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Gopeshh Subbaraj

dblp:309/6210 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Efficient and distributed learning · 26% Reinforcement learning · 22% Representation and self-supervised learning · 17%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
asynchronous execution
0.912025
Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference · ICLR 2025
Machine learning › Efficient and distributed learning › distributed inference
asynchronous inference
0.912025
Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference · ICLR 2025
Machine learning › Efficient and distributed learning
distributed training
0.912025
Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference · ICLR 2025
Machine learning › Generative modeling
generative flow networks
0.912025
Pretraining Generative Flow Networks with Inexpensive Rewards for Molecular Graph Generation · ICML 2025
Machine learning › Generative modeling › molecular generation
molecular graph generation
0.912025
Pretraining Generative Flow Networks with Inexpensive Rewards for Molecular Graph Generation · ICML 2025
Machine learning › Representation and self-supervised learning
pre-training
0.912025
Pretraining Generative Flow Networks with Inexpensive Rewards for Molecular Graph Generation · ICML 2025
Machine learning › Reinforcement learning › online decision making › online reinforcement learning
real-time reinforcement learning
0.912025
Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference · ICLR 2025
Machine learning › Representation and self-supervised learning › representation analysis
representation collapse
0.912025
Seq-VCR: Preventing Collapse in Intermediate Transformer Representations for Enhanced Reasoning · ICLR 2025
Machine learning › Deep learning architectures and training
transformer
0.912025
Seq-VCR: Preventing Collapse in Intermediate Transformer Representations for Enhanced Reasoning · ICLR 2025
Natural language and speech › Language models and text generation
transformer reasoning
0.912025
Seq-VCR: Preventing Collapse in Intermediate Transformer Representations for Enhanced Reasoning · ICLR 2025
Machine learning › Reinforcement learning › non-stationary reinforcement learning
continual reinforcement learning
0.612022
Continual Learning In Environments With Polynomial Mixing Times · NeurIPS 2022
Machine learning › Reinforcement learning
markov decision process
0.612022
Continual Learning In Environments With Polynomial Mixing Times · NeurIPS 2022
Machine learning › Reinforcement learning
regret minimization
0.312025
Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference · ICLR 2025
Bioinformatics and computational biology › drug discovery
drug design
0.312025
Pretraining Generative Flow Networks with Inexpensive Rewards for Molecular Graph Generation · ICML 2025

Methods — techniques the papers use, named apart from their topics

proxy rewards · 1.7molecular descriptors · 1.7variance-covariance regularization · 0.9staggered asynchronous inference · 0.9pause tokens · 0.9chain-of-thought · 0.9theoretical analysis · 0.6empirical scaling · 0.6
YearPublicationVenuePosition
2025 Seq-VCR: Preventing Collapse in Intermediate Transformer Representations for Enhanced Reasoning
abstract
Decoder-only Transformers often struggle with complex reasoning tasks, particularly arithmetic reasoning requiring multiple sequential operations. In this work, we identify representation collapse in the model’s intermediate layers as a key factor limiting their reasoning capabilities. To address this, we propose Sequential Variance-Covariance Regularization (Seq-VCR), which enhances the entropy of intermediate representations and prevents collapse. Combined with dummy pause tokens as substitutes for chain-of-thought (CoT) tokens, our method significantly improves performance in arithmetic reasoning problems. In the challenging 5 × 5 integer multiplication task, our approach achieves 99.5% exact match accuracy, outperforming models of the same size (which yield 0% accuracy) and GPT-4 with five-shot CoT prompting (44%). We also demonstrate superior results on arithmetic expression and longest increasing subsequence (LIS) datasets. Our findings highlight the importance of preventing intermediate layer representation collapse to enhance the reasoning capabilities of Transformers and show that Seq-VCR offers an effective solution without requiring explicit CoT supervision.
Md Rifat Arefin, Gopeshh Subbaraj, Nicolas Angelard-Gontier, Yann LeCun, Irina Rish, Ravid Shwartz-Ziv, Christopher Joseph Pal
ICLR2
2025 Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference
abstract
Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectively minimize regret. However, recent advances in machine learning involve larger neural networks with longer inference times, raising questions about their applicability in realtime systems where reaction time is crucial. We present an analysis of lower bounds on regret in realtime reinforcement learning (RL) environments to show that minimizing long-term regret is generally impossible within the typical sequential interaction and learning paradigm, but often becomes possible when sufficient asynchronous compute is available. We propose novel algorithms for staggering asynchronous inference processes to ensure that actions are taken at consistent time intervals, and demonstrate that use of models with high action inference times is only constrained by the environment's effective stochasticity over the inference horizon, and not by action frequency. Our analysis shows that the number of inference processes needed scales linearly with increasing inference times while enabling use of models that are multiple orders of magnitude larger than existing approaches when learning from a realtime simulation of Game Boy games such as Pokemon and Tetris.
Matthew Riemer, Gopeshh Subbaraj, Glen Berseth, Irina Rish
ICLR2
2025 Pretraining Generative Flow Networks with Inexpensive Rewards for Molecular Graph Generation
abstract
Generative Flow Networks (GFlowNets) have recently emerged as a suitable framework for generating diverse and high-quality molecular structures by learning from rewards treated as unnormalized distributions. Previous works in this framework often restrict exploration by using predefined molecular fragments as building blocks, limiting the chemical space that can be accessed. In this work, we introduce Atomic GFlowNets (A-GFNs), a foundational generative model leveraging individual atoms as building blocks to explore drug-like chemical space more comprehensively. We propose an unsupervised pre-training approach using drug-like molecule datasets, which teaches A-GFNs about inexpensive yet informative molecular descriptors such as drug-likeliness, topological polar surface area, and synthetic accessibility scores. These properties serve as proxy rewards, guiding A-GFNs towards regions of chemical space that exhibit desirable pharmacological properties. We further implement a goal-conditioned finetuning process, which adapts A-GFNs to optimize for specific target properties. In this work, we pretrain A-GFN on a subset of ZINC dataset, and by employing robust evaluation metrics we show the effectiveness of our approach when compared to other relevant baseline methods for a wide range of drug design tasks. The code is accessible at https://github.com/diamondspark/AGFN.
Mohit Pandey, Gopeshh Subbaraj, Artem Cherkasov, Martin Ester, Emmanuel Bengio
ICML2
2022 Continual Learning In Environments With Polynomial Mixing Times
abstract
The mixing time of the Markov chain induced by a policy limits performance in real-world continual learning scenarios. Yet, the effect of mixing times on learning in continual reinforcement learning (RL) remains underexplored. In this paper, we characterize problems that are of long-term interest to the development of continual RL, which we call scalable MDPs, through the lens of mixing times. In particular, we theoretically establish that scalable MDPs have mixing times that scale polynomially with the size of the problem. We go on to demonstrate that polynomial mixing times present significant difficulties for existing approaches that suffer from myopic bias and stale bootstrapped estimates. To validate the proposed theory, we study the empirical scaling behavior of mixing times with respect to the number of tasks and task switching frequency for pretrained high performing policies on seven Atari games. Our analysis demonstrates both that polynomial mixing times do emerge in practice and how their existence may lead to unstable learning behavior like catastrophic forgetting in continual learning settings.
Matthew Riemer, Sharath Chandra, Ignacio Cases, Gopeshh Subbaraj, Maximilian Puelma Touzel, Irina Rish
NeurIPS4