Demo Data from EDBT 2026 / reviewers in the wild / expert
Isabella Liu
dblp:308/2436
· DBLP profile ↗
9ranked-venue papers
4as first author
9since 2021 · last 2025
0000-0003-2882-2383ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Rendering · 34% Geometric modeling and processing · 29% Visual content generation and editing · 19% | |
| Artificial intelligence
4 papers |
3D vision · 87% Generative modeling · 8% Transfer learning and domain adaptation · 5% |
Topics — the 28 heaviest of 30, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › surface reconstruction
mesh reconstruction |
1.7 | 2 | 2025 | IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation · ACM Trans. Graph. 2025 Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes · ICLR 2025 |
Rendering
inverse rendering |
1.3 | 2 | 2023 | OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objects · NeurIPS 2023 TensoIR: Tensorial Inverse Rendering · CVPR 2023 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion · SIGGRAPH Asia 2025 |
Visual content generation and editing
3d shape generation |
0.9 | 1 | 2025 | FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion · SIGGRAPH Asia 2025 |
Visual content generation and editing › 3d shape generation
articulated object generation |
0.9 | 1 | 2025 | FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion · SIGGRAPH Asia 2025 |
Computer animation and physical simulation › character rigging
automatic rigging |
0.9 | 1 | 2025 | RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets · ACM Trans. Graph. 2025 |
Computer animation and physical simulation
character rigging |
0.9 | 1 | 2025 | RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets · ACM Trans. Graph. 2025 |
Rendering
differentiable rendering |
0.9 | 1 | 2025 | IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation · ACM Trans. Graph. 2025 |
Geometric modeling and processing
shape analysis |
0.9 | 1 | 2025 | RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets · ACM Trans. Graph. 2025 |
Geometric modeling and processing › shape analysis
skeleton extraction |
0.9 | 1 | 2025 | RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets · ACM Trans. Graph. 2025 |
Rendering › volume rendering
splatting |
0.9 | 1 | 2025 | IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation · ACM Trans. Graph. 2025 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction Model · NeurIPS 2024 |
Computer vision › 3D vision › 3d shape modeling
mesh generation |
0.8 | 1 | 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction Model · NeurIPS 2024 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.8 | 1 | 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction Model · NeurIPS 2024 |
Computer vision › 3D vision › depth estimation
depth completion |
0.7 | 1 | 2023 | ActiveZero++: Mixed Domain Learning Stereo and Confidence-Based Depth Completion With Zero Annotation · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › 3D vision
depth estimation |
0.7 | 1 | 2023 | ActiveZero++: Mixed Domain Learning Stereo and Confidence-Based Depth Completion With Zero Annotation · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › 3D vision › stereo vision › stereo matching › deep stereo matching
self-supervised stereo matching |
0.7 | 1 | 2023 | ActiveZero++: Mixed Domain Learning Stereo and Confidence-Based Depth Completion With Zero Annotation · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › 3D vision › depth estimation
stereo depth estimation |
0.7 | 1 | 2023 | ActiveZero++: Mixed Domain Learning Stereo and Confidence-Based Depth Completion With Zero Annotation · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Rendering › inverse rendering
neural inverse rendering |
0.7 | 1 | 2023 | TensoIR: Tensorial Inverse Rendering · CVPR 2023 |
Rendering › inverse rendering
radiance field reconstruction |
0.7 | 1 | 2023 | TensoIR: Tensorial Inverse Rendering · CVPR 2023 |
Computer vision › 3D vision › stereo vision
active stereo |
0.6 | 1 | 2022 | ActiveZero: Mixed Domain Learning for Active Stereovision with Zero Annotation · CVPR 2022 |
Computer vision › 3D vision › stereo vision
stereo matching |
0.6 | 1 | 2022 | ActiveZero: Mixed Domain Learning for Active Stereovision with Zero Annotation · CVPR 2022 |
Machine learning › Generative modeling › diffusion model
3d diffusion models |
0.3 | 1 | 2025 | FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion · SIGGRAPH Asia 2025 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion · SIGGRAPH Asia 2025 |
Rendering
gaussian splatting |
0.3 | 1 | 2025 | Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes · ICLR 2025 |
Geometric modeling and processing
implicit surface |
0.3 | 1 | 2025 | IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation · ACM Trans. Graph. 2025 |
Geometric modeling and processing › shape representation › implicit representation
signed distance function |
0.3 | 1 | 2025 | IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation · ACM Trans. Graph. 2025 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.2 | 1 | 2023 | ActiveZero++: Mixed Domain Learning Stereo and Confidence-Based Depth Completion With Zero Annotation · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Methods — techniques the papers use, named apart from their topics
score distillation sampling · 1.73d diffusion prior · 1.7temporal IR reprojection · 1.2self-supervised learning · 1.2point cloud representation · 0.9implicit moving least-squares · 0.9diffusion modeling · 0.9differentiable splatting · 0.9cycle-consistent deformation · 0.9autoregressive transformer · 0.93d gaussian splatting · 0.9transformer · 0.8sparse voxel representation · 0.8signed distance function · 0.8diffusion model · 0.83d convolution · 0.8neural field · 0.7depth-normal consistency · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic ScenesabstractModern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult to obtain high-quality mesh in terms of detailed structure and time consistency from dynamic observations. To this end, we introduce Dynamic Gaussians Mesh (DG-Mesh), a framework to reconstruct a high-fidelity and time-consistent mesh from dynamic input. Our work leverages the recent advancement in 3D Gaussian Splatting to construct the mesh sequence with temporal consistency from dynamic observations. Building on top of this representation, DG-Mesh recovers high-quality meshes from the Gaussian points and can track the mesh vertices over time, which enables applications such as texture editing on dynamic objects. We introduce the Gaussian-Mesh Anchoring, which encourages evenly distributed Gaussians, resulting better mesh reconstruction through mesh-guided densification and pruning on the deformed Gaussians. By applying cycle-consistent deformation between the canonical and the deformed space, we can project the anchored Gaussian back to the canonical space and optimize Gaussians across all time frames. During the evaluation on different datasets, DG-Mesh provides significantly better mesh reconstruction and rendering than baselines. Isabella Liu, Hao Su 0001, Xiaolong Wang 0004 |
ICLR | 1 |
| 2025 | FreeArt3D: Training-Free Articulated Object Generation using 3D DiffusionabstractArticulated 3D objects are central to many applications in robotics, AR/VR, and animation. Recent approaches to modeling such objects either rely on optimization-based reconstruction pipelines that require dense-view supervision or on feed-forward generative models that produce coarse geometric approximations and often overlook surface texture. In contrast, open-world 3D generation of static objects has achieved remarkable success, especially with the advent of native 3D diffusion models such as Trellis. However, extending these methods to articulated objects by training native 3D diffusion models poses significant challenges. In this work, we present FreeArt3D, a training-free framework for articulated 3D object generation. Instead of training a new model on limited articulated data, FreeArt3D repurposes a pre-trained static 3D diffusion model (e.g., Trellis) as a powerful shape prior. It extends Score Distillation Sampling (SDS) into the 3D-to-4D domain by treating articulation as an additional generative dimension. Given a few images captured in different articulation states, FreeArt3D jointly optimizes the object’s geometry, texture, and articulation parameters—without requiring task-specific training or access to large-scale articulated datasets. Our method generates high-fidelity geometry and textures, accurately predicts underlying kinematic structures, and generalizes well across diverse object categories. Despite following a per-instance optimization paradigm, FreeArt3D completes in minutes and significantly outperforms prior state-of-the-art approaches in both quality and versatility. Code for this paper is at https://github.com/CzzzzH/FreeArt3D. Chuhao Chen 0003, Isabella Liu, Xinyue Wei, Hao Su 0001, Minghua Liu |
SIGGRAPH Asia | 2 |
| 2025 | RigAnything: Template-Free Autoregressive Rigging for Diverse 3D AssetsabstractWe present RigAnything , a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most existing auto-rigging methods, which rely on predefined skeleton templates and are limited to specific categories like humanoid, RigAnything approaches the rigging problem in an autoregressive manner, iteratively predicting the next joint based on the global input shape and the previous prediction. While autoregressive models are typically used to generate sequential data, RigAnything extends its application to effectively learn and represent skeletons, which are inherently tree structures. To achieve this, we organize the joints in a breadth-first search (BFS) order, enabling the skeleton to be defined as a sequence of 3D locations and the parent index. Furthermore, our model improves the accuracy of position prediction by leveraging diffusion modeling, ensuring precise and consistent placement of joints within the hierarchy. This formulation allows the autoregressive model to efficiently capture both spatial and hierarchical relationships within the skeleton. Trained end-to-end on both RigNet and Objaverse datasets, RigAnything demonstrates state-of-the-art performance across diverse object types, including humanoids, quadrupeds, marine creatures, insects, and many more, surpassing prior methods in quality, robustness, generalizability, and efficiency. It achieves significantly faster performance than existing auto-rigging methods, completing rigging in under a few seconds per shape. Isabella Liu, Wang Yifan 0001, Hao Tan 0002, Zexiang Xu, Xiaolong Wang 0004, Hao Su 0001, Zifan Shi |
ACM Trans. Graph. | 1 |
| 2025 | IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point RepresentationabstractMulti-view mesh reconstruction has long been a challenging problem in graphics and computer vision. In contrast to recent volumetric rendering methods that generate meshes through post-processing, we propose an end-to-end mesh optimization approach called IMLS-Splatting. Our method leverages the sparsity and flexibility of point clouds to efficiently represent the underlying surface. To achieve this, we introduce a splatting-based differentiable Implicit Moving-Least Squares (IMLS) algorithm that enables the fast conversion of point clouds into SDFs and texture fields, optimizing both mesh reconstruction and rasterization. Additionally, the IMLS representation ensures that the reconstructed SDF and mesh maintain continuity and smoothness without the need for extra regularization. With this efficient pipeline, our method enables the reconstruction of highly detailed meshes in approximately 11 minutes, supporting high-quality rendering and achieving state-of-the-art reconstruction performance. Our code is available at https://github.com/SilenKZYoung/IMLS-Splatting. Kaizhi Yang, Liu Dai, Isabella Liu, Xiaoshuai Zhang, Xiaoyan Sun 0001, Xuejin Chen, Zexiang Xu, Hao Su 0001 |
ACM Trans. Graph. | 3 |
| 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction ModelabstractOpen-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In this work, we introduce MeshFormer, a sparse-view reconstruction model that explicitly leverages 3D native structure, input guidance, and training supervision. Specifically, instead of using a triplane representation, we store features in 3D sparse voxels and combine transformers with 3D convolutions to leverage an explicit 3D structure and projective bias. In addition to sparse-view RGB input, we require the network to take input and generate corresponding normal maps. The input normal maps can be predicted by 2D diffusion models, significantly aiding in the guidance and refinement of the geometry's learning. Moreover, by combining Signed Distance Function (SDF) supervision with surface rendering, we directly learn to generate high-quality meshes without the need for complex multi-stage training processes. By incorporating these explicit 3D biases, MeshFormer can be trained efficiently and deliver high-quality textured meshes with fine-grained geometric details. It can also be integrated with 2D diffusion models to enable fast single-image-to-3D and text-to-3D tasks. **Videos are available at https://meshformer3d.github.io/** Minghua Liu, Chong Zeng 0001, Xinyue Wei, Ruoxi Shi, Chao Xu 0016, Zhaoning Wang, Xiaoshuai Zhang, Isabella Liu, Hongzhi Wu, Hao Su 0001 |
NeurIPS | 10 |
| 2023 | TensoIR: Tensorial Inverse RenderingabstractWe propose TensoIR, a novel inverse rendering approach based on tensor factorization and neural fields. Unlike previous works that use purely MLP-based neural fields, thus suffering from low capacity and high computation costs, we extend TensoRF, a state-of-the-art approach for radiance field modeling, to estimate scene geometry, surface reflectance, and environment illumination from multi-view images captured under unknown lighting conditions. Our approach jointly achieves radiance field reconstruction and physically-based model estimation, leading to photo-realistic novel view synthesis and relighting results. Benefiting from the efficiency and extensibility of the TensoRF-based representation, our method can accurately model secondary shading effects (like shadows and indirect lighting) and generally support input images captured under single or multiple unknown lighting conditions. The low-rank tensor representation allows us to not only achieve fast and compact reconstruction but also better exploit shared information under an arbitrary number of capturing lighting conditions. We demonstrate the superiority of our method to baseline methods qualitatively and quantitatively on various challenging synthetic and real-world scenes. Haian Jin, Isabella Liu, Peijia Xu, Xiaoshuai Zhang, Songfang Han, Sai Bi, Xiaowei Zhou 0001, Zexiang Xu, Hao Su 0001 |
CVPR | 2 |
| 2023 | OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real ObjectsabstractWe introduce OpenIllumination, a real-world dataset containing over 108K images of 64 objects with diverse materials, captured under 72 camera views and a large number of different illuminations. For each image in the dataset, we provide accurate camera parameters, illumination ground truth, and foreground segmentation masks. Our dataset enables the quantitative evaluation of most inverse rendering and material decomposition methods for real objects. We examine several state-of-the-art inverse rendering methods on our dataset and compare their performances. The dataset and code can be found on the project page: https://oppo-us-research.github.io/OpenIllumination. Isabella Liu, Ziyang Fu, Liwen Wu, Haian Jin, Zhong Li 0007, Chin Ming Ryan Wong, Yi Xu 0002, Ravi Ramamoorthi, Zexiang Xu, Hao Su 0001 |
NeurIPS | 1 |
| 2023 | ActiveZero++: Mixed Domain Learning Stereo and Confidence-Based Depth Completion With Zero AnnotationabstractLearning-based stereo methods usually require a large scale dataset with depth, however obtaining accurate depth in the real domain is difficult, but groundtruth depth is readily available in the simulation domain. In this article we propose a new framework, ActiveZero++, which is a mixed domain learning solution for active stereovision systems that requires no real world depth annotation. In the simulation domain, we use a combination of supervised disparity loss and self-supervised loss on a shape primitives dataset. By contrast, in the real domain, we only use self-supervised loss on a dataset that is out-of-distribution from either training simulation data or test real data. To improve the robustness and accuracy of our reprojection loss in hard-to-perceive regions, our method introduces a novel self-supervised loss called temporal IR reprojection. Further, we propose the confidence-based depth completion module, which uses the confidence from the stereo network to identify and improve erroneous areas in depth prediction through depth-normal consistency. Extensive qualitative and quantitative evaluations on real-world data demonstrate state-of-the-art results that can even outperform a commercial depth sensor. Furthermore, our method can significantly narrow the Sim2Real domain gap of depth maps for state-of-the-art learning based 6D pose estimation algorithms. Rui Chen 0019, Isabella Liu, Edward Yang, Jianyu Tao, Xiaoshuai Zhang, Qing Ran, Jing Xu 0011, Hao Su 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | ActiveZero: Mixed Domain Learning for Active Stereovision with Zero AnnotationabstractTraditional depth sensors generate accurate real world depth estimates that surpass even the most advanced learning approaches trained only on simulation domains. Since ground truth depth is readily available in the simulation domain but quite difficult to obtain in the real domain, we propose a method that leverages the best of both worlds. In this paper we present a new framework, ActiveZero, which is a mixed domain learning solution for active stereovision systems that requires no real world depth annotation. First, we demonstrate the transferability of our method to out-of-distribution real data by using a mixed domain learning strategy. In the simulation domain, we use a combination of supervised disparity loss and self-supervised losses on a shape primitives dataset. By contrast, in the real domain, we only use self-supervised losses on a dataset that is out-of-distribution from either training simulation data or test real data. Second, our method introduces a novel self-supervised loss called temporal IR reprojection to increase the robustness and accuracy of our reprojections in hard-to-perceive regions. Finally, we show how the method can be trained end-to-end and that each module is important for attaining the end result. Extensive qualitative and quantitative evaluations on real data demonstrate state of the art results that can even beat a commercial depth sensor. The codes of ActiveZero are available at: httis://github.com/haosulab/active_zero. Isabella Liu, Edward Yang, Jianyu Tao, Rui Chen 0019, Xiaoshuai Zhang, Qing Ran, Hao Su 0001 |
CVPR | 1 |