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Lubing Xu

dblp:305/8191 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 67% Video understanding and tracking · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human pose estimation
0.812024
Learning Monocular Regression of 3D People in Crowds via Scene-Aware Blending and De-Occlusion · IEEE Trans. Multim. 2024
Computer vision › Video understanding and tracking
crowd analysis
0.812024
Learning Monocular Regression of 3D People in Crowds via Scene-Aware Blending and De-Occlusion · IEEE Trans. Multim. 2024
Computer vision › 3D vision › human mesh recovery
monocular human mesh recovery
0.812024
Learning Monocular Regression of 3D People in Crowds via Scene-Aware Blending and De-Occlusion · IEEE Trans. Multim. 2024

Methods — techniques the papers use, named apart from their topics

scene-aware blending · 0.8one-stage regression · 0.8de-occlusion training · 0.8
YearPublicationVenuePosition
2024 Learning Monocular Regression of 3D People in Crowds via Scene-Aware Blending and De-Occlusion
abstract
In this study, we address the challenge of estimating 3D body pose, shape, and depth relationships from single RGB images in crowded scenes. The difficulty lies in the limited availability of in-the-wild training samples, which feature densely populated scenes. To mitigate this issue, we introduce a synthesis-based approach that fuses multiple human samples into a single composite scene. Our innovative scene-aware blending technique maintains human-scene consistency by positioning individuals within plausible locations and adjusting their scales to conform to 3D settings. Furthermore, our method enables flexible per-subject occlusion management during the blending process, bolstering the robustness of 3D human body representations through a novel de-occlusion training scheme. We present a one-stage model, CBD, designed to learn monocular regression of 3D people in crowds by leveraging blending and de-occlusion techniques. Our quantitative and qualitative evaluations on four benchmark datasets reveal that CBD surpasses existing state-of-the-art approaches in terms of 3D human pose and mesh regression accuracy, thereby establishing it as a promising solution for monocular 3D human mesh recovery in densely populated scenes.
Yu Sun 0030, Lubing Xu, Qian Bao, Wu Liu 0005, Wenpeng Gao, Yili Fu 0001
IEEE Trans. Multim.2