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Jingcheng Zhu

dblp:306/2400 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Representation and self-supervised learning · 67% 3D vision · 33%
Computer graphics and multimedia
1 paper
Rendering · 67% Visual content generation and editing · 33%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d human reconstruction
3d head avatar
0.912025
3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations · CVPR 2025
Machine learning › Representation and self-supervised learning › representation learning › spatio-temporal representation learning
dynamic appearance modeling
0.912025
3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations · CVPR 2025
Machine learning › Representation and self-supervised learning
tensor representation
0.912025
3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations · CVPR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations · CVPR 2025
Visual content generation and editing › avatar generation
head avatar
0.912025
3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations · CVPR 2025
Rendering
novel view synthesis
0.912025
3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations · CVPR 2025

Methods — techniques the papers use, named apart from their topics

tensorial decomposition · 1.7opacity penalty · 1.73d morphable model · 1.7
YearPublicationVenuePosition
2025 3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations
abstract
Recent studies have combined 3D Gaussian and 3D Morphable Models (3DMM) to construct high-quality 3D head avatars. In this line of research, existing methods either fail to capture the dynamic textures or incur significant overhead in terms of runtime speed or storage space. To this end, we propose a novel method that addresses all the aforementioned demands. In specific, we introduce an expressive and compact representation that encodes texture-related attributes of the 3D Gaussians in the tensorial format. We store appearance of neutral expression in static tri-planes, and represents dynamic texture details for different expressions using lightweight 1D feature lines, which are then decoded into opacity offset relative to the neutral face. We further propose adaptive truncated opacity penalty and class-balanced sampling to improve generalization across different expressions. Experiments show this design enables accurate face dynamic details capturing while maintains real-time rendering and significantly reduces storage costs, thus broadening the applicability to more scenarios.
Xuan Wang 0009, Ran Yi 0002, Yanbo Fan, Jichen Hu, Jingcheng Zhu, Lizhuang Ma
CVPR6