Demo Data from EDBT 2026 / reviewers in the wild / expert
Songtao Zhou
dblp:308/7079
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2025
0009-0008-5972-3955ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 40% Audio and music processing · 31% Virtual and augmented reality · 15% | |
| Artificial intelligence
3 papers |
Vision and language · 48% Speech recognition and synthesis · 33% Language models and text generation · 19% |
Topics — the 12 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Speech recognition and synthesis › speech synthesis
expressive speech synthesis |
1.0 | 2 | 2024 | SpeechCraft: A Fine-Grained Expressive Speech Dataset with Natural Language Description · ACM Multimedia 2024 VoxInstruct: Expressive Human Instruction-to-Speech Generation with Unified Multilingual Codec Language Modelling · ACM Multimedia 2024 |
Computer vision › Vision and language › cross-modal alignment › cross-modal feature alignment
audio-visual alignment |
0.9 | 1 | 2025 | HarmoniVox: Painting Voices to Match the Avatar's Soul · ACM Multimedia 2025 |
Computer vision › Vision and language
cross-modal alignment |
0.9 | 1 | 2025 | HarmoniVox: Painting Voices to Match the Avatar's Soul · ACM Multimedia 2025 |
Virtual and augmented reality › avatar
avatar animation |
0.9 | 1 | 2025 | HarmoniVox: Painting Voices to Match the Avatar's Soul · ACM Multimedia 2025 |
Audio and music processing › speech synthesis
prosody modeling |
0.9 | 1 | 2025 | HarmoniVox: Painting Voices to Match the Avatar's Soul · ACM Multimedia 2025 |
Audio and music processing
speech synthesis |
0.9 | 1 | 2025 | HarmoniVox: Painting Voices to Match the Avatar's Soul · ACM Multimedia 2025 |
Natural language and speech › Speech recognition and synthesis
text-to-speech synthesis |
0.8 | 1 | 2024 | VoxInstruct: Expressive Human Instruction-to-Speech Generation with Unified Multilingual Codec Language Modelling · ACM Multimedia 2024 |
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera Synthesis · ACM Multimedia 2024 |
Computer animation and physical simulation › virtual cinematography
camera motion synthesis |
0.8 | 1 | 2024 | DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera Synthesis · ACM Multimedia 2024 |
Computer animation and physical simulation
facial animation |
0.7 | 1 | 2023 | Speech-Driven 3D Face Animation with Composite and Regional Facial Movements · ACM Multimedia 2023 |
Computer animation and physical simulation › facial animation
speech-driven facial animation |
0.7 | 1 | 2023 | Speech-Driven 3D Face Animation with Composite and Regional Facial Movements · ACM Multimedia 2023 |
Computer animation and physical simulation › audio-driven animation
speech-driven animation |
0.2 | 1 | 2023 | Speech-Driven 3D Face Animation with Composite and Regional Facial Movements · ACM Multimedia 2023 |
Methods — techniques the papers use, named apart from their topics
multimodal contrastive learning · 1.7contrastive learning · 1.7tween function prediction · 0.8speech annotation · 0.8semantic tokens · 0.8multilingual modeling · 0.8keyframe detection · 0.8classifier-free guidance · 0.8captioning model · 0.8LLaMA fine-tuning · 0.8non-autoregressive backbone · 0.7adaptive modulation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | V-CASS: Vision-context-aware Expressive Speech Synthesis for Enhancing User Understanding of VideosabstractAutomatic video commentary systems are widely used on multimedia social media platforms to extract factual information about video content. However, current systems may overlook essential paralinguistic cues, including emotion and attitude, which are critical for fully conveying the meaning of visual content. The absence of these cues can limit user understanding or, in some cases, distort the video’s original intent. Expressive speech effectively conveys these cues and enhances the user’s comprehension of videos. Building on these insights, this paper explores the usage of vision-context-aware expressive speech in enhancing users’ understanding of videos in video commentary systems1. Firstly, our formatting study indicates that semantic-only speech can lead to ambiguity, and misaligned emotions between speech and visuals may distort content interpretation. To address this, we propose a method called vision-context-aware speech synthesis (V-CASS). It analyzes para-linguistic cues from visuals using a vision-language model and leverages a knowledge-infused language model to guide the expressive speech model in generating context-aligned speech. User studies show that V-CASS enhances emotional and attitudinal resonance, as well as user audio-visual understanding and engagement, with 74.68% of participants preferring the system. Finally, we explore the potential of our method in helping blind and low-vision users navigate web videos, improving universal accessibility. Qixin Wang 0002, Songtao Zhou, Zeyu Jin, Chenglin Guo, Shikun Sun, Xiaoyu Qin 0001 |
IJCNN | 2 |
| 2025 | HarmoniVox: Painting Voices to Match the Avatar's SoulabstractImagine James Bond speaking like Mr. Bean---such a mismatch would create a jarring dissonance and break the viewer's immersion. Current research on virtual avatar animation has focused on modeling 3D geometry, appearance, motion generation, however, neglecting the harmony between speech prosody and the avatar's visual presentation and contextual environment. In this paper, we seek to bridge this gap by firstly identifying and defining the key elements necessary for achieving audiovisual harmony, such as appearance, expression, body posture, backgrounds and colors. Subsequently, we propose a method that jointly models semantic consistency in avatar animation, named HarmoniVox, specifically on crafting prosodic speech consistent with the avatar's essence from given visual image. To achieve this, we implement a technical framework with a mutual modal contrastive learning strategy, enhancing multimodal alignment in a coarse-to-fine fashion. To support this method, we establish a experimental dataset HarAvaSpeech comprising 28,929 image-audio pairs, designed to encompass expressive speech prosody and rich avatar visual presentations across a wide range of contexts. Leveraging this dataset, our experiments demonstrate that the proposed method outperforms the baselines in manipulating the nuanced tone and harmonious rhythm of speech with the avatar visual presentations, and reveal generalizability on out-of-domain cases. Demo would be provided in https://harmonivox.github.io/harmonivox/. Songtao Zhou, Xiaoyu Qin 0001, Yixuan Zhou 0002, Qixin Wang 0002, Zeyu Jin, Zixuan Wang 0026, Zhiyong Wu 0001, Jia Jia 0001 |
ACM Multimedia | 1 |
| 2024 | VoxInstruct: Expressive Human Instruction-to-Speech Generation with Unified Multilingual Codec Language ModellingabstractRecent AIGC systems possess the capability to generate digital multimedia content based on human language instructions, such as text, image and video. However, when it comes to speech, existing methods related to human instruction-to-speech generation exhibit two limitations. Firstly, they require the division of inputs into content prompt (transcript) and description prompt (style and speaker), instead of directly supporting human instruction. This division is less natural in form and does not align with other AIGC models. Secondly, the practice of utilizing an independent description prompt to model speech style, without considering the transcript content, restricts the ability to control speech at a fine-grained level. To address these limitations, we propose VoxInstruct, a novel unified multilingual codec language modeling framework that extends traditional text-to-speech tasks into a general human instruction-to-speech task. Our approach enhances the expressiveness of human instruction-guided speech generation and aligns the speech generation paradigm with other modalities. To enable the model to automatically extract the content of synthesized speech from raw text instructions, we introduce speech semantic tokens as an intermediate representation for instruction-to-content guidance. We also incorporate multiple Classifier-Free Guidance (CFG) strategies into our codec language model, which strengthens the generated speech following human instructions. Furthermore, our model architecture and training strategies allow for the simultaneous support of combining speech prompt and descriptive human instruction for expressive speech synthesis, which is a first-of-its-kind attempt. Codes, models and demos are at: https://github.com/thuhcsi/VoxInstruct. Yixuan Zhou 0002, Xiaoyu Qin 0001, Zeyu Jin, Shuoyi Zhou, Shun Lei, Songtao Zhou, Zhiyong Wu 0001, Jia Jia 0001 |
ACM Multimedia | 6 |
| 2024 | SpeechCraft: A Fine-Grained Expressive Speech Dataset with Natural Language DescriptionabstractSpeech-language multi-modal learning presents a significant challenge due to the fine nuanced information inherent in speech styles. Therefore, a large-scale dataset providing elaborate comprehension of speech style is urgently needed to facilitate insightful interplay between speech audio and natural language. However, constructing such datasets presents a major trade-off between large-scale data collection and high-quality annotation. To tackle this challenge, we propose an automatic speech annotation system for expressiveness interpretation that annotates in-the-wild speech clips with expressive and vivid human language descriptions. Initially, speech audios are processed by a series of expert classifiers and captioning models to capture diverse speech characteristics, followed by a fine-tuned LLaMA for customized annotation generation. Unlike previous tag/templet-based annotation frameworks with limited information and diversity, our system provides in-depth understandings of speech style through tailored natural language descriptions, thereby enabling accurate and voluminous data generation for large model training. With this system, we create SpeechCraft, a fine-grained bilingual expressive speech dataset. It is distinguished by highly descriptive natural language style prompts, containing approximately 2,000 hours of audio data and encompassing over two million speech clips. Extensive experiments demonstrate that the proposed dataset significantly boosts speech-language task performance in stylist speech synthesis and speech style understanding. Zeyu Jin, Jia Jia 0001, Qixin Wang 0002, Kehan Li 0007, Shuoyi Zhou, Songtao Zhou, Xiaoyu Qin 0001, Zhiyong Wu 0001 |
ACM Multimedia | 6 |
| 2024 | DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera SynthesisabstractSynthesizing camera movements from music and dance is highly challenging due to the contradicting requirements and complexities of dance cinematography. Unlike human movements, which are always continuous, dance camera movements involve both continuous sequences of variable lengths and sudden drastic changes to simulate the switching of multiple cameras. However, in previous works, every camera frame is equally treated and this causes jittering and unavoidable smoothing in post-processing. To solve these problems, we propose to integrate animator dance cinematography knowledge by formulating this task as a three-stage process: keyframe detection, keyframe synthesis, and tween function prediction. Following this formulation, we design a novel end-to-end dance camera synthesis framework DanceCamAnimator, which imitates human animation procedures and shows powerful keyframe-based controllability with variable lengths. Extensive experiments on the DCM dataset demonstrate that our method surpasses previous baselines quantitatively and qualitatively. Code will be available at https://github.com/Carmenw1203/DanceCamAnimator-Official. Zixuan Wang 0026, Xiaoyu Qin 0001, Shikun Sun, Songtao Zhou, Jia Jia 0001, Jiebo Luo 0001 |
ACM Multimedia | 5 |
| 2023 | Speech-Driven 3D Face Animation with Composite and Regional Facial MovementsabstractSpeech-driven 3D face animation poses significant challenges due to the intricacy and variability inherent in human facial movements. This paper emphasizes the importance of considering both the composite and regional natures of facial movements in speech-driven 3D face animation. The composite nature pertains to how speech-independent factors globally modulate speech-driven facial movements along the temporal dimension. Meanwhile, the regional nature alludes to the notion that facial movements are not globally correlated but are actuated by local musculature along the spatial dimension. It is thus indispensable to incorporate both natures for engendering vivid animation. To address the composite nature, we introduce an adaptive modulation module that employs arbitrary facial movements to dynamically adjust speech-driven facial movements across frames on a global scale. To accommodate the regional nature, our approach ensures that each constituent of the facial features for every frame focuses on the local spatial movements of 3D faces. Moreover, we present a non-autoregressive backbone for translating audio to 3D facial movements, which maintains high-frequency nuances of facial movements and facilitates efficient inference. Comprehensive experiments and user studies demonstrate that our method surpasses contemporary state-of-the-art approaches both qualitatively and quantitatively. Haozhe Wu, Songtao Zhou, Jia Jia 0001, Junliang Xing |
ACM Multimedia | 2 |