Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Umangi Jain

dblp:307/5194 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 30% Geometric modeling and processing · 30% Rendering · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.812024
GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting · NeurIPS 2024
Visual content generation and editing
3d scene editing
0.812024
GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting · NeurIPS 2024
Geometric modeling and processing
interactive 3d segmentation
0.812024
GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting · NeurIPS 2024
Image and video processing
image segmentation
0.212024
GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

graph cuts · 0.8energy minimization · 0.82d segmentation models · 0.8
YearPublicationVenuePosition
2024 GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting
abstract
We introduce GaussianCut, a new method for interactive multiview segmentation of scenes represented as 3D Gaussians. Our approach allows for selecting the objects to be segmented by interacting with a single view. It accepts intuitive user input, such as point clicks, coarse scribbles, or text. Using 3D Gaussian Splatting (3DGS) as the underlying scene representation simplifies the extraction of objects of interest which are considered to be a subset of the scene's Gaussians. Our key idea is to represent the scene as a graph and use the graph-cut algorithm to minimize an energy function to effectively partition the Gaussians into foreground and background. To achieve this, we construct a graph based on scene Gaussians and devise a segmentation-aligned energy function on the graph to combine user inputs with scene properties. To obtain an initial coarse segmentation, we leverage 2D image/video segmentation models and further refine these coarse estimates using our graph construction. Our empirical evaluations show the adaptability of GaussianCut across a diverse set of scenes. GaussianCut achieves competitive performance with state-of-the-art approaches for 3D segmentation without requiring any additional segmentation-aware training
Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski
NeurIPS1