EDBT 2026 Demo / reviewers in the wild / expert
Zifan Wu
dblp:305/7804
· DBLP profile ↗
9ranked-venue papers
4as first author
9since 2021 · last 2024
0000-0003-1681-7800ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 84% Multi-agent systems · 14% Optimization for machine learning · 2% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 19 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.7 | 3 | 2023 | Models as Agents: Optimizing Multi-Step Predictions of Interactive Local Models in Model-Based Multi-Agent Reinforcement Learning · AAAI 2023 A Unified Diversity Measure for Multiagent Reinforcement Learning · NeurIPS 2022 Coordinated Proximal Policy Optimization · NeurIPS 2021 |
Machine learning › Reinforcement learning
safe reinforcement learning |
1.4 | 2 | 2024 | Off-Policy Primal-Dual Safe Reinforcement Learning · ICLR 2024 Safe Offline Reinforcement Learning with Real-Time Budget Constraints · ICML 2023 |
Machine learning › Reinforcement learning › policy optimization
conservative policy optimization |
0.8 | 1 | 2024 | Off-Policy Primal-Dual Safe Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.8 | 1 | 2024 | Off-Policy Primal-Dual Safe Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning
constrained reinforcement learning |
0.7 | 1 | 2023 | Safe Offline Reinforcement Learning with Real-Time Budget Constraints · ICML 2023 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
model-based multi-agent reinforcement learning |
0.7 | 1 | 2023 | Models as Agents: Optimizing Multi-Step Predictions of Interactive Local Models in Model-Based Multi-Agent Reinforcement Learning · AAAI 2023 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.7 | 1 | 2023 | Safe Offline Reinforcement Learning with Real-Time Budget Constraints · ICML 2023 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
behavioral diversity |
0.6 | 1 | 2022 | A Unified Diversity Measure for Multiagent Reinforcement Learning · NeurIPS 2022 |
Knowledge, reasoning and agents › Multi-agent systems
equilibrium computation |
0.6 | 1 | 2022 | A Unified Diversity Measure for Multiagent Reinforcement Learning · NeurIPS 2022 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.6 | 1 | 2022 | Plan To Predict: Learning an Uncertainty-Foreseeing Model For Model-Based Reinforcement Learning · NeurIPS 2022 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
nash equilibrium |
0.6 | 1 | 2022 | A Unified Diversity Measure for Multiagent Reinforcement Learning · NeurIPS 2022 |
Machine learning › Reinforcement learning › exploration
uncertainty-guided exploration |
0.6 | 1 | 2022 | Plan To Predict: Learning an Uncertainty-Foreseeing Model For Model-Based Reinforcement Learning · NeurIPS 2022 |
Algorithmic game theory and mechanism design
game solving |
0.6 | 1 | 2022 | A Unified Diversity Measure for Multiagent Reinforcement Learning · NeurIPS 2022 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
coordinated policy optimization |
0.5 | 1 | 2021 | Coordinated Proximal Policy Optimization · NeurIPS 2021 |
Machine learning › Reinforcement learning
policy optimization |
0.5 | 1 | 2021 | Coordinated Proximal Policy Optimization · NeurIPS 2021 |
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization |
0.5 | 1 | 2021 | Coordinated Proximal Policy Optimization · NeurIPS 2021 |
Machine learning › Reinforcement learning › markov decision process
constrained markov decision process |
0.2 | 1 | 2024 | Off-Policy Primal-Dual Safe Reinforcement Learning · ICLR 2024 |
Machine learning › Optimization for machine learning › hyperparameter optimization
population-based training |
0.2 | 1 | 2022 | A Unified Diversity Measure for Multiagent Reinforcement Learning · NeurIPS 2022 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment |
0.1 | 1 | 2021 | Coordinated Proximal Policy Optimization · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
fictitious play · 1.1primal-dual optimization · 0.8local policy convexification · 0.8trajectory distribution estimation · 0.7reward and cost estimation · 0.7multi-step decision making · 0.7lower bound maximization · 0.7agent-wise local models · 0.7policy-space response oracle · 0.6policy space response oracles · 0.6model rollouts · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Off-Policy Primal-Dual Safe Reinforcement LearningabstractPrimal-dual safe RL methods commonly perform iterations between the primal update of the policy and the dual update of the Lagrange Multiplier. Such a training paradigm is highly susceptible to the error in cumulative cost estimation since this estimation serves as the key bond connecting the primal and dual update processes. We show that this problem causes significant underestimation of cost when using off-policy methods, leading to the failure to satisfy the safety constraint. To address this issue, we propose conservative policy optimization, which learns a policy in a constraint-satisfying area by considering the uncertainty in cost estimation. This improves constraint satisfaction but also potentially hinders reward maximization. We then introduce local policy convexification to help eliminate such suboptimality by gradually reducing the estimation uncertainty. We provide theoretical interpretations of the joint coupling effect of these two ingredients and further verify them by extensive experiments. Results on benchmark tasks show that our method not only achieves an asymptotic performance comparable to state-of-the-art on-policy methods while using much fewer samples, but also significantly reduces constraint violation during training. Our code is available at https://github.com/ZifanWu/CAL. Zifan Wu, Bo Tang 0018, Chao Yu 0004, Shangqin Mao, Qianlong Xie, Dong Wang 0022 |
ICLR | 1 |
| 2023 | Models as Agents: Optimizing Multi-Step Predictions of Interactive Local Models in Model-Based Multi-Agent Reinforcement LearningabstractResearch in model-based reinforcement learning has made significant progress in recent years. Compared to single-agent settings, the exponential dimension growth of the joint state-action space in multi-agent systems dramatically increases the complexity of the environment dynamics, which makes it infeasible to learn an accurate global model and thus necessitates the use of agent-wise local models. However, during multi-step model rollouts, the prediction of one local model can affect the predictions of other local models in the next step. As a result, local prediction errors can be propagated to other localities and eventually give rise to considerably large global errors. Furthermore, since the models are generally used to predict for multiple steps, simply minimizing one-step prediction errors regardless of their long-term effect on other models may further aggravate the propagation of local errors. To this end, we propose Models as AGents (MAG), a multi-agent model optimization framework that reversely treats the local models as multi-step decision making agents and the current policies as the dynamics during the model rollout process. In this way, the local models are able to consider the multi-step mutual affect between each other before making predictions. Theoretically, we show that the objective of MAG is approximately equivalent to maximizing a lower bound of the true environment return. Experiments on the challenging StarCraft II benchmark demonstrate the effectiveness of MAG. Zifan Wu, Chao Yu 0004, Chen Chen 0077, Jianye Hao, Hankui Zhuo |
AAAI | 1 |
| 2023 | Safe Offline Reinforcement Learning with Real-Time Budget ConstraintsabstractAiming at promoting the safe real-world deployment of Reinforcement Learning (RL), research on safe RL has made significant progress in recent years. However, most existing works in the literature still focus on the online setting where risky violations of the safety budget are likely to be incurred during training. Besides, in many realworld applications, the learned policy is required to respond to dynamically determined safety budgets (i.e., constraint threshold) in real time. In this paper, we target at the above real-time budget constraint problem under the offline setting, and propose Trajectory-based REal-time Budget Inference (TREBI) as a novel solution that approaches this problem from the perspective of trajectory distribution. Theoretically, we prove an error bound of the estimation on the episodic reward and cost under the offline setting and thus provide a performance guarantee for TREBI. Empirical results on a wide range of simulation tasks and a real-world large-scale advertising application demonstrate the capability of TREBI in solving real-time budget constraint problems under offline settings. Bo Tang 0018, Zifan Wu, Chao Yu 0004, Shangqin Mao, Qianlong Xie, Dong Wang 0022 |
ICML | 3 |
| 2023 | CoalUMLP: Slice and Dice! A Fast, MLP-Like 3D Medical Image Segmentation Network
Zifan Wu |
PRICAI (3) | 2 |
| 2022 | A Unified Diversity Measure for Multiagent Reinforcement LearningabstractPromoting behavioural diversity is of critical importance in multi-agent reinforcement learning, since it helps the agent population maintain robust performance when encountering unfamiliar opponents at test time, or, when the game is highly non-transitive in the strategy space (e.g., Rock-Paper-Scissor). While a myriad of diversity metrics have been proposed, there are no widely accepted or unified definitions in the literature, making the consequent diversity-aware learning algorithms difficult to evaluate and the insights elusive. In this work, we propose a novel metric called the Unified Diversity Measure (UDM) that offers a unified view for existing diversity metrics. Based on UDM, we design the UDM-Fictitious Play (UDM-FP) and UDM-Policy Space Response Oracle (UDM-PSRO) algorithms as efficient solvers for normal-form games and open-ended games. In theory, we prove that UDM-based methods can enlarge the gamescape by increasing the response capacity of the strategy pool, and have convergence guarantee to two-player Nash equilibrium. We validate our algorithms on games that show strong non-transitivity, and empirical results show that our algorithms achieve better performances than strong PSRO baselines in terms of the exploitability and population effectivity. Zongkai Liu, Chao Yu 0004, Yaodong Yang 0002, Zifan Wu |
NeurIPS | 5 |
| 2022 | Plan To Predict: Learning an Uncertainty-Foreseeing Model For Model-Based Reinforcement LearningabstractIn Model-based Reinforcement Learning (MBRL), model learning is critical since an inaccurate model can bias policy learning via generating misleading samples. However, learning an accurate model can be difficult since the policy is continually updated and the induced distribution over visited states used for model learning shifts accordingly. Prior methods alleviate this issue by quantifying the uncertainty of model-generated samples. However, these methods only quantify the uncertainty passively after the samples were generated, rather than foreseeing the uncertainty before model trajectories fall into those highly uncertain regions. The resulting low-quality samples can induce unstable learning targets and hinder the optimization of the policy. Moreover, while being learned to minimize one-step prediction errors, the model is generally used to predict for multiple steps, leading to a mismatch between the objectives of model learning and model usage. To this end, we propose Plan To Predict (P2P), an MBRL framework that treats the model rollout process as a sequential decision making problem by reversely considering the model as a decision maker and the current policy as the dynamics. In this way, the model can quickly adapt to the current policy and foresee the multi-step future uncertainty when generating trajectories. Theoretically, we show that the performance of P2P can be guaranteed by approximately optimizing a lower bound of the true environment return. Empirical results demonstrate that P2P achieves state-of-the-art performance on several challenging benchmark tasks. Zifan Wu, Chao Yu 0004, Chen Chen 0077, Jianye Hao, Hankui Zhuo |
NeurIPS | 1 |
| 2021 | Inference-based Hierarchical Reinforcement Learning for Cooperative Multi-agent NavigationabstractThis work aims to address the multi-agent cooperative navigation problem (MCNP), where multiple agents work together to occupy the landmarks in an environment without collision and with minimum time consumption. To this end, we propose an inference-based hierarchical reinforcement learning (IHRL) model, in which the high-level component infers the target allocation scheme among the agents and landmarks using a local message-passing algorithm, while the low-level component trains the sub-policy corresponding to the target assigned by the high-level component using traditional RL algorithms. The highlight of our model lies in the interplay of high-level inference based on the knowledge from learning and low-level learning with the results from inference. In this way, the overall learning efficiency can be improved by integrating more indicative information into the agents’ coordinated learning process. Extensive experiments demonstrate the effectiveness of the proposed model. Lijun Xia, Chao Yu 0004, Zifan Wu |
ICTAI | 3 |
| 2021 | Coordinated Proximal Policy OptimizationabstractWe present Coordinated Proximal Policy Optimization (CoPPO), an algorithm that extends the original Proximal Policy Optimization (PPO) to the multi-agent setting. The key idea lies in the coordinated adaptation of step size during the policy update process among multiple agents. We prove the monotonicity of policy improvement when optimizing a theoretically-grounded joint objective, and derive a simplified optimization objective based on a set of approximations. We then interpret that such an objective in CoPPO can achieve dynamic credit assignment among agents, thereby alleviating the high variance issue during the concurrent update of agent policies. Finally, we demonstrate that CoPPO outperforms several strong baselines and is competitive with the latest multi-agent PPO method (i.e. MAPPO) under typical multi-agent settings, including cooperative matrix games and the StarCraft II micromanagement tasks. Zifan Wu, Chao Yu 0004, Deheng Ye, Junge Zhang, Haiyin Piao, Hankui Zhuo |
NeurIPS | 1 |
| 2021 | Model-Based Multi-agent Policy Optimization with Dynamic Dependence Modeling
Biyang Hu, Zifan Wu |
PDCAT | 3 |