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Wenbin Teng

dblp:308/6056 · DBLP profile ↗
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8ranked-venue papers
4as first author
8since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 100%
Artificial intelligence
2 papers
Generative modeling · 56% 3D vision · 36% Robot navigation and mapping · 8%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
diffusion distillation
0.912025
FVGen: Accelerating Novel-View Synthesis with Adversarial Video Diffusion Distillation · ICCV 2025
Computer vision › 3D vision › feature matching
local feature detection and description
0.912025
RDD: Robust Feature Detector and Descriptor using Deformable Transformer · CVPR 2025
Machine learning › Generative modeling › diffusion model › diffusion distillation
video diffusion distillation
0.912025
FVGen: Accelerating Novel-View Synthesis with Adversarial Video Diffusion Distillation · ICCV 2025
Rendering
novel view synthesis
0.912025
FVGen: Accelerating Novel-View Synthesis with Adversarial Video Diffusion Distillation · ICCV 2025
Rendering › bidirectional reflectance distribution function
BRDF representation
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering › bidirectional reflectance distribution function
neural BRDF
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering
neural rendering
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering
physically based rendering
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering › appearance modeling
reflectance representation
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Robotics › Robot navigation and mapping
SLAM
0.312025
RDD: Robust Feature Detector and Descriptor using Deformable Transformer · CVPR 2025
Computer vision › 3D vision
structure from motion
0.312025
RDD: Robust Feature Detector and Descriptor using Deformable Transformer · CVPR 2025

Methods — techniques the papers use, named apart from their topics

reverse KL-divergence minimization · 1.7generative adversarial network · 1.7deformable transformer · 0.9deformable self-attention · 0.9neural field · 0.7light sampling · 0.7
YearPublicationVenuePosition
2026 TETRIS: A Novel FPGA Virtualization Framework for Fine-grained Sharing via Hierarchical Reconfiguration
abstract
Field-Programmable Gate Arrays (FPGAs) are increasingly used in cloud platforms to accelerate diverse workloads, thanks to their reconfigurability and high performance. However, in multi-tenant cloud environments, existing FPGA virtualization mechanisms fail to align with dynamic application demands due to their static partitioning methods, leading to significant internal fragmentation. To address these issues, we present Tetris , an FPGA virtualization framework that supports flexible and dynamic reconfigurable resource allocation to improve cloud platform deployment efficiency. Specifically, Tetris deploys nested dynamic reconfigurable regions on FPGAs and adopts a tree structure to manage reconfigurable resources, enabling fine-grained resource reallocation at runtime. Enabled by the proposed fat-tree-based data transmission architecture between reconfigurable regions, Tetris can map dataflow-based applications onto these regions effectively. Additionally, Tetris offers dual-level resource optimization strategies to help system to balance the resource utilization and run-time compilation overhead. We evaluate Tetris with dataflow HLS benchmarks. Experimental results show that Tetris achieves a 1.16 \(\times\) improvement in resource utilization compared to advanced FPGA virtualization frameworks and delivers a 1.3 \(\times\) increase in run-time throughput, incurring less than 30% additional compilation latency. Tetris enables scalable, on-demand cloud FPGA acceleration, improving adaptability across different workloads.
Wenbin Teng, Wenqi Lou, Lei Gong 0003, Chao Wang 0003, Xuehai Zhou
ACM Trans. Reconfigurable Technol. Syst.1
2025 Geometry-Aware Feature Matching for Large-Scale Structure from Motion
abstract
Establishing consistent and dense correspondences across multiple images is crucial for Structure from Motion (SfM) systems. Significant view changes, such as air-to-ground with very sparse view overlap, pose an even greater challenge to the correspondence solvers. We present a novel optimization-based approach that significantly enhances existing feature matching methods by introducing geometry cues in addition to color cues. This helps fill gaps when there is less overlap in large-scale scenarios. Our method formulates geometric verification as an optimization problem, guiding feature matching within detector-free methods and using sparse correspondences from detector-based methods as anchor points. By enforcing geometric constraints via the Sampson Distance, our approach ensures that the denser correspondences from detector-free methods are geometrically consistent and more accurate. This hybrid strategy significantly improves correspondence density and accuracy, mitigates multi-view inconsistencies, and leads to notable advancements in camera pose accuracy and point cloud density. It outperforms state-of-the-art feature matching methods on benchmark datasets and enables feature matching in challenging extreme large-scale settings. Project page: https://xtcpete.github.io/geo-website/.
Gonglin Chen, Jinsen Wu, Haiwei Chen, Wenbin Teng, Andrew Feng, Rongjun Qin
3DV4
2025 RDD: Robust Feature Detector and Descriptor using Deformable Transformer
abstract
As a core step in structure-from-motion and SLAM, robust feature detection and description under challenging scenarios such as significant viewpoint changes remain unresolved despite their ubiquity. While recent works have identified the importance of local features in modeling geometric transformations, these methods fail to learn the visual cues present in long-range relationships. We present Robust Deformable Detector (RDD), a novel and robust keypoint detector/descriptor leveraging the deformable transformer, which captures global context and geometric invariance through deformable self-attention mechanisms. Specifically, we observed that deformable attention focuses on key locations, effectively reducing the search space complexity and modeling the geometric invariance. Furthermore, we collected an Air-to-Ground dataset for training in addition to the standard MegaDepth dataset. Our proposed method outperforms all state-of-the-art keypoint detection/description methods in sparse matching tasks and is also capable of semi-dense matching. To ensure comprehensive evaluation, we introduce two challenging benchmarks: one emphasizing large viewpoint and scale variations, and the other being an Air-to-Ground benchmark — an evaluation setting that has recently gaining popularity for 3D reconstruction across different altitudes. Project page: https://xtcpete.github.io/rdd/.
Gonglin Chen, Tianwen Fu, Haiwei Chen, Wenbin Teng, Hanyuan Xiao
CVPR4
2025 FVGen: Accelerating Novel-View Synthesis with Adversarial Video Diffusion Distillation
abstract
Recent progress in 3D reconstruction has enabled realistic 3D models from dense image captures, yet challenges persist with sparse views, often leading to artifacts in unseen areas. Recent works leverage Video Diffusion Models (VDMs) to generate dense observations, filling the gaps when only sparse views are available for 3D reconstruction tasks. A significant limitation of these methods is their slow sampling speed when using VDMs. In this paper, we present FVGen, a novel framework that addresses this challenge by enabling fast novel view synthesis using VDMs in as few as four sampling steps. We propose a novel video diffusion model distillation method that distills a multi-step denoising teacher model into a few-step denoising student model using Generative Adversarial Networks (GANs) and softened reverse KL-divergence minimization. Extensive experiments on real-world datasets show that, compared to previous works, our framework generates the same number of novel views with similar (or even better) visual quality while reducing sampling time by more than 90%. FVGen significantly improves time efficiency for downstream reconstruction tasks, particularly when working with sparse input views (more than 2) where pre-trained VDMs need to be run multiple times to achieve better spatial coverage.
Wenbin Teng, Gonglin Chen, Haiwei Chen
ICCV1
2025 Skyeyes: Ground Roaming using Aerial View Images
abstract
Integrating aerial imagery-based scene generation into applications like autonomous driving and gaming enhances realism in 3D environments, but challenges remain in creating detailed content for occluded areas and ensuring real-time, consistent rendering. In this paper, we introduce Skyeyes, a novel framework that can generate photoreal-istic sequences of ground view images using only aerial view inputs, thereby creating a ground roaming experience. More specifically, we combine a 3D representation with a view consistent generation model, which ensures coher-ence between generated images. This method allows for the creation of geometrically consistent ground view images, even with large view gaps. The images maintain improved spatial-temporal coherence and realism, enhancing scene comprehension and visualization from aerial perspectives. To the best of our knowledge, there are no publicly avail-able datasets that contain pairwise geo-aligned aerial and ground view imagery. Therefore, we build a large, synthetic, and geo-aligned dataset using Unreal Engine. Both qualitative and quantitative analyses on this synthetic dataset display superior results compared to other leading syn-thesis approaches. See the project page for more results: chaoren2357.github.io/website-skyeyes/.
Wenbin Teng, Gonglin Chen, Jinsen Wu, Ningli Xu, Rongjun Qin, Andrew Feng
WACV2
2023 Enabling Elastic Resource Management in Cloud FPGAs via A Multi-layer Collaborative Approach
abstract
This paper proposes a comprehensive solution for managing resources in cloud FPGAs from application programming to accelerator deployment, which are compatible with existing FPGA virtualization frameworks. To achieve this, we leverage Continuous Passing Style-based application programming templates and dynamic task graph-based software IR and compute resource pool-based hardware IR and Access/Execute Decoupled-based computation execution patterns. A preliminary experiment shows that our method is able to make full use of idle resources in FPGAs for computation, resulting in an nearly 40% reduction in average turnaround time.
Wenbin Teng, Lei Gong 0003, Chao Wang 0003, Xuehai Zhou
FCCM1
2023 Light Sampling Field and BRDF Representation for Physically-based Neural Rendering
Hanyuan Xiao, Wenbin Teng, Yunxuan Cai
ICLR3
2021 Unimodal Face Classification with Multimodal Training
abstract
Face recognition is a crucial task in various multimedia applications such as security check, credential access and motion sensing games. However, the task is challenging when an input face is noisy (e.g. poor-condition RGB image) or lacks certain information (e.g. 3D face without color). In this work, we propose a Multimodal Training Unimodal Test (MTUT) framework for robust face classification, which exploits the cross-modality relationship during training and applies it as a complementary of the imperfect single modality input during testing. Technically, during training, the framework (1) builds both intra-modality and cross-modality autoencoders with the aid of facial attributes to learn latent embeddings as multimodal descriptors, (2) proposes a novel multimodal embedding divergence loss to align the heterogeneous features from different modalities, which also adaptively avoids the useless modality (if any) from confusing the model. This way, the learned autoencoders can generate robust embeddings in single-modality face classification on test stage. We evaluate our framework in two face classification datasets and two kinds of testing input: (1) poor-condition image and (2) point cloud or 3D face mesh, when both 2D and 3D modalities are available for training. We experimentally show that our MTUT framework consistently outperforms ten baselines on 2D and 3D settings of both datasets11Code can be found in the following url: https://github.com/wbteng9526/mtut_fr.
Wenbin Teng, Chongyang Bai
FG1