Haotong Lin

dblp:308/1062 · DBLP profile ↗
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19ranked-venue papers
5as first author
19since 2021 · last 2026
0000-0001-5862-3268ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 3 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 5 first-author · 15 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021
YearPublicationVenuePosition
2026 BAT: Learning Event-based Optical Flow with Bidirectional Adaptive Temporal Correlation
abstract
Event cameras deliver visual information characterized by a high dynamic range and high temporal resolution, offering significant advantages in estimating optical flow for complex lighting conditions and fast-moving objects. Current advanced optical flow methods for event cameras largely adopt established image-based frameworks. However, the spatial sparsity of event data limits their performance. In this paper, we present BAT, an innovative framework that estimates event-based optical flow using bidirectional adaptive temporal correlation. BAT includes three novel designs: 1) a bidirectional temporal correlation that transforms bidirectional temporally dense motion cues into spatially dense ones, enabling accurate and spatially dense optical flow estimation; 2) an adaptive temporal sampling strategy for maintaining temporal consistency in correlation; 3) spatially adaptive temporal motion aggregation to efficiently and adaptively aggregate consistent target motion features into adjacent motion features while suppressing inconsistent ones. Our BAT achieves state-of-the-art performance on the DSEC-Flow benchmark, outperforming existing methods by a large margin while also exhibiting sharp edges and high-quality details. Our BAT can accurately predict future optical flow using only past events, significantly outperforming E-RAFT’s warm-start approach.
Gangwei Xu, Haotong Lin, Zhaoxing Zhang, Hongcheng Luo, Xin Yang 0008
AAAI2
2026 Towards Depth Foundation Models: Recent Trends in Vision-Based Depth Estimation
abstract
Depth estimation is a fundamental task in 3D computer vision, crucial for applications such as 3D reconstruction, free-viewpoint rendering, robotics, autonomous driving, and AR/VR technologies. Traditional methods relying on hardware sensors like LiDAR are often limited by their high costs, low resolution, and sensitivity to the environment, limiting their applicability to real-world scenarios. Recent advances in vision-based methods offer a promising alternative, yet they face challenges in generalization and stability due to either the low capacity of model architectures or reliance on domain-specific and small-scale datasets. The emergence of scaling laws and foundation models in other domains has inspired the development of “depth foundation models”: deep neural networks trained on large datasets with strong zeroshot generalization capabilities. This paper surveys the evolution of deep learning architectures and paradigms for depth estimation across monocular, stereo, multiview, and monocular video settings. We explore the potential of these models to address existing challenges and we also provide a comprehensive overview of large-scale datasets that can facilitate their development. By identifying key architectures and training strategies, we aim to highlight the path towards robust depth foundation models, offering insights for future research and applications.
Zhen Xu 0008, Sida Peng, Haotong Lin, Jiahao Shao, Peishan Yang, Qinglin Yang, Sheng Miao, Yifan Wang 0026, Ruizhen Hu, Yiyi Liao, Xiaowei Zhou 0001, Hujun Bao
Comput. Vis. Media4
2026 Street Gaussians: Modeling Dynamic Urban Scenes With Gaussian Primitives
abstract
This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic urban street scenes. However, significant limitations are their slow training and rendering speed. We introduce Street Gaussians, a new explicit scene representation that tackles these limitations. Specifically, the dynamic urban scene is represented as a set of point clouds equipped with semantic logits and Gaussian primitives, each associated with either a foreground object or the background. To model the dynamics of foreground objects, each object point cloud is optimized with optimizable tracked poses, along with a 4D spherical harmonics model for the dynamic appearance. The explicit representation allows easy composition of objects and background, which in turn allows for scene editing operations and rendering at 135 FPS (1066 * 1600 resolution) within half an hour of training. The proposed method is evaluated on multiple challenging benchmarks, including KITTI and Waymo Open datasets. Experiments show that the proposed method consistently outperforms state-of-the-art methods across all datasets.
Sida Peng, Yushi Long, Yunzhi Yan, Haotong Lin, Chenxu Zhou, Kun Zhan, Xianpeng Lang, Hujun Bao, Xiaowei Zhou 0001
IEEE Trans. Pattern Anal. Mach. Intell.4
2025 Multi-view Reconstruction via SfM-guided Monocular Depth Estimation
abstract
This paper aims to reconstruct the scene geometry from multi-view images with strong robustness and high quality. Previous learning-based methods incorporate neural networks into the multi-view stereo matching and have shown impressive reconstruction results. However, due to the reliance on matching across input images, they typically suffer from high GPU memory consumption and tend to fail in sparse view scenarios. To overcome this problem, we develop a new pipeline, named Murre, for multi-view geometry reconstruction of 3D scenes based on SfM-guided monocular depth estimation. For input images, Murre first recovers the SfM point cloud that captures the global scene structure, and then use it to guide a conditional diffusion model to produce multi-view metric depth maps for the final TSDF fusion. By predicting the depth map from a single image, Murre bypasses the multi-view matching step and naturally resolves the issues of previous MVS-based methods. In addition, the diffusion-based model can easily leverage the powerful priors of 2D foundation models, achieving good generalization ability across diverse real-world scenes. To obtain multi-view consistent depth maps, our key design is providing effective guidance on the diffusion model through the SfM point cloud, which is a condensed form of multiview information, highlighting the scene’s salient structure, and can be readily transformed into sparse depth maps to drive the image-space estimation process. We evaluate the reconstruction quality of Murre in various types of real-world datasets including indoor, streetscapes, and aerial scenes, surpassing state-of-the-art MVS-based and implicit neural reconstruction-based methods. The code and supplementary materials are available at https://zju3dv.github.io/murre/.
Sida Peng, Haotong Lin, Yunzhi Yan, Wenguan Wang, Xiaowei Zhou 0001, Hujun Bao
CVPR4
2025 Prompting Depth Anything for 4K Resolution Accurate Metric Depth Estimation
abstract
Prompts play a critical role in unleashing the power of language and vision foundation models for specific tasks. For the first time, we introduce prompting into depth foundation models, creating a new paradigm for metric depth estimation termed Prompt Depth Anything. Specifically, we use a low-cost LiDAR as the prompt to guide the Depth Anything model for accurate metric depth output, achieving up to 4K resolution. Our approach centers on a concise prompt fusion design that integrates the LiDAR at multiple scales within the depth decoder. To address training challenges posed by limited datasets containing both LiDAR depth and precise GT depth, we propose a scalable data pipeline that includes synthetic data LiDAR simulation and real data pseudo GT depth generation. Our approach sets new state-of-the-arts on the ARKitScenes and ScanNet++ datasets and benefits downstream applications, including 3D reconstruction and generalized robotic grasping.
Haotong Lin, Sida Peng, Jingxiao Chen, Songyou Peng, Jiaming Sun 0002, Minghuan Liu, Hujun Bao, Jiashi Feng, Xiaowei Zhou 0001, Bingyi Kang
CVPR1
2025 StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models
abstract
This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensor data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes, but the performance significantly degrades as the viewpoint deviates from the training trajectory. To mitigate this problem, we introduce StreetCrafter, a novel controllable video diffusion model that utilizes LiDAR point cloud renderings as pixel-level conditions, which fully exploits the generative prior for novel view synthesis, while preserving precise camera control. Moreover, the utilization of pixel-level LiDAR conditions allows us to make accurate pixel-level edits to target scenes. In addition, the generative prior of StreetCrafter can be effectively incorporated into dynamic scene representations to achieve real-time rendering. Experiments on Waymo Open Dataset and PandaSet demonstrate that our model enables flexible control over viewpoint changes, enlarging the view synthesis regions for satisfying rendering, which outperforms existing methods. The code is available at https://zju3dv.github.io/streetcrafter.
Yunzhi Yan, Zhen Xu 0008, Haotong Lin, Haian Jin, Kun Zhan, Xianpeng Lang, Hujun Bao, Xiaowei Zhou 0001, Sida Peng
CVPR3
2025 Pixel-Perfect Depth with Semantics-Prompted Diffusion Transformers
abstract
This paper presents **Pixel-Perfect Depth**, a monocular depth estimation model based on pixel-space diffusion generation that produces high-quality, flying-pixel-free point clouds from estimated depth maps. Current generative depth estimation models fine-tune Stable Diffusion and achieve impressive performance. However, they require a VAE to compress depth maps into the latent space, which inevitably introduces flying pixels at edges and details. Our model addresses this challenge by directly performing diffusion generation in the pixel space, avoiding VAE-induced artifacts. To overcome the high complexity associated with pixel-space generation, we introduce two novel designs: 1) **Semantics-Prompted Diffusion Transformers** (**SP-DiT**), which incorporate semantic representations from vision foundation models into DiT to prompt the diffusion process, thereby preserving global semantic consistency while enhancing fine-grained visual details; and 2) **Cascade DiT Design** that progressively increases the number of tokens to further enhance efficiency and accuracy. Our model achieves the best performance among all published generative models across five benchmarks, and significantly outperforms all other models in edge-aware point cloud evaluation. Project page: https://pixel-perfect-depth.github.io/.
Gangwei Xu, Haotong Lin, Hongcheng Luo, Xianqi Wang 0001, Jingfeng Yao, Lianghui Zhu, Yuechuan Pu, Hangjun Ye, Sida Peng, Xin Yang 0008
NeurIPS2
2025 Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
abstract
This paper addresses the problem of decomposed 4D scene reconstruction from multi-view videos. Recent methods achieve this by lifting video segmentation results to a 4D representation through differentiable rendering techniques. Therefore, they heavily rely on the quality of video segmentation maps, which are often unstable, leading to unreliable reconstruction results. To overcome this challenge, our key idea is to represent the decomposed 4D scene with the Freetime FeatureGS and design a streaming feature learning strategy to accurately recover it from per-image segmentation maps, eliminating the need for video segmentation. Freetime FeatureGS models the dynamic scene as a set of Gaussian primitives with learnable features and linear motion ability, allowing them to move to neighboring regions over time. We apply a contrastive loss to Freetime FeatureGS, forcing primitive features to be close or far apart based on whether their projections belong to the same instance in the 2D segmentation map. As our Gaussian primitives can move across time, it naturally extends the feature learning to the temporal dimension, achieving 4D segmentation. Furthermore, we sample observations for training in a temporally ordered manner, enabling the streaming propagation of features over time and effectively avoiding local minima during the optimization process. Experimental results on several datasets show that the reconstruction quality of our method outperforms recent methods by a large margin.
Yongzhen Hu, Yihui Yang, Haotong Lin, Yifan Wang 0026, Junting Dong, Yifu Deng, Hujun Bao, Xiaowei Zhou 0001, Sida Peng
ACM Trans. Graph.3
2024 4K4D: Real-Time 4D View Synthesis at 4K Resolution
abstract
This paper targets high-fidelity and real-time view synthe-sis of dynamic 3D scenes at 4K resolution. Recent methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when rendering high-resolution images. To overcome this problem, we propose 4K4D, a 4D point cloud representation that supports hardware rasterization and network pre-computation to enable unprecedented rendering speed with a high rendering quality. Our representation is built on a 4D feature grid so that the points are naturally regularized and can be robustly optimized. In addition, we design a novel hybrid appearance model that significantly boosts the rendering quality while preserving efficiency. Moreover, we develop a differentiable depth peeling algorithm to effectively learn the proposed model from RGB videos. Experiments show that our representation can be rendered at over 400 FPS on the DNA-Rendering dataset at 1080p resolution and 80 FPS on the ENeRF-Outdoor dataset at 4K resolution using an RTX 4090 GPU, which is 30× faster than previous methods and achieves the state-of-the-art rendering quality. Our project page is available at https://ziu3dv.github.io/4k4d.
Zhen Xu 0008, Sida Peng, Haotong Lin, Guangzhao He, Jiaming Sun 0002, Yujun Shen, Hujun Bao, Xiaowei Zhou 0001
CVPR3
2024 Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
Yunzhi Yan, Haotong Lin, Chenxu Zhou, Weijie Wang 0014, Kun Zhan, Xianpeng Lang, Xiaowei Zhou 0001, Sida Peng
ECCV (73)2
2024 Neural 3D Scene Reconstruction With Indoor Planar Priors
abstract
This paper addresses the challenge of reconstructing 3D indoor scenes from multi-view images. Many previous works have shown impressive reconstruction results on textured objects, but they still have difficulty in handling low-textured planar regions, which are common in indoor scenes. An approach to solving this issue is to incorporate planar constraints into the depth map estimation in multi-view stereo-based methods, but the per-view plane estimation and depth optimization lack both efficiency and multi-view consistency. In this work, we show that the planar constraints can be conveniently integrated into the recent implicit neural representation-based reconstruction methods. Specifically, we use an MLP network to represent the signed distance function as the scene geometry. Based on the Manhattan-world assumption and the Atlanta-world assumption, planar constraints are employed to regularize the geometry in floor and wall regions predicted by a 2D semantic segmentation network. To resolve the inaccurate segmentation, we encode the semantics of 3D points with another MLP and design a novel loss that jointly optimizes the scene geometry and semantics in 3D space. Experiments on ScanNet and 7-Scenes datasets show that the proposed method outperforms previous methods by a large margin on 3D reconstruction quality.
Xiaowei Zhou 0001, Sida Peng, Yuxi Xiao, Haotong Lin, Qianqian Wang 0002, Guofeng Zhang 0001, Hujun Bao
IEEE Trans. Pattern Anal. Mach. Intell.5
2023 Neural Scene Chronology
abstract
In this work, we aim to reconstruct a time-varying 3D model, capable of rendering photo-realistic renderings with independent control of viewpoint, illumination, and time, from Internet photos of large-scale landmarks. The core challenges are twofold. First, different types of temporal changes, such as illumination and changes to the underlying scene itself (such as replacing one graffiti artwork with another) are entangled together in the imagery. Second, scene-level temporal changes are often discrete and sporadic over time, rather than continuous. To tackle these problems, we propose a new scene representation equipped with a novel temporal step function encoding method that can model discrete scene-level content changes as piece-wise constant functions over time. Specifically, we represent the scene as a space-time radiance field with a per-image illumination embedding, where temporally-varying scene changes are encoded using a set of learned step functions. To facilitate our task of chronology reconstruction from Internet imagery, we also collect a new dataset of four scenes that exhibit various changes over time. We demonstrate that our method exhibits state-of-the-art view synthesis results on this dataset, while achieving independent control of view-point, time, and illumination. Code and data are available at https://zju3dv.github.io/NeuSC/
Haotong Lin, Qianqian Wang 0002, Ruojin Cai, Sida Peng, Hadar Averbuch-Elor, Xiaowei Zhou 0001, Noah Snavely
CVPR1
2023 AutoRecon: Automated 3D Object Discovery and Reconstruction
abstract
A fully automated object reconstruction pipeline is crucial for digital content creation. While the area of 3D reconstruction has witnessed profound developments, the removal of background to obtain a clean object model still relies on different forms of manual labor, such as bounding box labeling, mask annotations, and mesh manipulations. In this paper, we propose a novel framework named AutoRecon for the automated discovery and reconstruction of an object from multi-view images. We demonstrate that foreground objects can be robustly located and segmented from SfM point clouds by leveraging self-supervised 2D vision transformer features. Then, we reconstruct decomposed neural scene representations with dense supervision provided by the decomposed point clouds, resulting in accurate object reconstruction and segmentation. Experiments on the DTU, BlendedMVS and CO3D-V2 datasets demonstrate the effectiveness and robustness of AutoRecon. The code and supplementary material are available on the project page: https://zju3dv.github.io/autorecon/.
Yuang Wang, Sida Peng, Haotong Lin, Hujun Bao, Xiaowei Zhou 0001
CVPR4
2023 Painting 3D Nature in 2D: View Synthesis of Natural Scenes from a Single Semantic Mask
abstract
We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image synthesis either require multi-view supervision or learning category-level prior for specific classes of objects, which are inapplicable to natural scenes. Our key idea to solve this challenge is to use a semantic field as the intermediate representation, which is easier to reconstruct from an input semantic mask and then translated to a radiance field with the assistance of off-the-shelf semantic image synthesis models. Experiments show that our method outperforms baseline methods and produces photorealistic and multi-view consistent videos of a variety of natural scenes. The project website is https://zju3dv.github.io/paintingnature/.
Shangzhan Zhang, Sida Peng, Tianrun Chen, Linzhan Mou, Haotong Lin, Kaicheng Yu, Yiyi Liao, Xiaowei Zhou 0001
CVPR5
2023 High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes
abstract
This paper aims to tackle the challenge of dynamic view synthesis from multi-view videos. The key observation is that while previous grid-based methods offer consistent rendering, they fall short in capturing appearance details of a complex dynamic scene, a domain where multi-view image-based rendering methods demonstrate the opposite properties. To combine the best of two worlds, we introduce Im4D, a hybrid scene representation that consists of a grid-based geometry representation and a multi-view image-based appearance representation. Specifically, the dynamic geometry is encoded as a 4D density function composed of spatiotemporal feature planes and a small MLP network, which globally models the scene structure and facilitates the rendering consistency. We represent the scene appearance by the original multi-view videos and a network that learns to predict the color of a 3D point from image features, instead of memorizing detailed appearance totally with networks, thereby naturally making the learning of networks easier. Our method is evaluated on five dynamic view synthesis datasets including DyNeRF, ZJU-MoCap, NHR, DNA-Rendering and ENeRF-Outdoor datasets. The results show that Im4D exhibits state-of-the-art performance in rendering quality and can be trained efficiently, while realizing real-time rendering with a speed of 79.8 FPS for 512x512 images, on a single RTX 3090 GPU. The code is available at https://zju3dv.github.io/im4d.
Haotong Lin, Sida Peng, Zhen Xu 0008, Hujun Bao, Xiaowei Zhou 0001
SIGGRAPH Asia1
2022 Neural 3D Scene Reconstruction with the Manhattan-world Assumption
abstract
This paper addresses the challenge of reconstructing 3D indoor scenes from multi-view images. Many previous works have shown impressive reconstruction results on textured objects, but they still have difficulty in handling low-textured planar regions, which are common in indoor scenes. An approach to solving this issue is to incorporate planer constraints into the depth map estimation in multiview stereo-based methods, but the per-view plane estimation and depth optimization lack both efficiency and multiview consistency. In this work, we show that the planar constraints can be conveniently integrated into the recent implicit neural representation-based reconstruction methods. Specifically, we use an MLP network to represent the signed distance function as the scene geometry. Based on the Manhattan-world assumption, planar constraints are employed to regularize the geometry in floor and wall regions predicted by a 2D semantic segmentation network. To resolve the inaccurate segmentation, we encode the semantics of 3D points with another MLP and design a novel loss that jointly optimizes the scene geometry and semantics in 3D space. Experiments on ScanNet and 7-Scenes datasets show that the proposed method outperforms previous methods by a large margin on 3D reconstruction quality. The code and supplementary materials are available at https://zju3dv.github.io/manhattan_sdf.
Sida Peng, Haotong Lin, Qianqian Wang 0002, Guofeng Zhang 0001, Hujun Bao, Xiaowei Zhou 0001
CVPR3
2022 Learning to Estimate Object Poses without Real Image Annotations
abstract
This paper presents a simple yet effective approach for learning 6DoF object poses without real image annotations. Previous methods have attempted to train pose estimators on synthetic data, but they do not generalize well to real images due to the sim-to-real domain gap and produce inaccurate pose estimates. We find that, in most cases, the synthetically trained pose estimators are able to provide reasonable initialization for depth-based pose refinement methods which yield accurate pose estimates. Motivated by this, we propose a novel learning framework, which utilizes the accurate results of depth-based pose refinement methods to supervise the RGB-based pose estimator. Our method significantly outperforms previous self-supervised methods on several benchmarks. Even compared with fully-supervised methods that use real annotated data, we achieve competitive results without using any real annotation. The code is available at https://github.com/zju3dv/pvnet-depth-sup.
Haotong Lin, Sida Peng, Zhize Zhou, Xiaowei Zhou 0001
IJCAI1
2022 Efficient Neural Radiance Fields for Interactive Free-viewpoint Video
abstract
This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic scenes, they can simply treat each video frame as an individual scene and perform novel view synthesis to generate free-viewpoint videos. However, their rendering process is slow and cannot support interactive applications. A major factor is that they sample lots of points in empty space when inferring radiance fields. We propose a novel scene representation, called ENeRF, for the fast creation of interactive free-viewpoint videos. Specifically, given multi-view images at one frame, we first build the cascade cost volume to predict the coarse geometry of the scene. The coarse geometry allows us to sample few points near the scene surface, thereby significantly improving the rendering speed. This process is fully differentiable, enabling us to jointly learn the depth prediction and radiance field networks from RGB images. Experiments on multiple benchmarks show that our approach exhibits competitive performance while being at least 60 times faster than previous generalizable radiance field methods.
Haotong Lin, Sida Peng, Zhen Xu 0008, Yunzhi Yan, Qing Shuai, Hujun Bao, Xiaowei Zhou 0001
SIGGRAPH Asia1
2022 PVNet: Pixel-Wise Voting Network for 6DoF Object Pose Estimation
abstract
This paper addresses the problem of instance-level 6DoF object pose estimation from a single RGB image. Many recent works have shown that a two-stage approach, which first detects keypoints and then solves a Perspective-n-Point (PnP) problem for pose estimation, achieves remarkable performance. However, most of these methods only localize a set of sparse keypoints by regressing their image coordinates or heatmaps, which are sensitive to occlusion and truncation. Instead, we introduce a Pixel-wise Voting Network (PVNet) to regress pixel-wise vectors pointing to the keypoints and use these vectors to vote for keypoint locations. This creates a flexible representation for localizing occluded or truncated keypoints. Another important feature of this representation is that it provides uncertainties of keypoint locations that can be further leveraged by the PnP solver. Experiments show that the proposed approach outperforms the state of the art on the LINEMOD, Occluded LINEMOD, YCB-Video, and Tless datasets, while being efficient for real-time pose estimation. We further create a Truncated LINEMOD dataset to validate the robustness of our approach against truncation. The code is available at https://github.com/zju3dv/pvnet.
Sida Peng, Xiaowei Zhou 0001, Yuan Liu 0025, Haotong Lin, Qixing Huang, Hujun Bao
IEEE Trans. Pattern Anal. Mach. Intell.4