Demo Data from EDBT 2026 / reviewers in the wild / expert
Pengchong Hu
dblp:309/1991
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 50% Robot navigation and mapping · 50% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
SLAM |
1.1 | 2 | 2025 | VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025 Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors · NeurIPS 2023 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025 |
Robotics › Robot navigation and mapping › robot mapping
large-scale mapping |
0.9 | 1 | 2025 | VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025 |
Robotics › Robot navigation and mapping › SLAM › visual SLAM
RGB-D SLAM |
0.9 | 1 | 2025 | VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025 |
Computer vision › 3D vision
implicit neural representation |
0.7 | 1 | 2023 | Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors · NeurIPS 2023 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.7 | 1 | 2023 | Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors · NeurIPS 2023 |
Computer vision › 3D vision › neural rendering
volume rendering |
0.7 | 1 | 2023 | Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors · NeurIPS 2023 |
Rendering › volume rendering
splatting |
0.3 | 1 | 2025 | VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
view-tied representation · 1.7tracking and mapping optimization · 1.73d gaussian splatting · 1.7attention mechanism · 0.7TSDF fusion · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D GaussiansabstractJointly estimating camera poses and mapping scenes from RGBD images is a fundamental task in simultaneous localization and mapping (SLAM). State-of-the-art methods employ 3D Gaussians to represent a scene, and render these Gaussians through splatting
for higher efficiency and better rendering. However, these methods cannot scale up to extremely large scenes, due to the inefficient tracking and mapping strategies that need to optimize all 3D Gaussians in the limited GPU memories throughout the training to maintain the geometry and color consistency to previous RGBD observations. To resolve this issue, we propose novel tracking and mapping strategies to work with a novel 3D representation, dubbed view-tied 3D Gaussians, for RGBD SLAM systems. View-tied 3D Gaussians is a kind of simplified Gaussians, which is tied to depth pixels, without needing to learn locations, rotations, and multi-dimensional variances. Tying Gaussians to views not only significantly saves storage but also allows us to employ many more Gaussians to represent local details in the limited GPU memory. Moreover, our strategies remove the need of maintaining all Gaussians learnable throughout the training, while improving rendering quality, and tracking accuracy. We justify the effectiveness of these designs, and report better performance over the latest methods on the widely used benchmarks in terms of rendering and tracking accuracy and scalability. Please see our project page for code and videos at https://machineperceptionlab.github.io/VTGaussian-SLAM-Project. Pengchong Hu, Zhizhong Han |
ICML | 1 |
| 2023 | Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion PriorsabstractLearning neural implicit representations has achieved remarkable performance in 3D reconstruction from multi-view images. Current methods use volume rendering to render implicit representations into either RGB or depth images that are supervised by the multi-view ground truth. However, rendering a view each time suffers from incomplete depth at holes and unawareness of occluded structures from the depth supervision, which severely affects the accuracy of geometry inference via volume rendering. To resolve this issue, we propose to learn neural implicit representations from multi-view RGBD images through volume rendering with an attentive depth fusion prior. Our prior allows neural networks to sense coarse 3D structures from the Truncated Signed Distance Function (TSDF) fused from all available depth images for rendering. The TSDF enables accessing the missing depth at holes on one depth image and the occluded parts that are invisible from the current view. By introducing a novel attention mechanism, we allow neural networks to directly use the depth fusion prior with the inferred occupancy as the learned implicit function. Our attention mechanism works with either a one-time fused TSDF that represents a whole scene or an incrementally fused TSDF that represents a partial scene in the context of Simultaneous Localization and Mapping (SLAM). Our evaluations on widely used benchmarks including synthetic and real-world scans show our superiority over the latest neural implicit methods. Pengchong Hu, Zhizhong Han |
NeurIPS | 1 |