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Tongyuan Bai

dblp:306/1930 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0001-7696-519XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 46% Generative modeling · 23% Graph learning · 23%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d generation
3d scene generation
0.912025
FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.912025
FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts · CVPR 2025
Machine learning › Graph learning
graph diffusion
0.912025
FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts · CVPR 2025
Computer vision › 3D vision › 3d scene understanding › scene synthesis
indoor scene synthesis
0.912025
FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts · CVPR 2025
Visual content generation and editing
style transfer
0.912025
SigStyle: Signature Style Transfer via Personalized Text-to-Image Models · AAAI 2025
Visual content generation and editing › image generation
text-to-image generation
0.912025
SigStyle: Signature Style Transfer via Personalized Text-to-Image Models · AAAI 2025
Computer vision › Vision and language
vision-language model
0.312025
FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts · CVPR 2025

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9hypernetwork · 0.9diffusion transformer · 0.9diffusion model · 0.9attention swapping · 0.9
YearPublicationVenuePosition
2025 SigStyle: Signature Style Transfer via Personalized Text-to-Image Models
abstract
Style transfer enables the seamless integration of artistic styles from a style image into a content image, resulting in visually striking and aesthetically enriched outputs. Despite numerous advances in this field, existing methods did not explicitly focus on the signature style, which represents the distinct and recognizable visual traits of the image such as geometric and structural patterns, color palettes and brush strokes etc. In this paper, we introduce SigStyle, a framework that leverages the semantic priors that embedded in a personalized text-to-image diffusion model to capture the signature style representation. This style capture process is powered by a hypernetwork that efficiently fine-tunes the diffusion model for any given single style image. Style transfer then is conceptualized as the reconstruction process of content image through learned style tokens from the personalized diffusion model. Additionally, to ensure the content consistency throughout the style transfer process, we introduce a time-aware attention swapping technique that incorporates content information from the original image into the early denoising steps of target image generation. Beyond enabling high-quality signature style transfer across a wide range of styles, SigStyle supports multiple interesting applications, such as local style transfer, texture transfer, style fusion and style-guided text-to-image generation. Quantitative and qualitative evaluations demonstrate our approach outperforms existing style transfer methods for recognizing and transferring the signature styles.
Tongyuan Bai, Xuping Xie, Zili Yi, Rui Ma 0011
AAAI2
2025 FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts
abstract
Controllability plays a crucial role in the practical applications of 3D indoor scene synthesis. Existing works either allow rough language-based control, that is convenient but lacks fine-grained scene customization, or employ graph-based control, which offers better controllability but demands considerable knowledge for the cumbersome graph design process. To address these challenges, we present FreeScene, a user-friendly framework that enables both convenient and effective control for indoor scene synthesis. Specifically, FreeScene supports free-form user inputs including text description and/or reference images, allowing users to express versatile design intentions. The user inputs are adequately analyzed and integrated into a graph representation by a VLM-based Graph Designer. We then propose MG-DiT, a Mixed Graph Diffusion Transformer, which performs graph-aware denoising to enhance scene generation. Our MG-DiT not only excels at preserving graph structure but also offers broad applicability to various tasks, including, but not limited to, text-to-scene, graph-to-scene, and rearrangement, all within a single model. Extensive experiments demonstrate that FreeScene provides an efficient and user-friendly solution that unifies text-based and graph-based scene synthesis, outperforming state-of-the-art methods in terms of both generation quality and controllability in a range of applications.
Tongyuan Bai, Wangyuanfan Bai, Dong Chen 0044, Tieru Wu, Manyi Li, Rui Ma 0011
CVPR1
2025 Nav2Scene: Navigation-driven fine-tuning for robot-friendly scene generation
abstract
The integration of embodied intelligence in indoor scene synthesis holds significant potential for future interior design applications. Nevertheless, prevailing methodologies for indoor scene synthesis predominantly adhere to data-driven learning paradigms. Despite achieving photorealistic 3D renderings through such approaches, current frameworks systematically neglect to incorporate agent-centric functional metrics essential for optimizing navigational topology and task-oriented interactivity in embodied AI systems like service robotics platforms or autonomous domestic assistants. For example, poorly arranged furniture may prevent robots from effectively interacting with the environment, and this issue cannot be fully resolved by merely introducing prior constraints. To fill this gap, we propose Nav2Scene, a novel plug-and-play fine-tuning mechanism that can be deployed on existing scene generators to enhance the suitability of generated scenes for efficient robot navigation. Specifically, we first introduce path planning score (PPS), which is defined based on the results of the path planning algorithm and can be used to evaluate the robot navigation suitability of a given scene. Then, we pre-compute the PPS of 3D scenes from existing datasets and train a ScoreNet to efficiently predict the PPS of the generated scenes. Finally, the predicted PPS is used to guide the fine-tuning of existing scene generators and produce indoor scenes with higher PPS, indicating improved suitability for robot navigation. We conduct experiments on the 3D-FRONT dataset for different tasks including scene generation, completion and re-arrangement. The results demonstrate that by incorporating our Nav2Scene mechanism, the fine-tuned scene generators can produce scenes with improved navigation compatibility for home robots, while maintaining superior or comparable performance in terms of scene quality and diversity.
Bowei Jiang, Tongyuan Bai, Tieru Wu, Rui Ma 0011
Graph. Model.2