EDBT 2026 Demo / reviewers in the wild / expert
Mark Tressler
dblp:306/9215
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Hardware security and side channels · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Electronic design automation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Hardware security and side channels › hardware obfuscation
split manufacturing |
0.5 | 1 | 2021 | Games, Dollars, Splits: A Game-Theoretic Analysis of Split Manufacturing · IEEE Trans. Inf. Forensics Secur. 2021 |
Electronic design automation
intellectual property protection |
0.5 | 1 | 2021 | Games, Dollars, Splits: A Game-Theoretic Analysis of Split Manufacturing · IEEE Trans. Inf. Forensics Secur. 2021 |
Methods — techniques the papers use, named apart from their topics
placement and routing · 1.0game theory · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Games, Dollars, Splits: A Game-Theoretic Analysis of Split ManufacturingabstractSplit manufacturing has been proposed as a defense to prevent threats like intellectual property (IP) piracy and illegal overproduction of integrated circuits (ICs). Over the last few years, researchers have developed a plethora of attack and defense techniques, creating a cat-and-mouse game between defending designers and attacking foundries. In this paper, we take an orthogonal approach to this ongoing research in split manufacturing; rather than developing an attack or a defense technique, we propose a means to analyze different attack and defense techniques. To that end, we develop a game-theoretic framework that helps researchers evaluate their new and existing attack and defense techniques. We model two attack scenarios using two different types of games and obtain the optimal defense strategies. We perform extensive simulations with our proposed framework, using nine different attacks and a class of placement and routing-based defense techniques on various benchmarks to gain deeper insights into split manufacturing. For instance, our framework indicates that the optimal defense techniques in the two attack scenarios are the same. Moreover, larger benchmarks are secure by naïve split manufacturing and do not require any additional defense technique under our cost model and considered attacks. We also uncover a counter-intuitive finding—an attacker using the network-flow attack should not use all the hints; instead, she should use only a subset. Vasudev Gohil, Mark Tressler, Kevin Sipple, Satwik Patnaik, Jeyavijayan Rajendran |
IEEE Trans. Inf. Forensics Secur. | 2 |