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Yongbin Liao

dblp:307/4988 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2023
0000-0002-8891-8080ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image generation
0.712023
Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image Generation · IEEE Trans. Multim. 2023
Visual content generation and editing › image generation
person image generation
0.712023
Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image Generation · IEEE Trans. Multim. 2023
Visual content generation and editing › image generation › person image generation
pose-guided person image synthesis
0.712023
Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image Generation · IEEE Trans. Multim. 2023
Visual content generation and editing › texture synthesis
texture transfer
0.712023
Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image Generation · IEEE Trans. Multim. 2023
Computer vision › 3D vision › 3d scene understanding › 3d instance segmentation
point cloud instance segmentation
0.612022
Point Cloud Instance Segmentation With Semi-Supervised Bounding-Box Mining · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision
point cloud analysis
0.212022
Point Cloud Instance Segmentation With Semi-Supervised Bounding-Box Mining · IEEE Trans. Pattern Anal. Mach. Intell. 2022

Methods — techniques the papers use, named apart from their topics

texture-kernel injection normalization · 0.7kernel-based texture fusion · 0.7bone-map representation · 0.7semantic propagation · 0.6perturbation consistency regularization · 0.6occupancy ratio guided refinement · 0.6graph consistency · 0.6
YearPublicationVenuePosition
2023 Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image Generation
abstract
Pose-guided person image generation that aims to transfer the pose of a given person to a target pose has recently received lots of research attention. Due to the spatial misalignment and occlusions of different local body parts by pose variations, this task is still challenging especially in maintaining high-fidelity textures and body structures in generated images. Besides, most works also suffer from the limited number of texture styles in the given person datasets, restricting the diversity of generated persons' appearances. To solve these problems, we design a Kernel-based Texture-Fusion Joint Refinement Network (TFJR-Net) to jointly refine the structure and texture information of generated images. First, we leverage a bone-map representation to guide the generation of human parsing maps, which has more structure priors and richer context information than traditional key-point maps, thus reduce the uncertainty of generated body structures. Next, a Texture-Kernel Injection Normalization module (TKIN) is proposed to inject the per-region texture-kernel into the corresponding semantic region from the human parsing map, which decouples the texture and shape information, and also preserves fine-grained features for complex textures. Furthermore, we are the first to introduce external texture patterns outside of the dataset in human semantic regions such as the upper clothes. We fuse the two texture domains in a shared texture space through our designed texture-fusion TKIN modules. Extensive experiments are conducted on the Deepfashion dataset, with the DTD dataset as an external texture source. The experimental results demonstrate the superiority of our proposed method in generating persons of better textures and structures than state-of-the-art works, and also show the generalization ability of our proposed method to absorb diversified external textures for generating person images. The source codes are available athttps://github.com/pilgrim00/TKIN.
Jiaxiang Chen, Jiayuan Fan 0001, Hancheng Ye, Jie Li 0040, Yongbin Liao, Tao Chen 0003
IEEE Trans. Multim.5
2022 What Makes for Effective Few-shot Point Cloud Classification?
abstract
Due to the emergence of powerful computing resources and large-scale annotated datasets, deep learning has seen wide applications in our daily life. However, most current methods require extensive data collection and retraining when dealing with novel classes never seen before. On the other hand, we humans can quickly recognize new classes by looking at a few samples, which motivates the recent popularity of few-shot learning (FSL) in machine learning communities. Most current FSL approaches work on 2D image domain, however, its implication in 3D perception is relatively under-explored. Not only needs to recognize the unseen examples as in 2D domain, 3D few-shot learning is more challenging with unordered structures, high intra-class variances and subtle inter-class differences. Moreover, different architectures and learning algorithms make it difficult to study the effectiveness of existing 2D methods when migrating to the 3D domain.In this work, for the first time, we perform systematic and extensive studies of recent 2D FSL and 3D backbone networks for benchmarking few-shot point cloud classification, and we suggest a strong baseline and learning architectures for 3D FSL. Then, we propose a novel plug-and-play component called Cross-Instance Adaptation (CIA) module, to address the high intra-class variances and subtle inter-class differences issues, which can be easily inserted into current baselines with significant performance improvement. Extensive experiments on two newly introduced benchmark datasets, ModelNet40-FS and ShapeNet70-FS, demonstrate the superiority of our proposed network for 3D FSL.
Chuangguan Ye, Hongyuan Zhu 0002, Yongbin Liao, Yanggang Zhang, Tao Chen 0003, Jiayuan Fan 0001
WACV3
2022 Point Cloud Instance Segmentation With Semi-Supervised Bounding-Box Mining
abstract
Point cloud instance segmentation has achieved huge progress with the emergence of deep learning. However, these methods are usually data-hungry with expensive and time-consuming dense point cloud annotations. To alleviate the annotation cost, unlabeled or weakly labeled data is still less explored in the task. In this paper, we introduce the first semi-supervised point cloud instance segmentation framework (SPIB) using both labeled and unlabelled bounding boxes as supervision. To be specific, our SPIB architecture involves a two-stage learning procedure. For stage one, a bounding box proposal generation network is trained under a semi-supervised setting with perturbation consistency regularization (SPCR). The regularization works by enforcing an invariance of the bounding box predictions over different perturbations applied to the input point clouds, to provide self-supervision for network learning. For stage two, the bounding box proposals with SPCR are grouped into some subsets, and the instance masks are mined inside each subset with a novel semantic propagation module and a property consistency graph module. Moreover, we introduce a novel occupancy ratio guided refinement module to refine the instance masks. Extensive experiments on the challenging ScanNet v2 dataset demonstrate our method can achieve competitive performance compared with the recent fully-supervised methods.
Yongbin Liao, Hongyuan Zhu 0002, Yanggang Zhang, Chuangguan Ye, Tao Chen 0003, Jiayuan Fan 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2021 Spcr: semi-supervised point cloud instance segmentation with perturbation consistency regularization
abstract
Point cloud instance segmentation is steadily improving with the development of deep learning. However, current progress is hindered by the expensive cost of collecting dense point cloud labels. To this end, we propose the first semi-supervised point cloud instance segmentation architecture, which is called semi-supervised point cloud instance segmentation with perturbation consistency regularization (SPCR). It is capable to alleviate the data-hungry bottleneck of existing strongly supervised methods. Specifically, SPCR enforces an invariance of the predictions over different perturbations applied to the input point clouds. We firstly introduce various perturbation schemes on inputs to force the network to be robust and easily generalized to the unseen and unlabeled data. Further, perturbation consistency regularization is then conducted on predicted instance masks from various transformed inputs to provide self-supervision for network learning. Extensive experiments on the challenging ScanNet v2 dataset demonstrate our method can achieve competitive performance compared with the state-of-the-art of fully supervised methods.
Yongbin Liao, Hongyuan Zhu 0002, Tao Chen 0003, Jiayuan Fan 0001
ICIP1