EDBT 2026 Demo / reviewers in the wild / expert
Jianglong Ye
dblp:307/5025
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0003-1347-9199ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 64% Generative modeling · 25% Efficient and distributed learning · 11% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 35% Rendering · 35% Visual content generation and editing · 30% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | 3D-Spatial Multimodal Memory · ICLR 2025 |
Geometric modeling and processing
3d scene representation |
0.9 | 1 | 2025 | 3D-Spatial Multimodal Memory · ICLR 2025 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | MVDream: Multi-view Diffusion for 3D Generation · ICLR 2024 |
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion |
0.8 | 1 | 2024 | MVDream: Multi-view Diffusion for 3D Generation · ICLR 2024 |
Visual content generation and editing
3d content generation |
0.8 | 1 | 2024 | MVDream: Multi-view Diffusion for 3D Generation · ICLR 2024 |
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
feature distillation |
0.7 | 1 | 2023 | FeatureNeRF: Learning Generalizable NeRFs by Distilling Foundation Models · ICCV 2023 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | FeatureNeRF: Learning Generalizable NeRFs by Distilling Foundation Models · ICCV 2023 |
Computer vision › 3D vision
3d reconstruction |
0.6 | 1 | 2022 | GIFS: Neural Implicit Function for General Shape Representation · CVPR 2022 |
Computer vision › 3D vision
3d shape representation |
0.6 | 1 | 2022 | GIFS: Neural Implicit Function for General Shape Representation · CVPR 2022 |
Computer vision › 3D vision
implicit neural representation |
0.6 | 1 | 2022 | GIFS: Neural Implicit Function for General Shape Representation · CVPR 2022 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.6 | 1 | 2022 | GIFS: Neural Implicit Function for General Shape Representation · CVPR 2022 |
Computer vision › 3D vision
multimodal scene understanding |
0.3 | 1 | 2025 | 3D-Spatial Multimodal Memory · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
gaussian memory attention · 1.7feature distillation · 1.7score distillation sampling · 1.5diffusion model · 1.5neural rendering · 0.7knowledge distillation · 0.7foundation model · 0.7neural implicit functions · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 3D-Spatial Multimodal MemoryabstractWe present 3D Spatial MultiModal Memory (M3), a multimodal memory system designed to retain information about medium-sized static scenes through video sources for visual perception. By integrating 3D Gaussian Splatting techniques with foundation models, M3 builds a multimodal memory capable of rendering feature representations across granularities, encompassing a wide range of knowledge. In our exploration, we identify two key challenges in previous works on feature splatting: (1) computational constraints in storing high-dimensional features for each Gaussian primitive, and (2) misalignment or information loss between distilled features and foundation model features. To address these challenges, we propose M3 with key components of principal scene components and Gaussian memory attention, enabling efficient training and inference. To validate M3, we conduct comprehensive quantitative evaluations of feature similarity and downstream tasks, as well as qualitative visualizations to highlight the pixel trace of Gaussian memory attention. Our approach encompasses a diverse range of foundation models, including vision-language models (VLMs), perception models, and large multimodal and language models (LMMs/LLMs). Furthermore, to demonstrate real-world applicability, we deploy M3’s feature field in indoor scenes on a quadruped robot. Notably, we claim that M3 is the first work to address the core compression challenges in 3D feature distillation. Xueyan Zou, Ri-Zhao Qiu, Xuanbin Peng, Jianglong Ye, Sifei Liu, Xiaolong Wang 0004 |
ICLR | 5 |
| 2025 | Learning Generalizable Feature Fields for Mobile ManipulationabstractAn open problem in mobile manipulation is how to represent objects and scenes in a unified manner so that robots can use both for navigation and manipulation. The latter requires capturing intricate geometry while understanding fine-grained semantics, whereas the former involves capturing the complexity inherent at an expansive physical scale. In this work, we present GeFF (Generalizable Feature Fields), a scene-level generalizable neural feature field that acts as a unified representation for both navigation and manipulation that performs in real-time. To do so, we treat generative novel view synthesis as a pre-training task, and then align the resulting rich scene priors with natural language via CLIP feature distillation. We demonstrate the effectiveness of this approach by deploying GeFF on a quadrupedal robot equipped with a manipulator. We quantitatively evaluate GeFF’s ability for open-vocabulary object-/part-level manipulation and show that GeFF outperforms point-based baselines in runtime and storage-accuracy trade-offs, with qualitative examples of semantics-aware navigation and articulated object manipulation. Ri-Zhao Qiu, Yafei Hu, Jianglong Ye, Jiteng Mu, Ruihan Yang, Nikolay Atanasov 0001, Sebastian A. Scherer, Xiaolong Wang 0004 |
IROS | 6 |
| 2024 | Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion ModelsabstractZero-shot novel view synthesis (NVS) from a single image is an essential problem in 3D object understanding. While recent approaches that leverage pre-trained generative models can synthesize high-quality novel views from in-the-wild inputs, they still struggle to maintain 3D consistency across different views. In this paper, we present Consistent-1-to-3, which is a generative framework that significantly mitigates this issue. Specifically, we decompose the NVS task into two stages: (i) transforming observed regions to a novel view, and (ii) hallucinating unseen regions. We design a scene representation transformer and view-conditioned diffusion model for performing these two stages respectively. Inside the models, to enforce 3D consistency, we propose to employ epipolar-guided attention to incorporate geometry constraints, and multi-view attention to better aggregate multi-view information. Finally, we design a hierarchy generation paradigm to generate long sequences of consistent views, allowing a full 360° observation of the provided object image. Qualitative and quantitative evaluation over multiple datasets demonstrates the effectiveness of the proposed mechanisms against state-of-the-art approaches. Our project page is at https://jianglongye.com/consistent123/. Jianglong Ye, Kejie Li, Yichun Shi |
3DV | 1 |
| 2024 | MVDream: Multi-view Diffusion for 3D GenerationabstractWe introduce MVDream, a diffusion model that is able to generate consistent multi-view images from a given text prompt. Learning from both 2D and 3D data, a multi-view diffusion model can achieve the generalizability of 2D diffusion models and the consistency of 3D renderings. We demonstrate that such a multi-view diffusion model is implicitly a generalizable 3D prior agnostic to 3D representations. It can be applied to 3D generation via Score Distillation Sampling, significantly enhancing the consistency and stability of existing 2D-lifting methods. It can also learn new concepts from a few 2D examples, akin to DreamBooth, but for 3D generation. Yichun Shi, Jianglong Ye, Long Mai, Kejie Li |
ICLR | 3 |
| 2023 | FeatureNeRF: Learning Generalizable NeRFs by Distilling Foundation ModelsabstractRecent works on generalizable NeRFs have shown promising results on novel view synthesis from single or few images. However, such models have rarely been applied on other downstream tasks beyond synthesis such as semantic understanding and parsing. In this paper, we propose a novel framework named FeatureNeRF to learn generalizable NeRFs by distilling pre-trained vision foundation models (e.g., DINO, Latent Diffusion). FeatureNeRF leverages 2D pre-trained foundation models to 3D space via neural rendering, and then extract deep features for 3D query points from NeRF MLPs. Consequently, it allows to map 2D images to continuous 3D semantic feature volumes, which can be used for various downstream tasks. We evaluate FeatureNeRF on tasks of 2D/3D semantic keypoint transfer and 2D/3D object part segmentation. Our extensive experiments demonstrate the effectiveness of FeatureNeRF as a generalizable 3D semantic feature extractor. Our project page is available at https://jianglongye.com/featurenerf/. Jianglong Ye, Naiyan Wang, Xiaolong Wang 0004 |
ICCV | 1 |
| 2022 | GIFS: Neural Implicit Function for General Shape RepresentationabstractRecent development of neural implicit function has shown tremendous success on high-quality 3D shape re-construction. However, most works divide the space into inside and outside of the shape, which limits their repre-senting power to single-layer and watertight shapes. This limitation leads to tedious data processing (converting non-watertight raw data to watertight) as well as the incapability of representing general object shapes in the real world. In this work, we propose a novel method to represent general shapes including non-watertight shapes and shapes with multi-layer surfaces. We introduce General Implicit Function for 3D Shape (GIFS), which models the relationships between every two points instead of the relationships between points and surfaces. Instead of dividing 3D space into predefined inside-outside regions, GIFS encodes whether two points are separated by any surface. Experiments on ShapeNet show that GIFS outperforms previous state-of-the-art methods in terms of reconstruction quality, rendering efficiency, and visual fidelity. Project page is available at https://jianglongye.com/gifs. Jianglong Ye, Yuntao Chen, Naiyan Wang, Xiaolong Wang 0004 |
CVPR | 1 |