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Dale Decatur

dblp:308/6045 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0001-8771-1814ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 68% Efficient and distributed learning · 18% Vision and language · 14%
Computer graphics and multimedia
3 papers
Visual content generation and editing · 48% Image and video processing · 26% Geometric modeling and processing · 26%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.622025
Reusing Computation in Text-to-Image Diffusion for Efficient Generation of Image Sets · ICCV 2025
3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation · CVPR 2024
Machine learning › Efficient and distributed learning
inference efficiency
0.912025
Reusing Computation in Text-to-Image Diffusion for Efficient Generation of Image Sets · ICCV 2025
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.912025
Reusing Computation in Text-to-Image Diffusion for Efficient Generation of Image Sets · ICCV 2025
Machine learning › Generative modeling › diffusion model
score distillation sampling
0.812024
3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation · CVPR 2024
Geometric modeling and processing
interactive 3d segmentation
0.812024
iSeg: Interactive 3D Segmentation via Interactive Attention · SIGGRAPH Asia 2024
Image and video processing › image segmentation
shape segmentation
0.812024
iSeg: Interactive 3D Segmentation via Interactive Attention · SIGGRAPH Asia 2024
Computer vision › Vision and language › 3d vision and language
language-guided 3d understanding
0.712023
3D Highlighter: Localizing Regions on 3D Shapes via Text Descriptions · CVPR 2023

Methods — techniques the papers use, named apart from their topics

text-to-image generation · 1.5diffusion model · 1.5cascaded score distillation · 1.5probability-weighted blend · 1.3neural field · 1.3CLIP encoder · 1.3training-free computation reuse · 0.9semantic similarity · 0.9prompt clustering · 0.9interactive attention · 0.82d foundation model · 0.8
YearPublicationVenuePosition
2025 Reusing Computation in Text-to-Image Diffusion for Efficient Generation of Image Sets
abstract
Text-to-image diffusion models enable high-quality image generation but are computationally expensive. While prior work optimizes per-inference efficiency, we explore an orthogonal approach: reducing redundancy across correlated prompts. Our method leverages the coarse-to-fine nature of diffusion models, where early denoising steps capture shared structures among similar prompts. We propose a training-free approach that clusters prompts based on semantic similarity and shares computation in early diffusion steps. Experiments show that for models trained conditioned on image embeddings, our approach significantly reduces compute cost while improving image quality. By leveraging UnClip's text-to-image prior, we enhance diffusion step allocation for greater efficiency. Our method seamlessly integrates with existing pipelines, scales with prompt sets, and reduces the environmental and financial burden of large-scale text-to-image generation. Project page: https://ddecatur.github.io/hierarchical-diffusion/
Dale Decatur, Thibault Groueix, Wang Yifan 0001, Rana Hanocka, Vladimir G. Kim, Matheus Gadelha
ICCV1
2024 3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation
abstract
We present 3D Paintbrush, a technique for automatically texturing local semantic regions on meshes via text descriptions. Our method is designed to operate directly on meshes, producing texture maps which seamlessly integrate into standard graphics pipelines. We opt to simultaneously produce a localization map (to specify the edit region) and a texture map which conforms to it. This approach improves the quality of both the localization and the stylization. To enhance the details and resolution of the textured area, we leverage multiple stages of a cascaded diffusion model to supervise our local editing technique with generative priors learned from images at different resolutions. Our technique, referred to as Cascaded Score Distillation (CSD), simultaneously distills scores at multiple resolutions in a cascaded fashion, enabling control over both the granularity and global understanding of the supervision. We demonstrate the effectiveness of 3D Paintbrush to locally texture different semantic regions on a variety of shapes. Project page: https://threedle.github.io/3d-paintbrush
Dale Decatur, Itai Lang, Kfir Aberman, Rana Hanocka
CVPR1
2024 iSeg: Interactive 3D Segmentation via Interactive Attention
abstract
We present iSeg, a new interactive technique for segmenting 3D shapes. Previous works have focused mainly on leveraging pre-trained 2D foundation models for 3D segmentation based on text. However, text may be insufficient for accurately describing fine-grained spatial segmentations. Moreover, achieving a consistent 3D segmentation using a 2D model is highly challenging, since occluded areas of the same semantic region may not be visible together from any 2D view. Thus, we design a segmentation method conditioned on fine user clicks, which operates entirely in 3D. Our system accepts user clicks directly on the shape's surface, indicating the inclusion or exclusion of regions from the desired shape partition. To accommodate various click settings, we propose a novel interactive attention module capable of processing different numbers and types of clicks, enabling the training of a single unified interactive segmentation model. We apply iSeg to a myriad of shapes from different domains, demonstrating its versatility and faithfulness to the user's specifications. Our project page is at https://threedle.github.io/iSeg/.
Itai Lang, Dale Decatur, Sudarshan Babu, Rana Hanocka
SIGGRAPH Asia3
2023 3D Highlighter: Localizing Regions on 3D Shapes via Text Descriptions
abstract
We present 3D Highlighter, a technique for localizing semantic regions on a mesh using text as input. A key feature of our system is the ability to interpret “out-of-domain” localizations. Our system demonstrates the ability to reason about where to place non-obviously related concepts on an input 3D shape, such as adding clothing to a bare 3D animal model. Our method contextualizes the text description using a neural field and colors the corresponding region of the shape using a probability-weighted blend. Our neural optimization is guided by a pre-trained CLIP encoder, which bypasses the need for any 3D datasets or 3D annotations. Thus, 3D Highlighter is highly flexible, general, and capable of producing localizations on a myriad of input shapes. Our code is publicly available at https://github.com/threedle/3DHighlighter.
Dale Decatur, Itai Lang, Rana Hanocka
CVPR1