributed learning
distributed training
0.712023
Parallel Q-Learning: Scaling Off-policy Reinforcement Learning under Massively Parallel Simulation · ICML 2023
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.712023
Parallel Q-Learning: Scaling Off-policy Reinforcement Learning under Massively Parallel Simulation · ICML 2023
Machine learning › Reinforcement learning
parallel reinforcement learning
0.712023
Parallel Q-Learning: Scaling Off-policy Reinforcement Learning under Massively Parallel Simulation · ICML 2023
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.712023
Parallel Q-Learning: Scaling Off-policy Reinforcement Learning under Massively Parallel Simulation · ICML 2023
Machine learning › Reinforcement learning › dynamic programming
policy iteration
0.312025
DIME: Diffusion-Based Maximum Entropy Reinforcement Learning · ICML 2025

Methods — techniques the papers use, named apart from their topics

policy gradient · 0.9diffusion model · 0.9approximate inference · 0.9parallel policy and value learning · 0.7parallel data collection · 0.7
YearPublicationVenuePosition
2025 DIME: Diffusion-Based Maximum Entropy Reinforcement Learning
abstract
Maximum entropy reinforcement learning (MaxEnt-RL) has become the standard approach to RL due to its beneficial exploration properties. Traditionally, policies are parameterized using Gaussian distributions, which significantly limits their representational capacity. Diffusion-based policies offer a more expressive alternative, yet integrating them into MaxEnt-RL poses challenges—primarily due to the intractability of computing their marginal entropy. To overcome this, we propose Diffusion-Based Maximum Entropy RL (DIME). DIME leverages recent advances in approximate inference with diffusion models to derive a lower bound on the maximum entropy objective. Additionally, we propose a policy iteration scheme that provably converges to the optimal diffusion policy. Our method enables the use of expressive diffusion-based policies while retaining the principled exploration benefits of MaxEnt-RL, significantly outperforming other diffusion-based methods on challenging high-dimensional control benchmarks. It is also competitive with state-of-the-art non-diffusion based RL methods while requiring fewer algorithmic design choices and smaller update-to-data ratios, reducing computational complexity.
Onur Celik, Zechu Li, Denis Blessing, Daniel Palenicek, Jan Peters 0001, Georgia Chalvatzaki, Gerhard Neumann
ICML2
2023 Parallel Q-Learning: Scaling Off-policy Reinforcement Learning under Massively Parallel Simulation
abstract
Reinforcement learning is time-consuming for complex tasks due to the need for large amounts of training data. Recent advances in GPU-based simulation, such as Isaac Gym, have sped up data collection thousands of times on a commodity GPU. Most prior works have used on-policy methods like PPO due to their simplicity and easy-to-scale nature. Off-policy methods are more sample-efficient, but challenging to scale, resulting in a longer wall-clock training time. This paper presents a novel Parallel Q-Learning (PQL) scheme that outperforms PPO in terms of wall-clock time and maintains superior sample efficiency. The driving force lies in the parallelization of data collection, policy function learning, and value function learning. Different from prior works on distributed off-policy learning, such as Apex, our scheme is designed specifically for massively parallel GPU-based simulation and optimized to work on a single workstation. In experiments, we demonstrate the capability of scaling up Q-learning methods to tens of thousands of parallel environments and investigate important factors that can affect learning speed, including the number of parallel environments, exploration strategies, batch size, GPU models, etc. The code is available at https://github.com/Improbable-AI/pql.
Zechu Li, Tao Chen 0046, Zhang-Wei Hong, Anurag Ajay, Pulkit Agrawal 0001
ICML1
2022 Social Learning In Markov Games: Empowering Autonomous Driving
abstract
In a multi-agent system (MAS), a social learning scheme allows independent agents to learn through interactions with agents randomly selected from a pool. Such a scheme is important for autonomous vehicles (AV) to navigate complex traffic environments consisting of many road users. In this paper, we apply the social learning scheme to Markov games and leverage deep reinforcement learning (DRL) to investigate how individual AVs learn policies and form social norms in traffic scenarios. To capture agents’ different attitudes toward traffic environments, a heterogeneous agent pool with cooperative and defective AVs is introduced to the social learning scheme. To solve social norms formed by AVs, we propose a DRL algorithm, and apply them to traffic scenarios: unsignalized intersection and highway platoon. We find that compared to defective AVs, cooperative AVs can easily conform to expected social norms. In addition, cooperative AVs would lead to lower crash rates. We also find that prioritized roads/lanes can make AVs conform to expected social norms.
Xu Chen 0033, Zechu Li, Xuan Di
IV2