EDBT 2026 Demo / reviewers in the wild / expert
Lihe Ding
dblp:307/5395
· DBLP profile ↗
14ranked-venue papers
2as first author
14since 2021 · last 2026
0000-0003-1976-9496ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 2 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 8 since 2021Computer networks · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Local grid rendering networks for 3D object detection in point clouds
Jianan Li 0001, Lihe Ding, Jie Wang 0097, Tingfa Xu |
Pattern Recognit. | 2 |
| 2025 | From One to More: Contextual Part Latents for 3D GenerationabstractTo generate 3D objects, early research focused on multi-view-driven approaches relying solely on 2D renderings. Recently, the 3D native latent diffusion paradigm has demonstrated superior performance in 3D generation, because it fully leverages the geometric information provided in ground truth 3D data. Despite its fast development, 3D diffusion still faces three challenges. First, the majority of these methods represent a 3D object by one single latent, regardless of its complexity. This may lead to detail loss when generating 3D objects with multiple complicated parts. Second, most 3D assets are designed parts by parts, yet the current holistic latent representation overlooks the independence of these parts and their interrelationships, limiting the model's generative ability. Third, current methods rely on global conditions (e.g., text, image, point cloud) to control the generation process, lacking detailed controllability. Therefore, motivated by how 3D designers create a 3D object, we present a new part-based 3D generation framework, CoPart, which represents a 3D object with multiple contextual part latents and simultaneously generates coherent 3D parts. This part-based framework has several advantages, including: i) reduces the encoding burden of intricate objects by decomposing them into simpler parts, ii) facilitates part learning and part relationship modeling, and iii) naturally supports part-level control. Furthermore, to ensure the coherence of part latents and to harness the powerful priors from foundation models, we propose a novel mutual guidance strategy to fine-tune pre-trained diffusion models for joint part latent denoising. Benefiting from the part-based representation, we demonstrate that CoPart can support various applications including part-editing, articulated object generation, and mini-scene generation. Moreover, we collect a new large-scale 3D part dataset named Partverse from Objaverse through automatic mesh segmentation and subsequent human post-annotations. By training on the proposed dataset, CoPart achieves promising part-based 3D generation with high controllability. Project page: https://hkdsc.github.io/project/copart. Shaocong Dong, Lihe Ding, Yaokun Li, Jaehyeok Kim, Chenjian Gao, Zhanpeng Huang, Zibin Wang, Tianfan Xue |
ICCV | 2 |
| 2025 | From Gallery to Wrist: Realistic 3D Bracelet Insertion in VideosabstractInserting 3D objects into videos is a longstanding challenge in computer graphics with applications in augmented reality, virtual try-on, and video composition. Achieving both temporal consistency, or realistic lighting remains difficult, particularly in dynamic scenarios with complex object motion, perspective changes, and varying illumination. While 2D diffusion models have shown promise for producing photorealistic edits, they often struggle with maintaining temporal coherence across frames. Conversely, traditional 3D rendering methods excel in spatial and temporal consistency but fall short in achieving photorealistic lighting. In this work, we propose a hybrid object insertion pipeline that combines the strengths of both paradigms. Specifically, we focus on inserting bracelets into dynamic wrist scenes, leveraging the high temporal consistency of 3D Gaussian Splatting (3DGS) for initial rendering and refining the results using a 2D diffusion-based enhancement model to ensure realistic lighting interactions. Our method introduces a shading-driven pipeline that separates intrinsic object properties (albedo, shading, reflectance) and refines both shading and sRGB images for photorealism. To maintain temporal coherence, we optimize the 3DGS model with multi-frame weighted adjustments. This is the first approach to synergize 3D rendering and 2D diffusion for video object insertion, offering a robust solution for realistic and consistent video editing. Project Page: https://cjeen.github.io/BraceletPaper/ Chenjian Gao, Lihe Ding, Zhanpeng Huang, Zibin Wang, Tianfan Xue |
ICCV | 2 |
| 2025 | PvNeXt: Rethinking Network Design and Temporal Motion for Point Cloud Video RecognitionabstractPoint cloud video perception has become an essential task for the realm of 3D vision. Current 4D representation learning techniques typically engage in iterative processing coupled with dense query operations. Although effective in capturing temporal features, this approach leads to substantial computational redundancy. In this work, we propose a framework, named as PvNeXt, for effective yet efficient point cloud video recognition, via personalized one-shot query operation. Specially, PvNeXt consists of two key modules, the Motion Imitator and the Single-Step Motion Encoder. The former module, the Motion Imitator, is designed to capture the temporal dynamics inherent in sequences of point clouds, thus generating the virtual motion corresponding to each frame. The Single-Step Motion Encoder performs a one-step query operation, associating point cloud of each frame with its corresponding virtual motion frame, thereby extracting motion cues from point cloud sequences and capturing temporal dynamics across the entire sequence. Through the integration of these two modules, {PvNeXt} enables personalized one-shot queries for each frame, effectively eliminating the need for frame-specific looping and intensive query processes. Extensive experiments on multiple benchmarks demonstrate the effectiveness of our method. Jie Wang 0097, Tingfa Xu, Lihe Ding, Long Bai 0008, Jianan Li 0001 |
ICLR | 3 |
| 2025 | 4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous CaptureabstractReconstructing fast-dynamic scenes from multi-view videos is crucial for high-speed motion analysis and realistic 4D reconstruction. However, the majority of 4D capture systems are limited to frame rates below 30 FPS (frames per second), and a direct 4D reconstruction of high-speed motion from low FPS input may lead to undesirable results. In this work, we propose a high-speed 4D capturing system only using low FPS cameras, through novel capturing and processing modules. On the capturing side, we propose an asynchronous capture scheme that increases the effective frame rate by staggering the start times of cameras. By grouping cameras and leveraging a base frame rate of 25 FPS, our method achieves an equivalent frame rate of 100–200 FPS without requiring specialized high-speed cameras. On processing side, we also propose a novel generative model to fix artifacts caused by 4D sparse-view reconstruction, as asynchrony reduces the number of viewpoints at each timestamp. Specifically, we propose to train a video-diffusion-based artifact-fix model for sparse 4D reconstruction, which refines missing details, maintains temporal consistency, and improves overall reconstruction quality. Experimental results demonstrate that our method significantly enhances high-speed 4D reconstruction compared to synchronous capture. Project page: https://openimaginglab.github.io/4DSloMo/ Shi Guo, Tianshuo Yang, Lihe Ding, Xiuyuan Yu, Jinwei Gu, Tianfan Xue |
SIGGRAPH Asia | 4 |
| 2025 | PAPooling: Graph-based Position Adaptive Aggregation of Local Geometry in Point CloudsabstractFine-grained geometry, obtained through the assimilation of localized point features, is crucial in the realms of object recognition and scene comprehension within point cloud contexts. Traditional point cloud backbones predominantly utilize max pooling for the amalgamation of local features, a process that tends to overlook spatial interrelations among points, consequently leading to the potential loss of fine-grained geometric details. To overcome this limitation, we introduce an innovative operation termed Position Adaptive Pooling (PAPooling), which is designed to amalgamate local features while sensitively considering the spatial positions of points. This is achieved by employing a graph-based representation to explicitly model the spatial relationships of points. PAPooling involves two principal components: first, the local graph construction , which establishes a local graph for a set of points by linking a central point with its adjacent points, thereby transforming pairwise relative positions into channel-specific attention weights; second, the attentive feature aggregation , which adeptly takes into account the contribution of each node and simulates the inter-node relationships within the local graph, effectively extracting representations of local features through a Graph Convolution Network (GCN). PAPooling’s simplicity and efficacy make it a versatile addition to widely used point-based backbones such as PointNet++ and DGCNN, offering a plug-and-play solution. Comprehensive experimental analysis demonstrates PAPooling’s enhanced capability in capturing local geometry, contributing significantly across a spectrum of applications including 3D shape classification, part segmentation, scene segmentation, and corruption defense, all with minimal computational increase. Code will be public at https://github.com/Roywangj/PAPooling/ . Jie Wang 0097, Tingfa Xu, Liqiang Song, Lihe Ding, Peng Jiang 0013, Yuqi Han, Jianan Li 0001 |
ACM Trans. Multim. Comput. Commun. Appl. | 4 |
| 2024 | Text-to-3D Generation with Bidirectional Diffusion Using Both 2D and 3D PriorsabstractMost 3D generation research focuses on up-projecting 2D foundation models into the 3D space, either by minimizing 2D Score Distillation Sampling (SDS) loss or fine-tuning on multi-view datasets. Without explicit 3D priors, these methods often lead to geometric anomalies and multi-view inconsistency. Recently, researchers have attempted to improve the genuineness of 3D objects by directly training on 3D datasets, albeit at the cost of low-quality texture generation due to the limited texture diversity in 3D datasets. To harness the advantages of both approaches, we propose Bidirectional Diffusion (BiDiff), a unified framework that incorporates both a 3D and a 2D diffusion process, to preserve both 3D fidelity and 2D texture richness, respectively. Moreover, as a simple combination may yield inconsistent generation results, we further bridge them with novel bidirectional guidance. In addition, our method can be used as an initialization of optimization-based models to further improve the quality of 3D models and the efficiency of optimization, reducing the process from 3.4 hours to 20 minutes. Experimental results have shown that our model achieves high-quality, diverse, and scalable 3D generation. Project website https://bidiff.github.io/. Lihe Ding, Shaocong Dong, Zhanpeng Huang, Zibin Wang, Kaixiong Gong, Dan Xu 0002, Tianfan Xue |
CVPR | 1 |
| 2024 | Interactive3D: Create What You Want by Interactive 3D Generationabstract3D object generation has undergone significant advancements, yielding high-quality results. However, fall short of achieving precise user control, often yielding results that do not align with user expectations, thus limiting their applicability. User-envisioning 3D object generation faces significant challenges in realizing its concepts using current generative models due to limited interaction capabilities. Existing methods mainly offer two approaches: (i) interpreting textual instructions with constrained controllability, or (ii) reconstructing 3D objects from 2D images. Both of them limit customization to the confines of the 2D reference and potentially introduce undesirable artifacts during the 3D lifting process, restricting the scope for direct and versatile 3D modifications. In this work, we introduce Interactive3D, an innovative framework for interactive 3D generation that grants users precise control over the generative process through extensive 3D interaction capabilities. Interactive3D is constructed in two cascading stages, utilizing distinct 3D representations. The first stage employs Gaussian Splatting for direct user interaction, allowing modifications and guidance of the generative direction at any intermediate step through (i) Adding and Removing components, (ii) Deformable and Rigid Dragging, (iii) Geometric Transformations, and (iv) Semantic Editing. Subsequently, the Gaussian splats are transformed into InstantNGP. We introduce a novel (v) Interactive Hash Refinement module to further add details and extract the geometry in the second stage. Our experiments demonstrate that proposed Interactive3D markedly improves the controllability and quality of 3D generation. Our project webpage is available at https://interactive-3d.github.io/. Shaocong Dong, Lihe Ding, Zhanpeng Huang, Zibin Wang, Tianfan Xue, Dan Xu 0002 |
CVPR | 2 |
| 2024 | Target-Guided Adversarial Point Cloud Transformer Towards Recognition Against Real-world CorruptionsabstractAchieving robust 3D perception in the face of corrupted data presents an challenging hurdle within 3D vision research. Contemporary transformer-based point cloud recognition models, albeit advanced, tend to overfit to specific patterns, consequently undermining their robustness against corruption. In this work, we introduce the Target-Guided Adversarial Point Cloud Transformer, termed APCT, a novel architecture designed to augment global structure capture through an adversarial feature erasing mechanism predicated on patterns discerned at each step during training. Specifically, APCT integrates an Adversarial Significance Identifier and a Target-guided Promptor. The Adversarial Significance Identifier, is tasked with discerning token significance by integrating global contextual analysis, utilizing a structural salience index algorithm alongside an auxiliary supervisory mechanism. The Target-guided Promptor, is responsible for accentuating the propensity for token discard within the self-attention mechanism, utilizing the value derived above, consequently directing the model attention towards alternative segments in subsequent stages. By iteratively applying this strategy in multiple steps during training, the network progressively identifies and integrates an expanded array of object-associated patterns. Extensive experiments demonstrate that our method achieves state-of-the-art results on multiple corruption benchmarks. Jie Wang 0097, Tingfa Xu, Lihe Ding, Jianan Li 0001 |
NeurIPS | 3 |
| 2024 | MsSVT++: Mixed-Scale Sparse Voxel Transformer With Center Voting for 3D Object DetectionabstractAccurate 3D object detection in large-scale outdoor scenes, characterized by considerable variations in object scales, necessitates features rich in both long-range and fine-grained information. While recent detectors have utilized window-based transformers to model long-range dependencies, they tend to overlook fine-grained details. To bridge this gap, we propose MsSVT++, an innovative Mixed-scale Sparse Voxel Transformer that simultaneously captures both types of information through a divide-and-conquer approach. This approach involves explicitly dividing attention heads into multiple groups, each responsible for attending to information within a specific range. The outputs of these groups are subsequently merged to obtain final mixed-scale features. To mitigate the computational complexity associated with applying a window-based transformer in 3D voxel space, we introduce a novel Chessboard Sampling strategy and implement voxel sampling and gathering operations sparsely using a hash map. Moreover, an important challenge stems from the observation that non-empty voxels are primarily located on the surface of objects, which impedes the accurate estimation of bounding boxes. To overcome this challenge, we introduce a Center Voting module that integrates newly voted voxels enriched with mixed-scale contextual information towards the centers of the objects, thereby improving precise object localization. Extensive experiments demonstrate that our single-stage detector, built upon the foundation of MsSVT++, consistently delivers exceptional performance across diverse datasets. Jianan Li 0001, Shaocong Dong, Lihe Ding, Tingfa Xu |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | Sample-adaptive Augmentation for Point Cloud Recognition Against Real-world CorruptionsabstractRobust 3D perception under corruption has become an essential task for the realm of 3D vision. While current data augmentation techniques usually perform random transformations on all point cloud objects in an offline way and ignore the structure of the samples, resulting in over-or-under enhancement. In this work, we propose an alternative to make sample-adaptive transformations based on the structure of the sample to cope with potential corruption via an auto-augmentation framework, named as Adapt-Point. Specially, we leverage a imitator, consisting of a Deformation Controller and a Mask Controller, respectively in charge of predicting deformation parameters and producing a per-point mask, based on the intrinsic structural information of the input point cloud, and then conduct corruption simulations on top. Then a discriminator is utilized to prevent the generation of excessive corruption that deviates from the original data distribution. In addition, a perception-guidance feedback mechanism is incorporated to guide the generation of samples with appropriate difficulty level. Furthermore, to address the paucity of real-world corrupted point cloud, we also introduce a new dataset ScanObjectNN-C, that exhibits greater similarity to actual data in real-world environments, especially when contrasted with preceding CAD datasets. Experiments show that our method achieves state-of-the-art results on multiple corruption benchmarks, including ModelNet-C, our ScanObjectNN-C, and ShapeNet-C. Jie Wang 0097, Lihe Ding, Tingfa Xu, Shaocong Dong, Xinli Xu, Long Bai 0008, Jianan Li 0001 |
ICCV | 2 |
| 2022 | FH-Net: A Fast Hierarchical Network for Scene Flow Estimation on Real-World Point Clouds
Lihe Ding, Shaocong Dong, Tingfa Xu, Xinli Xu, Jie Wang 0097, Jianan Li 0001 |
ECCV (39) | 1 |
| 2022 | MsSVT: Mixed-scale Sparse Voxel Transformer for 3D Object Detection on Point Cloudsabstract3D object detection from the LiDAR point cloud is fundamental to autonomous driving. Large-scale outdoor scenes usually feature significant variance in instance scales, thus requiring features rich in long-range and fine-grained information to support accurate detection. Recent detectors leverage the power of window-based transformers to model long-range dependencies but tend to blur out fine-grained details. To mitigate this gap, we present a novel Mixed-scale Sparse Voxel Transformer, named MsSVT, which can well capture both types of information simultaneously by the divide-and-conquer philosophy. Specifically, MsSVT explicitly divides attention heads into multiple groups, each in charge of attending to information within a particular range. All groups' output is merged to obtain the final mixed-scale features. Moreover, we provide a novel chessboard sampling strategy to reduce the computational complexity of applying a window-based transformer in 3D voxel space. To improve efficiency, we also implement the voxel sampling and gathering operations sparsely with a hash map. Endowed by the powerful capability and high efficiency of modeling mixed-scale information, our single-stage detector built on top of MsSVT surprisingly outperforms state-of-the-art two-stage detectors on Waymo. Our project page: https://github.com/dscdyc/MsSVT. Shaocong Dong, Lihe Ding, Tingfa Xu, Xinli Xu, Jie Wang 0097, Ziyang Bian, Ying Wang 0064, Jianan Li 0001 |
NeurIPS | 2 |
| 2022 | CAGroup3D: Class-Aware Grouping for 3D Object Detection on Point CloudsabstractWe present a novel two-stage fully sparse convolutional 3D object detection framework, named CAGroup3D. Our proposed method first generates some high-quality 3D proposals by leveraging the class-aware local group strategy on the object surface voxels with the same semantic predictions, which considers semantic consistency and diverse locality abandoned in previous bottom-up approaches. Then, to recover the features of missed voxels due to incorrect voxel-wise segmentation, we build a fully sparse convolutional RoI pooling module to directly aggregate fine-grained spatial information from backbone for further proposal refinement. It is memory-and-computation efficient and can better encode the geometry-specific features of each 3D proposal. Our model achieves state-of-the-art 3D detection performance with remarkable gains of +3.6% on ScanNet V2 and +2.6% on SUN RGB-D in term of [email protected]. Code will be available at https://github.com/Haiyang-W/CAGroup3D. Lihe Ding, Shaocong Dong, Shaoshuai Shi, Aoxue Li, Jianan Li 0001, Zhenguo Li, Liwei Wang 0001 |
NeurIPS | 2 |