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Kotaro Imamura

dblp:308/8169 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › data-driven animation
motion priors
1.012026
SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control · ACM Trans. Graph. 2026
Computer animation and physical simulation › character control
physics-based character control
1.012026
SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control · ACM Trans. Graph. 2026
Machine learning › Generative modeling
diffusion model
0.312026
SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control · ACM Trans. Graph. 2026

Methods — techniques the papers use, named apart from their topics

score distillation sampling · 2.0diffusion model · 2.0
YearPublicationVenuePosition
2026 SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
abstract
Data-driven motion priors that can guide agents toward producing naturalistic behaviors play a pivotal role in creating life-like virtual characters. Adversarial imitation learning has been a highly effective method for learning motion priors from reference motion data. However, adversarial priors, with few exceptions, need to be retrained for each new controller, thereby limiting their reusability and necessitating the retention of the reference motion data when applied to downstream tasks. In this work, we present Score-Matching Motion Priors (SMP), which leverages pre-trained motion diffusion models and score distillation sampling (SDS) to create reusable task-agnostic motion priors. SMPs can be pre-trained on a motion dataset, independent of any control policy or task. Once trained, SMPs can be kept frozen and reused as general-purpose reward functions to train new policies to produce naturalistic behaviors for downstream tasks. We show that a general motion prior trained on large-scale datasets can be repurposed into a variety of style-specific priors. Furthermore, SMP can compose different styles to synthesize new styles not present in the original dataset. Our method can create reusable and modular motion priors that produce high-quality motions comparable to state-of-the-art adversarial imitation learning methods. In our experiments, we demonstrate the effectiveness of SMP across a diverse suite of control tasks with physically simulated humanoid characters. Video available at youtu.be/jBA2tWk6vzU.
Yuxuan Mu, Yi Shi 0008, Dun Yang, Minami Matsumoto, Kotaro Imamura, Guy Tevet, Chuan Guo 0002, Chang Shu 0001, Pengcheng Xi, Xue Bin Peng
ACM Trans. Graph.6