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Euiyeon Kim

dblp:306/8952 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0002-1079-6917ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Image recognition and object detection · 45% Vision and language · 36% Generative modeling · 20%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection
object counting
0.812024
VLCounter: Text-Aware Visual Representation for Zero-Shot Object Counting · AAAI 2024
Computer vision › Vision and language › multimodal representation
text-guided visual representation
0.812024
VLCounter: Text-Aware Visual Representation for Zero-Shot Object Counting · AAAI 2024
Computer vision › Image recognition and object detection › object counting
zero-shot object counting
0.812024
VLCounter: Text-Aware Visual Representation for Zero-Shot Object Counting · AAAI 2024
Machine learning › Generative modeling
video generation
0.712023
Frequency-Based Motion Representation for Video Generative Adversarial Networks · IEEE Trans. Image Process. 2023
Computer vision › Vision and language › vision-language model
CLIP
0.212024
VLCounter: Text-Aware Visual Representation for Zero-Shot Object Counting · AAAI 2024
Computer vision › Vision and language
vision-language model
0.212024
VLCounter: Text-Aware Visual Representation for Zero-Shot Object Counting · AAAI 2024

Methods — techniques the papers use, named apart from their topics

skip connections · 0.8prompt tuning · 0.8affine transformation · 0.8generative adversarial network · 0.7coordinate-based motion generator · 0.7
YearPublicationVenuePosition
2024 VLCounter: Text-Aware Visual Representation for Zero-Shot Object Counting
abstract
Zero-Shot Object Counting~(ZSOC) aims to count referred instances of arbitrary classes in a query image without human-annotated exemplars. To deal with ZSOC, preceding studies proposed a two-stage pipeline: discovering exemplars and counting. However, there remains a challenge of vulnerability to error propagation of the sequentially designed two-stage process. In this work, we propose an one-stage baseline, Visual-Language Baseline (VLBase), exploring the implicit association of the semantic-patch embeddings of CLIP. Subsequently, we extend the VLBase to Visual-language Counter (VLCounter) by incorporating three modules devised to tailor VLBase for object counting. First, we introduce Semantic-conditioned Prompt Tuning (SPT) within the image encoder to acquire target-highlighted representations. Second, Learnable Affine Transformation (LAT) is employed to translate the semantic-patch similarity map to be appropriate for the counting task. Lastly, we transfer the layer-wisely encoded features to the decoder through Segment-aware Skip Connection (SaSC) to keep the generalization capability for unseen classes. Through extensive experiments on FSC147, CARPK, and PUCPR+, we demonstrate the benefits of our end-to-end framework, VLCounter. Code is available at https://github.com/seunggu0305/VLCounter
Seunggu Kang, WonJun Moon, Euiyeon Kim, Jae-Pil Heo
AAAI3
2023 Frequency-Based Motion Representation for Video Generative Adversarial Networks
abstract
Videos contain motions of various speeds. For example, the motions of one's head and mouth differ in terms of speed - the head being relatively stable and the mouth moving rapidly as one speaks. Despite its diverse nature, previous video GANs generate video based on a single unified motion representation without considering the aspect of speed. In this paper, we propose a frequency-based motion representation for video GANs to realize the concept of speed in video generation process. In detail, we represent motions as continuous sinusoidal signals of various frequencies by introducing a coordinate-based motion generator. We show, in that case, frequency is highly related to the speed of motion. Based on this observation, we present frequency-aware weight modulation that enables manipulation of motions within a specific range of speed, which could not be achieved with the previous techniques. Extensive experiments validate that the proposed method outperforms state-of-the-art video GANs in terms of generation quality by its capability to model various speed of motions. Furthermore, we also show that our temporally continuous representation enables to further synthesize intermediate and future frames of generated videos.
Sangeek Hyun, Jaihyun Lew, Jiwoo Chung, Euiyeon Kim, Jae-Pil Heo
IEEE Trans. Image Process.4