EDBT 2026 Demo / reviewers in the wild / expert
Jiading Fang
dblp:308/6149
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 63% Segmentation and scene understanding · 10% Motion planning and robot control · 9% | |
| Computer graphics and multimedia
1 paper |
Rendering · 87% Geometric modeling and processing · 13% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | SPLART: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting · ICCV 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | SPLART: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting · ICCV 2025 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
articulated object reconstruction |
0.9 | 1 | 2025 | SPLART: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting · ICCV 2025 |
Computer vision › Segmentation and scene understanding
part segmentation |
0.9 | 1 | 2025 | SPLART: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting · ICCV 2025 |
Computer vision › 3D vision
depth estimation |
0.8 | 2 | 2023 | DeLiRa: Self-Supervised Depth, Light, and Radiance Fields · ICCV 2023 Depth Field Networks For Generalizable Multi-view Scene Representation · ECCV (32) 2022 |
Computer vision › Vision and language › multimodal reasoning
embodied reasoning |
0.8 | 1 | 2024 | Statler: State-Maintaining Language Models for Embodied Reasoning · ICRA 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
long-horizon planning |
0.8 | 1 | 2024 | Statler: State-Maintaining Language Models for Embodied Reasoning · ICRA 2024 |
Robotics › Motion planning and robot control
robot planning |
0.8 | 1 | 2024 | Statler: State-Maintaining Language Models for Embodied Reasoning · ICRA 2024 |
Computer vision › 3D vision › depth estimation
self-supervised depth estimation |
0.7 | 1 | 2023 | DeLiRa: Self-Supervised Depth, Light, and Radiance Fields · ICCV 2023 |
Rendering
neural radiance fields |
0.7 | 1 | 2023 | DeLiRa: Self-Supervised Depth, Light, and Radiance Fields · ICCV 2023 |
Rendering
novel view synthesis |
0.7 | 1 | 2023 | DeLiRa: Self-Supervised Depth, Light, and Radiance Fields · ICCV 2023 |
Computer vision › 3D vision
camera calibration |
0.6 | 1 | 2022 | Self-Supervised Camera Self-Calibration from Video · ICRA 2022 |
Computer vision › 3D vision › 3d scene modeling › scene representation
multi-view scene representation |
0.6 | 1 | 2022 | Depth Field Networks For Generalizable Multi-view Scene Representation · ECCV (32) 2022 |
Geometric modeling and processing
3d reconstruction |
0.2 | 1 | 2023 | DeLiRa: Self-Supervised Depth, Light, and Radiance Fields · ICCV 2023 |
Computer vision › 3D vision › motion estimation
ego-motion estimation |
0.2 | 1 | 2022 | Self-Supervised Camera Self-Calibration from Video · ICRA 2022 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 1.4volumetric rendering · 1.3transformer · 1.3multi-view photometric objective · 1.3differentiable rendering · 0.93d gaussian splatting · 0.9world state estimation · 0.8large language model prompting · 0.8neural radiance field · 0.6depth field networks · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SPLART: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian SplattingabstractReconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart. Shengjie Lin, Jiading Fang, Muhammad Zubair Irshad, Vitor Campagnolo Guizilini, Rares Ambrus, Gregory Shakhnarovich, Matthew R. Walter |
ICCV | 2 |
| 2024 | Statler: State-Maintaining Language Models for Embodied ReasoningabstractThere has been a significant research interest in employing large language models to empower intelligent robots with complex reasoning. Existing work focuses on harnessing their abilities to reason about the histories of their actions and observations. In this paper, we explore a new dimension in which large language models may benefit robotics planning. In particular, we propose Statler, a framework in which large language models are prompted to maintain an estimate of the world state, which are often unobservable, and track its transition as new actions are taken. Our framework then conditions each action on the estimate of the current world state. Despite being conceptually simple, our Statler framework significantly outperforms strong competing methods (e.g., Code-as-Policies) on several robot planning tasks. Additionally, it has the potential advantage of scaling up to more challenging long-horizon planning tasks. We release our code here. Takuma Yoneda, Jiading Fang, Tianchong Jiang, Shengjie Lin, Ben Picker, David Yunis, Hongyuan Mei, Matthew R. Walter |
ICRA | 2 |
| 2024 | Transcrib3D: 3D Referring Expression Resolution through Large Language ModelsabstractIf robots are to work effectively alongside people, they must be able to interpret natural language references to objects in their 3D environment. Understanding 3D referring expressions is challenging—it requires the ability to both parse the 3D structure of the scene and correctly ground free-form language in the presence of distraction and clutter. We introduce Transcrib3D, an approach that brings together 3D detection methods and the emergent reasoning capabilities of large language models (LLMs). Transcrib3D uses text as the unifying medium, which allows us to sidestep the need to learn shared representations connecting multi-modal inputs, which would require massive amounts of annotated 3D data. As a demonstration of its effectiveness, Transcrib3D achieves state-of-the-art results on 3D reference resolution benchmarks, with a great leap in performance from previous multi-modality baselines. To improve upon zero-shot performance and facilitate local deployment on edge computers and robots, we propose self-correction for fine-tuning that trains smaller models, resulting in performance close to that of large models. We show that our method enables a real robot to perform pick-and-place tasks given queries that contain challenging referring expressions. Code will be available at https://ripl.github.io/Transcrib3D. Jiading Fang, Xiangshan Tan, Shengjie Lin, Igor Vasiljevic, Vitor Campagnolo Guizilini, Hongyuan Mei, Rares Ambrus, Gregory Shakhnarovich, Matthew R. Walter |
IROS | 1 |
| 2023 | DeLiRa: Self-Supervised Depth, Light, and Radiance FieldsabstractDifferentiable volumetric rendering is a powerful paradigm for 3D reconstruction and novel view synthesis. However, standard volume rendering approaches struggle with degenerate geometries in the case of limited viewpoint diversity, a common scenario in robotics applications. In this work, we propose to use the multi-view photometric objective from the self-supervised depth estimation literature as a geometric regularizer for volumetric rendering, significantly improving novel view synthesis without requiring additional information. Building upon this insight, we explore the explicit modeling of scene geometry using a generalist Transformer, jointly learning a radiance field as well as depth and light fields with a set of shared latent codes. We demonstrate that sharing geometric information across tasks is mutually beneficial, leading to improvements over single-task learning without an increase in network complexity. Our DeLiRa architecture achieves state-of-the-art results on the ScanNet benchmark, enabling high quality volumetric rendering as well as real-time novel view and depth synthesis in the limited viewpoint diversity setting. Our project page is https://sites.google.com/view/tri-delira. Vitor Campagnolo Guizilini, Igor Vasiljevic, Jiading Fang, Rares Ambrus, Sergey Zakharov, Vincent Sitzmann, Adrien Gaidon |
ICCV | 3 |
| 2022 | Depth Field Networks For Generalizable Multi-view Scene Representation
Vitor Campagnolo Guizilini, Igor Vasiljevic, Jiading Fang, Rare Ambru, Gregory Shakhnarovich, Matthew R. Walter, Adrien Gaidon |
ECCV (32) | 3 |
| 2022 | Self-Supervised Camera Self-Calibration from VideoabstractCamera calibration is integral to robotics and computer vision algorithms that seek to infer geometric properties of the scene from visual input streams. In practice, calibration is a laborious procedure requiring specialized data collection and careful tuning. This process must be repeated whenever the parameters of the camera change, which can be a frequent occurrence for mobile robots and autonomous vehicles. In contrast, self-supervised depth and ego-motion estimation approaches can bypass explicit calibration by in-ferring per-frame projection models that optimize a view-synthesis objective. In this paper, we extend this approach to explicitly calibrate a wide range of cameras from raw videos in the wild. We propose a learning algorithm to regress per-sequence calibration parameters using an efficient family of general camera models. Our procedure achieves self-calibration results with sub-pixel reprojection error, outperforming other learning-based methods. We validate our approach on a wide variety of camera geometries, including perspective, fisheye, and catadioptric. Finally, we show that our approach leads to improvements in the downstream task of depth estimation, achieving state-of-the-art results on the EuRoC dataset with greater computational efficiency than contemporary methods. The project page: https://sites.google.com/ttic.edu/self-sup-self-calib Jiading Fang, Igor Vasiljevic, Vitor Campagnolo Guizilini, Rares Ambrus, Gregory Shakhnarovich, Adrien Gaidon, Matthew R. Walter |
ICRA | 1 |