Demo Data from EDBT 2026 / reviewers in the wild / expert
Wenbo Gou
dblp:308/6212
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0007-5739-1080ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 53% Face, body and person analysis · 19% Graph learning · 17% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
human pose estimation |
0.9 | 1 | 2025 | MV-SSM: Multi-View State Space Modeling for 3D Human Pose Estimation · CVPR 2025 |
Computer vision › 3D vision › pose estimation › multi-view pose estimation
multi-view 3d pose estimation |
0.9 | 1 | 2025 | MV-SSM: Multi-View State Space Modeling for 3D Human Pose Estimation · CVPR 2025 |
Computer vision › 3D vision › 3d human reconstruction
3d hand reconstruction |
0.8 | 1 | 2024 | Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mamba · NeurIPS 2024 |
Computer vision › 3D vision
3d human pose estimation |
0.8 | 1 | 2024 | FreeMan: Towards Benchmarking 3D Human Pose Estimation Under Real-World Conditions · CVPR 2024 |
Computer vision › Video understanding and tracking
spatio-temporal modeling |
0.3 | 1 | 2025 | MV-SSM: Multi-View State Space Modeling for 3D Human Pose Estimation · CVPR 2025 |
Machine learning › Deep learning architectures and training
state space model |
0.2 | 1 | 2024 | Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mamba · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
mamba · 1.6state-space modeling · 0.9bidirectional scanning · 0.9transformer · 0.8semi-automated annotation · 0.8multi-view capture · 0.8graph neural network · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MV-SSM: Multi-View State Space Modeling for 3D Human Pose EstimationabstractWhile significant progress has been made in single-view 3D human pose estimation, multi-view 3D human pose estimation remains challenging, particularly in terms of generalizing to new camera configurations. Existing attention-based transformers often struggle to accurately model the spatial arrangement of keypoints, especially in occluded scenarios. Additionally, they tend to overfit specific camera arrangements and visual scenes from training data, resulting in substantial performance drops in new settings. In this study, we introduce a novel Multi-View State Space Modeling framework, named MV-SSM, for robustly estimating 3D human keypoints. We explicitly model the joint spatial sequence at two distinct levels: the feature level from multi-view images and the person keypoint level. We propose a Projective State Space (PSS) block to learn a generalized representation of joint spatial arrangements using state space modeling. Moreover, we modify Mamba’s traditional scanning into an effective Grid Token-guided Bidirectional Scanning (GTBS), which is integral to the PSS block. Multiple experiments demonstrate that MV-SSM achieves strong generalization, outperforming state-of-the-art methods: $ + {\mathbf{10}}.{\mathbf{8}}$ on AP25 $\left( { + 24\% {\text{ }} \uparrow } \right)$on the challenging three-camera setting in CMU Panoptic, $ + {\mathbf{7}}.{\mathbf{0}}$ on AP25 $\left( { + 13\% {\text{ }} \uparrow } \right)$on varying camera arrangements, and $ + {\mathbf{15}}.{\mathbf{3}}$ PCP $\left( { + 38\% {\text{ }} \uparrow } \right)$ on Campus A1 in cross-dataset evaluations. Project Website: https://aviralchharia.github.io/MV-SSM. Aviral Chharia, Wenbo Gou, Haoye Dong |
CVPR | 2 |
| 2024 | FreeMan: Towards Benchmarking 3D Human Pose Estimation Under Real-World ConditionsabstractEstimating the 3D structure of the human body from nat-ural scenes is afundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction, serving as a crucial tech-nique for understanding and interacting with human actions in real-world settings. However, the current datasets, often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds, are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation, we present FreeMan, the first large-scale, multi-view dataset collected under the real-world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspec-tives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions. We have also established an semi-automated pipeline containing er-ror detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive eval-uation baselines for a range of tasks, underlining the sig-nificant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. FreeMan is publicly available at https://wangjiongw.github.io/freeman. Fengyu Yang 0005, Bingliang Li, Wenbo Gou, Danqi Yan 0001, Ailing Zeng, Yijun Gao, Junle Wang, Yanqing Jing, Ruimao Zhang |
CVPR | 4 |
| 2024 | Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mambaabstract3D Hand reconstruction from a single RGB image is challenging due to the articulated motion, self-occlusion, and interaction with objects. Existing SOTA methods employ attention-based transformers to learn the 3D hand pose and shape, yet they do not fully achieve robust and accurate performance, primarily due to inefficiently modeling spatial relations between joints. To address this problem, we propose a novel graph-guided Mamba framework, named Hamba, which bridges graph learning and state space modeling. Our core idea is to reformulate Mamba's scanning into graph-guided bidirectional scanning for 3D reconstruction using a few effective tokens. This enables us to efficiently learn the spatial relationships between joints for improving reconstruction performance. Specifically, we design a Graph-guided State Space (GSS) block that learns the graph-structured relations and spatial sequences of joints and uses 88.5\% fewer tokens than attention-based methods. Additionally, we integrate the state space features and the global features using a fusion module. By utilizing the GSS block and the fusion module, Hamba effectively leverages the graph-guided state space features and jointly considers global and local features to improve performance. Experiments on several benchmarks and in-the-wild tests demonstrate that Hamba significantly outperforms existing SOTAs, achieving the PA-MPVPE of 5.3mm and F@15mm of 0.992 on FreiHAND. At the time of this paper's acceptance, Hamba holds the top position, Rank 1, in two competition leaderboards on 3D hand reconstruction. Haoye Dong, Aviral Chharia, Wenbo Gou, Francisco Vicente 0001, Fernando De la Torre |
NeurIPS | 3 |