EDBT 2026 Demo / reviewers in the wild / expert
Ryan Po
dblp:307/5002
· DBLP profile ↗
11ranked-venue papers
5as first author
11since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 3 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-author · 9 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ImageGem: In-the-wild Generative Image Interaction Dataset for Generative Model PersonalizationabstractWe introduce ImageGem, a dataset for studying generative models that understand fine-grained individual preferences. We posit that a key challenge hindering the development of such a generative model is the lack of in-the-wild and fine-grained user preference annotations. Our dataset features real-world interaction data from 57K users, who collectively have built 242K customized LoRAs, written 3M text prompts, and created 5M generated images. With user preference annotations from our dataset, we were able to train better preference alignment models. In addition, leveraging individual user preference, we investigated the performance of retrieval models and a vision-language model on personalized image retrieval and generative model recommendation. Finally, we propose an end-to-end framework for editing customized diffusion models in a latent weight space to align with individual user preferences. Our results demonstrate that the ImageGem dataset enables, for the first time, a new paradigm for generative model personalization. Yuanhe Guo, Linxi Xie, Zhuoran Chen, Kangrui Yu, Ryan Po, Guandao Yang, Gordon Wetztein, Hongyi Wen |
ICCV | 5 |
| 2025 | Long-Context State-Space Video World ModelsabstractVideo diffusion models have recently shown promise for world modeling through autoregressive frame prediction conditioned on actions. However, they struggle to maintain long-term memory due to the high computational cost associated with processing extended sequences in attention layers. To overcome this limitation, we propose a novel architecture leveraging state-space models (SSMs) to extend temporal memory without compromising computational efficiency. Unlike previous approaches that retrofit SSMs for non-causal vision tasks, our method fully exploits the inherent advantages of SSMs in causal sequence modeling. Central to our design is a block-wise SSM scanning scheme, which strategically trades off spatial consistency for extended temporal memory, combined with dense local attention to ensure coherence between consecutive frames. We evaluate the long-term memory capabilities of our model through spatial retrieval and reasoning tasks over extended horizons. Experiments on Memory Maze and Minecraft datasets demonstrate that our approach surpasses baselines in preserving long-range memory, while maintaining practical inference speeds suitable for interactive applications. Ryan Po, Yotam Nitzan, Richard Zhang 0001, Berlin Chen, Tri Dao, Eli Shechtman, Gordon Wetzstein |
ICCV | 1 |
| 2025 | Video World Models with Long-term Spatial MemoryabstractEmerging world models autoregressively generate video frames in response to actions, such as camera movements and text prompts, among other control signals. Due to limited temporal context window sizes, these models often struggle to maintain scene consistency during revisits, leading to severe forgetting of previously generated environments. Inspired by the mechanisms of human memory, we introduce a novel framework to enhancing long-term consistency of video world models through a geometry-grounded long-term spatial memory. Our framework includes mechanisms to store and retrieve information from the long-term spatial memory and we curate custom datasets to train and evaluate world models with explicitly stored 3D memory mechanisms. Our evaluations show improved quality, consistency, and context length compared to relevant baselines, paving the way towards long-term consistent world generation. Shuai Yang 0001, Ryan Po, Yinghao Xu 0001, Ziwei Liu 0002, Dahua Lin, Gordon Wetzstein |
NeurIPS | 3 |
| 2024 | Compositional 3D Scene Generation using Locally Conditioned DiffusionabstractDesigning complex 3D scenes has been a tedious, manual process requiring domain expertise. Emerging text-to-3D generative models show great promise for making this task more intuitive, but existing approaches are limited to object-level generation. We introduce locally conditioned diffusion as an approach to compositional scene diffusion, providing control over semantic parts using text prompts and bounding boxes while ensuring seamless transitions between these parts. We demonstrate a score distillation sampling-based text-to-3D synthesis pipeline that enables compositional 3D scene generation at a higher fidelity than relevant baselines. Ryan Po, Gordon Wetzstein |
3DV | 1 |
| 2024 | Gaussian Shell Maps for Efficient 3D Human GenerationabstractEfficient generation of 3D digital humans is important in several industries, including virtual reality, social media, and cinematic production. 3D generative adversarial net-works (GANs) have demonstrated state-of-the-art (SOTA) quality and diversity for generated assets. Current 3D GAN architectures, however, typically rely on volume representations, which are slow to render, thereby hampering the GAN training and requiring multi- view-inconsistent 2D upsam-plers. Here, we introduce Gaussian Shell Maps (GSMs) as a framework that connects SOTA generator network archi-tectures with emerging 3D Gaussian rendering primitives using an articulable multi shell-based scaffold. In this set-ting, a CNN generates a 3D texture stack with features that are mapped to the shells. The latter represent inflated and deflated versions of a template surface of a digital human in a canonical body pose. Instead of rasterizing the shells directly, we sample 3D Gaussians on the shells whose at-tributes are encoded in the texture features. These Gaus-sians are efficiently and differentiably rendered. The ability to articulate the shells is important during GAN training and, at inference time, to deform a body into arbitrary user-defined poses. Our efficient rendering scheme bypasses the need for view-inconsistent upsamplers and achieves high-quality multi-view consistent renderings at a native resolution of 512 ×512 pixels. We demonstrate that GSMs suc-cessfully generate 3D humans when trained on single-view datasets, including SHHQ and DeepFashion. Project Page: rameenabdal.github.io/GaussianShellMaps Rameen Abdal, Wang Yifan 0001, Zifan Shi, Yinghao Xu 0001, Ryan Po, Zhengfei Kuang, Qifeng Chen 0001, Dit-Yan Yeung, Gordon Wetzstein |
CVPR | 5 |
| 2024 | Orthogonal Adaptation for Modular Customization of Diffusion ModelsabstractCustomization techniques for text-to-image models have paved the way for a wide range of previously unattainable applications, enabling the generation of specific concepts across diverse contexts and styles. While existing methods facilitate high-fidelity customization for individual concepts or a limited, pre-defined set of them, they fall short of achieving scalability, where a single model can seamlessly render countless concepts. In this paper, we address a new problem called Modular Customization, with the goal of efficiently merging customized models that were fine-tuned independently for individual concepts. This allows the merged model to Jointly synthesize concepts in one image without compromising fidelity or incurring any additional computational costs. To address this problem, we introduce Orthogonal Adaptation, a method designed to encourage the customized models, which do not have access to each other during fine-tuning, to have orthogonal residual weights. This ensures that during inference time, the customized models can be summed with minimal interference. Our proposed method is both simple and versatile, applicable to nearly all optimizable weights in the model architecture. Through an extensive set of quantitative and qualitative evaluations, our method consistently outperforms relevant baselines in terms of efficiency and identity preservation, demonstrating a significant leap toward scalable customization of diffusion models. Ryan Po, Guandao Yang, Kfir Aberman, Gordon Wetzstein |
CVPR | 1 |
| 2024 | Flying with Photons: Rendering Novel Views of Propagating Light
Anagh Malik, Noah Juravsky, Ryan Po, Gordon Wetzstein, Kiriakos N. Kutulakos, David B. Lindell |
ECCV (21) | 3 |
| 2024 | FiVA: Fine-grained Visual Attribute Dataset for Text-to-Image Diffusion ModelsabstractRecent advances in text-to-image generation have enabled the creation of high-quality images with diverse applications. However, accurately describing desired visual attributes can be challenging, especially for non-experts in art and photography. An intuitive solution involves adopting favorable attributes from source images. Current methods attempt to distill identity and style from source images. However, "style" is a broad concept that includes texture, color, and artistic elements, but does not cover other important attributes like lighting and dynamics. Additionally, a simplified "style" adaptation prevents combining multiple attributes from different sources into one generated image. In this work, we formulate a more effective approach to decompose the aesthetics of a picture into specific visual attributes, letting users apply characteristics like lighting, texture, and dynamics from different images. To achieve this goal, we constructed the first fine-grained visual attributes dataset (FiVA) to the best of our knowledge. This FiVA dataset features a well-organized taxonomy for visual attributes and includes 1 M high-quality generated images with visual attribute annotations. Leveraging this dataset, we propose a fine-grained visual attributes adaptation framework (FiVA-Adapter) , which decouples and adapts visual attributes from one or more source images into a generated one. This approach enhances user-friendly customization, allowing users to selectively apply desired attributes to create images that meet their unique preferences and specific content requirements. Yinghao Xu 0001, Ryan Po, Mengchen Zhang 0001, Guandao Yang, Jiaqi Wang 0003, Ziwei Liu 0002, Dahua Lin, Gordon Wetzstein |
NeurIPS | 3 |
| 2024 | State of the Art on Diffusion Models for Visual ComputingabstractAbstract The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities for the generation, editing, and reconstruction of images, videos, and 3D scenes. In these domains, diffusion models are the generative AI architecture of choice. Within the last year alone, the literature on diffusion‐based tools and applications has seen exponential growth and relevant papers are published across the computer graphics, computer vision, and AI communities with new works appearing daily on arXiv. This rapid growth of the field makes it difficult to keep up with all recent developments. The goal of this state‐of‐the‐art report (STAR) is to introduce the basic mathematical concepts of diffusion models, implementation details and design choices of the popular Stable Diffusion model, as well as overview important aspects of these generative AI tools, including personalization, conditioning, inversion, among others. Moreover, we give a comprehensive overview of the rapidly growing literature on diffusion‐based generation and editing, categorized by the type of generated medium, including 2D images, videos, 3D objects, locomotion, and 4D scenes. Finally, we discuss available datasets, metrics, open challenges, and social implications. This STAR provides an intuitive starting point to explore this exciting topic for researchers, artists, and practitioners alike. Ryan Po, Wang Yifan 0001, Vladislav Golyanik, Kfir Aberman, Jonathan T. Barron, Amit Bermano, Eric R. Chan, Tali Dekel, Aleksander Holynski, Angjoo Kanazawa, C. Karen Liu, Lingjie Liu, Ben Mildenhall, Matthias Nießner, Björn Ommer, Christian Theobalt, Peter Wonka, Gordon Wetzstein |
Comput. Graph. Forum | 1 |
| 2023 | 3D Neural Field Generation Using Triplane DiffusionabstractDiffusion models have emerged as the state-of-the-art for image generation, among other tasks. Here, we present an efficient diffusion-based model for 3D-aware generation of neural fields. Our approach pre-processes training data, such as ShapeNet meshes, by converting them to continuous occupancy fields and factoring them into a set of axis-aligned triplane feature representations. Thus, our 3D training scenes are all represented by 2D feature planes, and we can directly train existing 2D diffusion models on these representations to generate 3D neural fields with high quality and diversity, outperforming alternative approaches to 3D-aware generation. Our approach requires essential modifications to existing triplane factorization pipelines to make the resulting features easy to learn for the diffusion model. We demonstrate state-of-the-art results on 3D generation on several object classes from ShapeNet. J. Ryan Shue, Eric R. Chan, Ryan Po, Zachary Ankner, Jiajun Wu 0001, Gordon Wetzstein |
CVPR | 3 |
| 2022 | Adaptive Gating for Single-Photon 3D ImagingabstractSingle-photon avalanche diodes (SPADs) are growing in popularity for depth sensing tasks. However, SPADs still struggle in the presence of high ambient light due to the effects of pile-up. Conventional techniques leverage fixed or asynchronous gating to minimize pile-up effects, but these gating schemes are all non-adaptive, as they are unable to incorporate factors such as scene priors and previous photon detections into their gating strategy. We propose an adaptive gating scheme built upon Thompson sampling. Adaptive gating periodically updates the gate position based on prior photon observations in order to minimize depth errors. Our experiments show that our gating strategy results in significantly reduced depth reconstruction error and acquisition time, even when operating outdoors under strong sunlight conditions. Ryan Po, Adithya Kumar Pediredla, Ioannis Gkioulekas |
CVPR | 1 |