Demo Data from EDBT 2026 / reviewers in the wild / expert
Lubing Xu
dblp:305/8191
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 67% Video understanding and tracking · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human pose estimation |
0.8 | 1 | 2024 | Learning Monocular Regression of 3D People in Crowds via Scene-Aware Blending and De-Occlusion · IEEE Trans. Multim. 2024 |
Computer vision › Video understanding and tracking
crowd analysis |
0.8 | 1 | 2024 | Learning Monocular Regression of 3D People in Crowds via Scene-Aware Blending and De-Occlusion · IEEE Trans. Multim. 2024 |
Computer vision › 3D vision › human mesh recovery
monocular human mesh recovery |
0.8 | 1 | 2024 | Learning Monocular Regression of 3D People in Crowds via Scene-Aware Blending and De-Occlusion · IEEE Trans. Multim. 2024 |
Methods — techniques the papers use, named apart from their topics
scene-aware blending · 0.8one-stage regression · 0.8de-occlusion training · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Learning Monocular Regression of 3D People in Crowds via Scene-Aware Blending and De-OcclusionabstractIn this study, we address the challenge of estimating 3D body pose, shape, and depth relationships from single RGB images in crowded scenes. The difficulty lies in the limited availability of in-the-wild training samples, which feature densely populated scenes. To mitigate this issue, we introduce a synthesis-based approach that fuses multiple human samples into a single composite scene. Our innovative scene-aware blending technique maintains human-scene consistency by positioning individuals within plausible locations and adjusting their scales to conform to 3D settings. Furthermore, our method enables flexible per-subject occlusion management during the blending process, bolstering the robustness of 3D human body representations through a novel de-occlusion training scheme. We present a one-stage model, CBD, designed to learn monocular regression of 3D people in crowds by leveraging blending and de-occlusion techniques. Our quantitative and qualitative evaluations on four benchmark datasets reveal that CBD surpasses existing state-of-the-art approaches in terms of 3D human pose and mesh regression accuracy, thereby establishing it as a promising solution for monocular 3D human mesh recovery in densely populated scenes. Yu Sun 0030, Lubing Xu, Qian Bao, Wu Liu 0005, Wenpeng Gao, Yili Fu 0001 |
IEEE Trans. Multim. | 2 |