EDBT 2026 Demo / reviewers in the wild / expert
Xusen Sun
dblp:308/0824
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0006-8607-1265ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 73% Rendering · 27% | |
| Artificial intelligence
2 papers |
Generative modeling · 85% Face, body and person analysis · 15% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation |
1.0 | 1 | 2026 | MaTe3D: Mask-Guided Text-based 3D-Aware Portrait Editing · Int. J. Comput. Vis. 2026 |
Visual content generation and editing › face editing
3d-aware portrait editing |
1.0 | 1 | 2026 | MaTe3D: Mask-Guided Text-based 3D-Aware Portrait Editing · Int. J. Comput. Vis. 2026 |
Visual content generation and editing
3d content creation |
0.6 | 1 | 2022 | MoFaNeRF: Morphable Facial Neural Radiance Field · ECCV (3) 2022 |
Rendering
neural radiance fields |
0.6 | 1 | 2022 | MoFaNeRF: Morphable Facial Neural Radiance Field · ECCV (3) 2022 |
Computer vision › Face, body and person analysis
face modeling |
0.2 | 1 | 2022 | MoFaNeRF: Morphable Facial Neural Radiance Field · ECCV (3) 2022 |
Methods — techniques the papers use, named apart from their topics
mask-guided editing · 2.0neural radiance field · 1.1morphable model · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MaTe3D: Mask-Guided Text-based 3D-Aware Portrait Editing
Kangneng Zhou, Daiheng Gao, Xuan Wang 0009, Jie Zhang 0090, Peng Zhang 0080, Xusen Sun, Longhao Zhang, Shiqi Yang 0002, Bang Zhang, Liefeng Bo, Yaxing Wang, Ming-Ming Cheng |
Int. J. Comput. Vis. | 6 |
| 2025 | VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid PriorabstractAudio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, facial motion, head pose generation, and video quality. However, no model has yet led or tied on all these metrics due to the one-to-many mapping between audio and motion. In this paper, we propose VividTalk, a two-stage generic framework that supports generating high-visual quality talking head videos with all the above properties. Specifically, in the first stage, we map the audio to mesh by learning two motions, including non-rigid facial motion and rigid head motion. For facial motion, both blendshape and vertex are adopted as the intermediate representation to maximize the representation ability of the model. For head motion, a novel learnable head pose codebook with a two-phase training mechanism is proposed. In the second stage, we proposed a dual branch motion-vae and a generator to transform the meshes into dense motion and synthesize high-quality video frame-by-frame. Extensive experiments show that the proposed VividTalk can generate high-visual quality talking head videos with lip-sync and realistic enhanced by a large margin, and outperforms previous state-of-the-art works in objective and subjective comparisons. The code will be publicly released upon publication. Xusen Sun, Longhao Zhang, Hao Zhu 0004, Peng Zhang 0080, Bang Zhang, Xinya Ji, Kangneng Zhou, Daiheng Gao, Liefeng Bo, Xun Cao |
3DV | 1 |
| 2022 | MoFaNeRF: Morphable Facial Neural Radiance Field
Yiyu Zhuang, Hao Zhu 0004, Xusen Sun, Xun Cao |
ECCV (3) | 3 |