EDBT 2026 Demo / reviewers in the wild / expert
Mark Towers
dblp:309/0450
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
reinforcement learning environment |
1.5 | 2 | 2025 | Gymnasium: A Standard Interface for Reinforcement Learning Environments · NeurIPS 2025 Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks · NeurIPS 2023 |
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-network |
0.9 | 1 | 2025 | Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC · ICML 2025 |
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning |
0.9 | 1 | 2025 | Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC · ICML 2025 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.7 | 1 | 2023 | Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
standard API · 0.9environment abstractions · 0.9ablation study · 0.9Rainbow DQN · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PCabstractRainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent’s performance. In this paper, we present “Beyond The Rainbow” (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.6 on Atari-60. Beyond Atari, we demonstrate BTR’s capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures. Tyler Clark, Mark Towers, Christine Evers, Jonathon Hare |
ICML | 2 |
| 2025 | Gymnasium: A Standard Interface for Reinforcement Learning EnvironmentsabstractReinforcement Learning (RL) is a continuously growing field that has the potential to revolutionize many areas of artificial intelligence. However, despite its promise, RL research is often hindered by the lack of standardization in environment and algorithm implementations. This makes it difficult for researchers to compare and build upon each other's work, slowing down progress in the field.Gymnasium is an open-source library that provides a standard API for RL environments, aiming to tackle this issue. Gymnasium's main feature is a set of abstractions that allow for wide interoperability between environments and training algorithms, making it easier for researchers to develop and test RL algorithms. In addition, Gymnasium provides a collection of easy-to-use environments, tools for easily customizing environments, and tools to ensure the reproducibility and robustness of RL research.Through this unified framework, Gymnasium significantly streamlines the process of developing and testing RL algorithms, enabling researchers to focus more on innovation and less on implementation details. By providing a standardized platform for RL research, Gymnasium helps to drive forward the field of reinforcement learning and unlock its full potential. Gymnasium is available online at \url{https://github.com/Farama-Foundation/Gymnasium}. Mark Towers, Ariel Kwiatkowski, John U. Balis, Gianluca De Cola, Tristan Deleu, Manuel Goulão, Andreas Kallinteris, Markus Krimmel, Arjun KG, Rodrigo Perez-Vicente, J. K. Terry 0001, Andrea Pierré, Sander Schulhoff, Jun Jet Tai, Hannah Tan, Omar G. Younis |
NeurIPS | 1 |
| 2024 | Explaining an Agent's Future Beliefs Through Temporally Decomposing Future Reward EstimatorsabstractFuture reward estimation is a core component of reinforcement learning agents; i.e., Q-value and state-value functions, predicting an agent’s sum of future rewards. Their scalar output, however, obfuscates when or what individual future rewards an agent may expect to receive. We address this by modifying an agent’s future reward estimator to predict their next N expected rewards, referred to as Temporal Reward Decomposition (TRD). This unlocks novel explanations of agent behaviour. Through TRD we can: estimate when an agent may expect to receive a reward, the value of the reward and the agent’s confidence in receiving it; measure an input feature’s temporal importance to the agent’s action decisions; and predict the influence of different actions on future rewards. Furthermore, we show that DQN agents trained on Atari environments can be efficiently retrained to incorporate TRD with minimal impact on performance. Mark Towers, Yali Du 0001, Christopher T. Freeman, Timothy J. Norman |
ECAI | 1 |
| 2023 | Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented TasksabstractWe present the Minigrid and Miniworld libraries which provide a suite of goal-oriented 2D and 3D environments. The libraries were explicitly created with a minimalistic design paradigm to allow users to rapidly develop new environments for a wide range of research-specific needs. As a result, both have received widescale adoption by the RL community, facilitating research in a wide range of areas. In this paper, we outline the design philosophy, environment details, and their world generation API. We also showcase the additional capabilities brought by the unified API between Minigrid and Miniworld through case studies on transfer learning (for both RL agents and humans) between the different observation spaces. The source code of Minigrid and Miniworld can be found at https://github.com/Farama-Foundation/Minigrid and https://github.com/Farama-Foundation/Miniworld along with their documentation at https://minigrid.farama.org/ and https://miniworld.farama.org/. Maxime Chevalier-Boisvert, Bolun Dai, Mark Towers, Rodrigo Perez-Vicente, Lucas Willems, Salem Lahlou, Suman Pal, Pablo Samuel Castro, J. K. Terry 0001 |
NeurIPS | 3 |
| 2021 | Online Resource Allocation in Edge Computing Using Distributed Bidding ApproachesabstractEdge computing has become a very popular service that enables mobile devices to run complex tasks with the help of network-based computing resources. However, edge clouds are often resource-constrained, which makes resource allocation a challenging issue. We focus on a distributed resource allocation method in which servers operate independently and do not communicate with each other, but interact with clients (tasks) to make allocation decisions. This provides robustness and does not require service providers to share information about their configurations or workloads. We propose a two-round bidding approach of assigning tasks to edge cloud servers, while taking into account various processing requirements and server constraints. We consider cases in which all jobs have equal utility, cases where jobs have different utilities but users do not disclose these utilities to servers, and cases where users disclose the utility of their jobs to servers. We evaluate the performance using extensive realistic simulations. Results show that our approach is very close to an optimal assignment, with discrepancy not exceeding 5%. Caroline Rublein, Fidan Mehmeti, Mark Towers, Sebastian Stein 0001, Thomas La Porta |
MASS | 3 |