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Xusen Sun

dblp:308/0824 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0006-8607-1265ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 73% Rendering · 27%
Artificial intelligence
2 papers
Generative modeling · 85% Face, body and person analysis · 15%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
1.012026
MaTe3D: Mask-Guided Text-based 3D-Aware Portrait Editing · Int. J. Comput. Vis. 2026
Visual content generation and editing › face editing
3d-aware portrait editing
1.012026
MaTe3D: Mask-Guided Text-based 3D-Aware Portrait Editing · Int. J. Comput. Vis. 2026
Visual content generation and editing
3d content creation
0.612022
MoFaNeRF: Morphable Facial Neural Radiance Field · ECCV (3) 2022
Rendering
neural radiance fields
0.612022
MoFaNeRF: Morphable Facial Neural Radiance Field · ECCV (3) 2022
Computer vision › Face, body and person analysis
face modeling
0.212022
MoFaNeRF: Morphable Facial Neural Radiance Field · ECCV (3) 2022

Methods — techniques the papers use, named apart from their topics

mask-guided editing · 2.0neural radiance field · 1.1morphable model · 1.1
YearPublicationVenuePosition
2026 MaTe3D: Mask-Guided Text-based 3D-Aware Portrait Editing
Kangneng Zhou, Daiheng Gao, Xuan Wang 0009, Jie Zhang 0090, Peng Zhang 0080, Xusen Sun, Longhao Zhang, Shiqi Yang 0002, Bang Zhang, Liefeng Bo, Yaxing Wang, Ming-Ming Cheng
Int. J. Comput. Vis.6
2025 VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior
abstract
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, facial motion, head pose generation, and video quality. However, no model has yet led or tied on all these metrics due to the one-to-many mapping between audio and motion. In this paper, we propose VividTalk, a two-stage generic framework that supports generating high-visual quality talking head videos with all the above properties. Specifically, in the first stage, we map the audio to mesh by learning two motions, including non-rigid facial motion and rigid head motion. For facial motion, both blendshape and vertex are adopted as the intermediate representation to maximize the representation ability of the model. For head motion, a novel learnable head pose codebook with a two-phase training mechanism is proposed. In the second stage, we proposed a dual branch motion-vae and a generator to transform the meshes into dense motion and synthesize high-quality video frame-by-frame. Extensive experiments show that the proposed VividTalk can generate high-visual quality talking head videos with lip-sync and realistic enhanced by a large margin, and outperforms previous state-of-the-art works in objective and subjective comparisons. The code will be publicly released upon publication.
Xusen Sun, Longhao Zhang, Hao Zhu 0004, Peng Zhang 0080, Bang Zhang, Xinya Ji, Kangneng Zhou, Daiheng Gao, Liefeng Bo, Xun Cao
3DV1
2022 MoFaNeRF: Morphable Facial Neural Radiance Field
Yiyu Zhuang, Hao Zhu 0004, Xusen Sun, Xun Cao
ECCV (3)3