Demo Data from EDBT 2026 / reviewers in the wild / expert
Qichang Liu
dblp:309/5186
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Security and privacy · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Cloud and datacenter computing · 58% Distributed systems · 42% | |
| Network and information security
1 paper |
Security and privacy of machine learning · 67% Digital forensics and information hiding · 33% | |
| Artificial intelligence
1 paper |
Multi-agent systems · 44% Robot navigation and mapping · 44% Vision and language · 13% |
Topics — the 17 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Security and privacy of machine learning
adversarial robustness |
0.9 | 1 | 2025 | CertPHash: Towards Certified Perceptual Hashing via Robust Training · USENIX Security Symposium 2025 |
Security and privacy of machine learning › adversarial robustness
certified robustness |
0.9 | 1 | 2025 | CertPHash: Towards Certified Perceptual Hashing via Robust Training · USENIX Security Symposium 2025 |
Digital forensics and information hiding
perceptual hashing |
0.9 | 1 | 2025 | CertPHash: Towards Certified Perceptual Hashing via Robust Training · USENIX Security Symposium 2025 |
Distributed systems › consensus
byzantine agreement |
0.9 | 1 | 2025 | Pike: Two-Phase BFT With Linearity and Flexible View Change · IEEE Trans. Computers 2025 |
Distributed systems › fault tolerance
byzantine fault tolerance |
0.9 | 1 | 2025 | Pike: Two-Phase BFT With Linearity and Flexible View Change · IEEE Trans. Computers 2025 |
Cloud and datacenter computing
cluster resource management and scheduling |
0.9 | 1 | 2025 | Concurrency-Informed Orchestration for Serverless Functions · ASPLOS (2) 2025 |
Cloud and datacenter computing › serverless computing
cold start mitigation |
0.9 | 1 | 2025 | Concurrency-Informed Orchestration for Serverless Functions · ASPLOS (2) 2025 |
Distributed systems
consensus |
0.9 | 1 | 2025 | Pike: Two-Phase BFT With Linearity and Flexible View Change · IEEE Trans. Computers 2025 |
Cloud and datacenter computing
container orchestration |
0.9 | 1 | 2025 | Concurrency-Informed Orchestration for Serverless Functions · ASPLOS (2) 2025 |
Cloud and datacenter computing › serverless computing
function-as-a-service |
0.9 | 1 | 2025 | Concurrency-Informed Orchestration for Serverless Functions · ASPLOS (2) 2025 |
Cloud and datacenter computing
keep-alive policy |
0.9 | 1 | 2025 | Concurrency-Informed Orchestration for Serverless Functions · ASPLOS (2) 2025 |
Cloud and datacenter computing
serverless computing |
0.9 | 1 | 2025 | Concurrency-Informed Orchestration for Serverless Functions · ASPLOS (2) 2025 |
Distributed systems › fault tolerance › byzantine fault tolerance
view change |
0.9 | 1 | 2025 | Pike: Two-Phase BFT With Linearity and Flexible View Change · IEEE Trans. Computers 2025 |
Robotics › Robot navigation and mapping
active perception |
0.8 | 1 | 2024 | MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception · CVPR 2024 |
Knowledge, reasoning and agents › Multi-agent systems
embodied multi-agent system |
0.8 | 1 | 2024 | MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception · CVPR 2024 |
Distributed systems
communication complexity |
0.3 | 1 | 2025 | Pike: Two-Phase BFT With Linearity and Flexible View Change · IEEE Trans. Computers 2025 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.2 | 1 | 2024 | MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
speculative scheduling · 0.9robust training · 0.9concurrency-aware orchestration · 0.9task decomposition · 0.8situation-aware planning · 0.8multimodal large language model · 0.8active perception · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Concurrency-Informed Orchestration for Serverless FunctionsabstractCold start delays are a main pain point for today's FaaS (Function-as-a-Service) platforms. A widely used mitigation strategy is keeping recently invoked function containers alive in memory to enable warm starts with minimal overhead. This paper identifies new challenges that state-of-the-art FaaS keep-alive policies neglect. These challenges are caused by concurrent function invocations, a common FaaS workload behavior. First, concurrent requests present a tradeoff between reusing busy containers (delayed warm starts) versus cold-starting containers. Second, concurrent requests cause imbalanced evictions of containers that will be reused shortly thereafter. To tackle the challenges, we propose a novel serverless function container orchestration algorithm called CIDRE. CIDRE makes informed decisions to speculatively choose between a delayed warm start and a cold start under concurrency-driven function scaling. CIDRE uses both fine-grained container-level and coarse-grained concurrency information to make balanced eviction decisions. We evaluate CIDRE extensively using two production FaaS workloads. Results show that CIDRE reduces the cold start ratio and the average invocation overhead by up to 75.1% and 39.3% compared to state-of-the-art function keep-alive policies. Qichang Liu, Yue Cheng 0001, Haiying Shen, Bharathan Balaji |
ASPLOS (2) | 1 |
| 2025 | CertPHash: Towards Certified Perceptual Hashing via Robust Training
Yuchen Yang 0001, Qichang Liu, Christopher Brix, Huan Zhang 0001, Yinzhi Cao |
USENIX Security Symposium | 2 |
| 2025 | Pike: Two-Phase BFT With Linearity and Flexible View ChangeabstractAs the first Byzantine fault-tolerant (BFT) protocol with linear communication complexity, HotStuff (PODC 2019) has received significant attention. HotStuff has three round-trips for both normal case operations and view change protocols. Follow-up studies attempt to reduce the number of phases for HotStuff. However, most studies give up on one thing in return for another. This paper extends our previous work Marlin (DSN 2022) to Pike, another BFT protocol with two phases and linear communication complexity. Both Pike and Marlin use the same cryptographic tools as in HotStuff and introduce no additional assumptions. Marlin has a more efficient view change (i.e., leader election) protocol but a more complicated data structure. Pike further simplifies the data structure at the cost of longer view changes in extreme cases. We implement the Pike, Marlin, HotStuff, and HotStuff-2, showing that both Pike and Marlin outperform HotStuff in normal case operations. Xiao Sui 0001, Qichang Liu, Sisi Duan |
IEEE Trans. Computers | 2 |
| 2024 | Enhancing Permissioned Blockchains with Controlled Data Authorization
Qichang Liu, Xufeng Zhang 0002, Sisi Duan |
ACISP (3) | 1 |
| 2024 | MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active PerceptionabstractIt is a long-lasting goal to design an embodied system that can solve long-horizon open-world tasks in human-like ways. However, existing approaches usually struggle with compound difficulties caused by the logic-aware decompo-sition and context-aware execution of these tasks. To this end, we introduce MP5, an open-ended multimodal em-bodied system built upon the challenging Minecraft sim-ulator, which can decompose feasible sub-objectives, de-sign sophisticated situation-aware plans, and perform em-bodied action control, with frequent communication with a goal-conditioned active perception scheme. Specifically, MP5 is developed on top of recent advances in Multimodal Large Language Models (MLLMs), and the system is mod-ulated into functional modules that can be scheduled and collaborated to ultimately solve pre-defined context- and process-dependent tasks. Extensive experiments prove that MP5 can achieve a 22% success rate on difficult process-dependent tasks and a 91 % success rate on tasks that heav-ily depend on the context. Moreover, MP5 exhibits a re-markable ability to address many open-ended tasks that are entirely novel. Please see the project page at https: //iranqin. github.io/MP5. github.io/. Yiran Qin, Enshen Zhou, Qichang Liu, Zhenfei Yin, Lu Sheng, Ruimao Zhang, Yu Qiao 0001 |
CVPR | 3 |