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Pengchong Hu

dblp:309/1991 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 50% Robot navigation and mapping · 50%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
SLAM
1.122025
VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025
Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors · NeurIPS 2023
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025
Robotics › Robot navigation and mapping › robot mapping
large-scale mapping
0.912025
VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025
Robotics › Robot navigation and mapping › SLAM › visual SLAM
RGB-D SLAM
0.912025
VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025
Computer vision › 3D vision
implicit neural representation
0.712023
Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors · NeurIPS 2023
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.712023
Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors · NeurIPS 2023
Computer vision › 3D vision › neural rendering
volume rendering
0.712023
Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors · NeurIPS 2023
Rendering › volume rendering
splatting
0.312025
VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians · ICML 2025

Methods — techniques the papers use, named apart from their topics

view-tied representation · 1.7tracking and mapping optimization · 1.73d gaussian splatting · 1.7attention mechanism · 0.7TSDF fusion · 0.7
YearPublicationVenuePosition
2025 VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians
abstract
Jointly estimating camera poses and mapping scenes from RGBD images is a fundamental task in simultaneous localization and mapping (SLAM). State-of-the-art methods employ 3D Gaussians to represent a scene, and render these Gaussians through splatting for higher efficiency and better rendering. However, these methods cannot scale up to extremely large scenes, due to the inefficient tracking and mapping strategies that need to optimize all 3D Gaussians in the limited GPU memories throughout the training to maintain the geometry and color consistency to previous RGBD observations. To resolve this issue, we propose novel tracking and mapping strategies to work with a novel 3D representation, dubbed view-tied 3D Gaussians, for RGBD SLAM systems. View-tied 3D Gaussians is a kind of simplified Gaussians, which is tied to depth pixels, without needing to learn locations, rotations, and multi-dimensional variances. Tying Gaussians to views not only significantly saves storage but also allows us to employ many more Gaussians to represent local details in the limited GPU memory. Moreover, our strategies remove the need of maintaining all Gaussians learnable throughout the training, while improving rendering quality, and tracking accuracy. We justify the effectiveness of these designs, and report better performance over the latest methods on the widely used benchmarks in terms of rendering and tracking accuracy and scalability. Please see our project page for code and videos at https://machineperceptionlab.github.io/VTGaussian-SLAM-Project.
Pengchong Hu, Zhizhong Han
ICML1
2023 Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors
abstract
Learning neural implicit representations has achieved remarkable performance in 3D reconstruction from multi-view images. Current methods use volume rendering to render implicit representations into either RGB or depth images that are supervised by the multi-view ground truth. However, rendering a view each time suffers from incomplete depth at holes and unawareness of occluded structures from the depth supervision, which severely affects the accuracy of geometry inference via volume rendering. To resolve this issue, we propose to learn neural implicit representations from multi-view RGBD images through volume rendering with an attentive depth fusion prior. Our prior allows neural networks to sense coarse 3D structures from the Truncated Signed Distance Function (TSDF) fused from all available depth images for rendering. The TSDF enables accessing the missing depth at holes on one depth image and the occluded parts that are invisible from the current view. By introducing a novel attention mechanism, we allow neural networks to directly use the depth fusion prior with the inferred occupancy as the learned implicit function. Our attention mechanism works with either a one-time fused TSDF that represents a whole scene or an incrementally fused TSDF that represents a partial scene in the context of Simultaneous Localization and Mapping (SLAM). Our evaluations on widely used benchmarks including synthetic and real-world scans show our superiority over the latest neural implicit methods.
Pengchong Hu, Zhizhong Han
NeurIPS1